Compare commits
No commits in common. "1ab8c964bf5db79caa946edbee56213a1afe43d5" and "f024d51d853bcbe941c0e71e91c751d420a32a05" have entirely different histories.
1ab8c964bf
...
f024d51d85
@ -6,7 +6,7 @@
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#include <stdbool.h>
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#define BUF_TYPE(TYPE, NAME) \
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typedef struct NAME { \
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typedef struct { \
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u64 width; \
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u64 height; \
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TYPE *buf; \
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@ -31,8 +31,7 @@ int main(void) {
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return TINY_EXIT_RENDER_INIT_FAILED;
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}
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Model model =
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load_obj_file(arena, "resources/head_new.obj", "resources/head.pnm");
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Model model = load_obj_file(arena, "resources/head.obj");
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if (IS_NULL_MODEL(model)) {
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return TINY_EXIT_MODEL_LOAD_FAILED;
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}
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100
src/obj.c
100
src/obj.c
@ -2,7 +2,6 @@
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#include "aliases.h"
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#include "img.h"
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#include "mem_arena.h"
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#include "pam.h"
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#include "typed_list.h"
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#include "utils.h"
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#include <limits.h>
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@ -73,20 +72,19 @@ struct f32_3x3 {
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internal void render_triangle(const Triangle *triangle, const Model *model,
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Render *render, Colour colour, RenderType type);
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internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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TexCoord coordinates[TRIANGLE_VERTICES],
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Colour colour, f32 intensity, Image *texture);
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Colour colour);
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internal TriangleBBox get_triangle_bbox(const Image *img,
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Vertex vertices[TRIANGLE_VERTICES]);
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internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
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const V2i *ab, const V2i *ac,
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const V2i *ap);
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internal void get_image_coordinates(f32 norm_x, f32 norm_y, const Image *img,
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internal void get_image_coordinates(const Vertex *vertex, const Image *img,
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u64 *x, u64 *y);
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internal u64 ndc_to_image_coordinate(f32 value, u64 max);
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V3f g_light_dir = {0.0f, 0.0f, -1.0f};
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Model load_obj_file(Arena *arena, const char *filename, const char *texture) {
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Model load_obj_file(Arena *arena, const char *filename) {
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if (!arena) {
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return NULL_MODEL;
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}
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@ -98,25 +96,21 @@ Model load_obj_file(Arena *arena, const char *filename, const char *texture) {
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Model model = (Model){
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.vertices = list_create(Vertex, arena),
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.texture_coordinates = list_create(TexCoord, arena),
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.triangles = list_create(Triangle, arena),
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};
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if (!(model.vertices) || !(model.texture_coordinates) || !(model.triangles)) {
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if (!(model.vertices) || !(model.triangles)) {
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return NULL_MODEL;
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}
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char line[8192];
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char identifier[8];
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Vertex vertex;
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TexCoord coord;
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Triangle triangle;
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f32 vx, vy, vz;
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f32 u, v;
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u64 fp0, fp1, fp2;
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u64 tx0, tx1, tx2;
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u64 ign_0_2;
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u64 ign_1_2;
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u64 ign_2_2;
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u64 ign_0_1, ign_0_2;
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u64 ign_1_1, ign_1_2;
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u64 ign_2_1, ign_2_2;
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while (fgets(line, 8191, fp) != NULL) {
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sscanf(line, "%s", identifier);
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if (strncmp(identifier, "v", 8) == 0) {
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@ -125,29 +119,17 @@ Model load_obj_file(Arena *arena, const char *filename, const char *texture) {
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vertex.y = vy;
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vertex.z = vz;
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list_append(Vertex, arena, model.vertices, vertex);
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} else if (strncmp(identifier, "vt", 8) == 0) {
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sscanf(line + 2, "%f %f", &u, &v);
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coord.u = u;
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coord.v = v;
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list_append(TexCoord, arena, model.texture_coordinates, coord);
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} else if (strncmp(identifier, "f", 8) == 0) {
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sscanf(line + 2, "%lu/%lu/%lu %lu/%lu/%lu %lu/%lu/%lu", &fp0, &tx0,
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&ign_0_2, &fp1, &tx1, &ign_1_2, &fp2, &tx2, &ign_2_2);
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sscanf(line + 2, "%lu/%lu/%lu %lu/%lu/%lu %lu/%lu/%lu", &fp0, &ign_0_1,
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&ign_0_2, &fp1, &ign_1_1, &ign_1_2, &fp2, &ign_2_1, &ign_2_2);
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// OBJ indices start from 1
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triangle.p0 = fp0 - 1;
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triangle.p1 = fp1 - 1;
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triangle.p2 = fp2 - 1;
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triangle.tx0 = tx0 - 1;
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triangle.tx1 = tx1 - 1;
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triangle.tx2 = tx2 - 1;
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list_append(Triangle, arena, model.triangles, triangle);
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}
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}
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if (texture) {
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model.texture = load_p6_image(arena, texture);
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}
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return model;
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}
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@ -192,11 +174,6 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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list_get(model->vertices, triangle->p1),
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list_get(model->vertices, triangle->p2),
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};
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TexCoord coordinates[TRIANGLE_VERTICES] = {
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list_get(model->texture_coordinates, triangle->tx0),
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list_get(model->texture_coordinates, triangle->tx1),
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list_get(model->texture_coordinates, triangle->tx2),
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};
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if (type == RENDER_TYPE_WIREFRAME) {
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Vertex v0, v1;
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@ -205,8 +182,8 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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v0 = vertices[i];
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v1 = vertices[(i + 1) % TRIANGLE_VERTICES];
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get_image_coordinates(v0.x, v0.y, img, &x0, &y0);
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get_image_coordinates(v1.x, v1.y, img, &x1, &y1);
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get_image_coordinates(&v0, img, &x0, &y0);
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get_image_coordinates(&v1, img, &x1, &y1);
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draw_line(img, x0, y0, x1, y1, colour);
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}
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@ -223,26 +200,28 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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normalise_v3(normal);
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intensity = dot_v3(normal, g_light_dir);
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colour.r *= intensity;
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colour.g *= intensity;
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colour.b *= intensity;
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}
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if (intensity > 0.0f) {
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fill_triangle(render, vertices, coordinates, colour, intensity,
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model->texture);
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fill_triangle(render, vertices, colour);
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}
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}
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}
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internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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TexCoord coordinates[TRIANGLE_VERTICES],
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Colour colour, f32 intensity, Image *texture) {
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Colour colour) {
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Image *img = &(render->img);
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Depth *depth = &(render->depth);
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TriangleBBox bbox = get_triangle_bbox(img, vertices);
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u64 v0x, v0y, v1x, v1y, v2x, v2y;
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get_image_coordinates(vertices[0].x, vertices[0].y, img, &v0x, &v0y);
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get_image_coordinates(vertices[1].x, vertices[1].y, img, &v1x, &v1y);
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get_image_coordinates(vertices[2].x, vertices[2].y, img, &v2x, &v2y);
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get_image_coordinates(&(vertices[0]), img, &v0x, &v0y);
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get_image_coordinates(&(vertices[1]), img, &v1x, &v1y);
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get_image_coordinates(&(vertices[2]), img, &v2x, &v2y);
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V2i ab = V2(V2i, i64, v0x, v0y, v1x, v1y);
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V2i ac = V2(V2i, i64, v0x, v0y, v2x, v2y);
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@ -254,14 +233,6 @@ internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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V3f coords;
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f32 z;
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f32 zbuf;
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f32 tx_u, tx_v;
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u64 tx_x, tx_y;
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if (!texture) {
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colour.r *= intensity;
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colour.g *= intensity;
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colour.b *= intensity;
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}
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for (u64 y = bbox.y0; y < bbox.y1; ++y) {
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for (u64 x = bbox.x0; x < bbox.x1; ++x) {
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@ -277,20 +248,6 @@ internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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zbuf = get_pixel(f32, &(render->depth), x, y);
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if (z > zbuf) {
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if (texture) {
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tx_u = coordinates[0].u * coords.x + coordinates[1].u * coords.y +
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coordinates[2].u * coords.z;
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tx_v = coordinates[0].v * coords.x + coordinates[1].v * coords.y +
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coordinates[2].v * coords.z;
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tx_x = tx_u * texture->width;
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tx_y = (1.0f - tx_v) * texture->height;
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colour = get_pixel(Colour, texture, tx_x, tx_y);
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colour.r *= intensity;
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colour.g *= intensity;
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colour.b *= intensity;
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}
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set_pixel(depth, x, y, &z);
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set_pixel(img, x, y, &colour);
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}
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@ -307,11 +264,12 @@ internal TriangleBBox get_triangle_bbox(const Image *img,
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f32 y0 = max(vertices[0].y, max(vertices[1].y, vertices[2].y));
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f32 y1 = min(vertices[0].y, min(vertices[1].y, vertices[2].y));
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TriangleBBox bbox = {0};
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get_image_coordinates(x0, y0, img, &(bbox.x0), &(bbox.y0));
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get_image_coordinates(x1, y1, img, &(bbox.x1), &(bbox.y1));
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return bbox;
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return (TriangleBBox){
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.x0 = ndc_to_image_coordinate(x0, img->width),
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.y0 = ndc_to_image_coordinate(0.0f - y0, img->height),
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.x1 = ndc_to_image_coordinate(x1, img->width),
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.y1 = ndc_to_image_coordinate(0.0f - y1, img->height),
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};
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}
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internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
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@ -327,10 +285,10 @@ internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
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return (V3f){v, w, u};
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}
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internal void get_image_coordinates(f32 norm_x, f32 norm_y, const Image *img,
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internal void get_image_coordinates(const Vertex *vertex, const Image *img,
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u64 *x, u64 *y) {
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*x = ndc_to_image_coordinate(norm_x, img->width);
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*y = ndc_to_image_coordinate(0.0f - norm_y, img->height);
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*x = ndc_to_image_coordinate(vertex->x, img->width);
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*y = ndc_to_image_coordinate(0.0f - vertex->y, img->height);
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}
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internal u64 ndc_to_image_coordinate(f32 value, u64 max) {
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14
src/obj.h
14
src/obj.h
@ -16,20 +16,11 @@ struct vertex {
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f32 z;
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};
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typedef struct texcoord TexCoord;
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struct texcoord {
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f32 u;
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f32 v;
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};
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typedef struct triangle Triangle;
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struct triangle {
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u64 p0;
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u64 p1;
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u64 p2;
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u64 tx0;
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u64 tx1;
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u64 tx2;
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};
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typedef enum {
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@ -48,15 +39,12 @@ typedef enum {
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} ColourType;
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MAKE_LIST_TYPE(Vertex);
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MAKE_LIST_TYPE(TexCoord);
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MAKE_LIST_TYPE(Triangle);
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typedef struct model Model;
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struct model {
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LIST_TYPE(Vertex) * vertices;
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LIST_TYPE(TexCoord) * texture_coordinates;
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LIST_TYPE(Triangle) * triangles;
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Image *texture;
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};
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typedef struct render Render;
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@ -65,7 +53,7 @@ struct render {
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Depth depth;
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};
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Model load_obj_file(Arena *arena, const char *filename, const char *texture);
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Model load_obj_file(Arena *arena, const char *filename);
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bool init_render(Arena *arena, Render *render, u64 width, u64 height);
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void render_model(const Model *model, Render *render, Colour colour,
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RenderType type, ColourType colour_type);
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58
src/pam.c
58
src/pam.c
@ -1,8 +1,4 @@
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#include "pam.h"
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#include "img.h"
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#include "mem_arena.h"
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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@ -32,57 +28,3 @@ void write_p7_image(u64 width, u64 height, u8 *buf, const char *outfile) {
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fclose(fp);
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}
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Image *load_p6_image(Arena *arena, const char *filename) {
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Image *output = NULL;
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if (!arena || !filename) {
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goto RETURN_VALUE;
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}
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FILE *fp = fopen(filename, "rb");
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if (!fp) {
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goto RETURN_VALUE;
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}
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char type[4] = {0};
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fread(type, 3, 1, fp);
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if (strncmp(type, "P6\n", 4) != 0) {
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goto CLOSE_FILE;
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}
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u64 w, h;
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fscanf(fp, "%lu %lu\n", &w, &h);
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u64 max;
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fscanf(fp, "%lu\n", &max);
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if (max > UINT8_MAX) {
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goto CLOSE_FILE;
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}
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output = wapp_mem_arena_alloc(arena, sizeof(Image));
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if (!output) {
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goto CLOSE_FILE;
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}
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output->width = w;
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output->height = h;
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if (!init_buffer(arena, output)) {
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goto CLOSE_FILE;
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}
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Colour colour = {0};
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for (u64 y = 0; y < h; ++y) {
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for (u64 x = 0; x < w; ++x) {
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fread(&colour, 3, 1, fp);
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colour.a = 255;
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set_pixel(output, x, y, &colour);
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}
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}
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CLOSE_FILE:
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fclose(fp);
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RETURN_VALUE:
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return output;
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}
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Loading…
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Reference in New Issue
Block a user