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			f024d51d85
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			1ab8c964bf
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 1ab8c964bf | |||
| 677627d8c9 | 
@@ -6,7 +6,7 @@
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#include <stdbool.h>
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#define BUF_TYPE(TYPE, NAME)                                                   \
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  typedef struct {                                                             \
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  typedef struct NAME {                                                        \
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    u64 width;                                                                 \
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    u64 height;                                                                \
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    TYPE *buf;                                                                 \
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@@ -31,7 +31,8 @@ int main(void) {
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    return TINY_EXIT_RENDER_INIT_FAILED;
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  }
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  Model model = load_obj_file(arena, "resources/head.obj");
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  Model model =
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      load_obj_file(arena, "resources/head_new.obj", "resources/head.pnm");
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  if (IS_NULL_MODEL(model)) {
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    return TINY_EXIT_MODEL_LOAD_FAILED;
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  }
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		||||
							
								
								
									
										100
									
								
								src/obj.c
									
									
									
									
									
								
							
							
						
						
									
										100
									
								
								src/obj.c
									
									
									
									
									
								
							@@ -2,6 +2,7 @@
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#include "aliases.h"
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#include "img.h"
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#include "mem_arena.h"
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#include "pam.h"
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#include "typed_list.h"
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#include "utils.h"
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#include <limits.h>
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@@ -72,19 +73,20 @@ struct f32_3x3 {
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internal void render_triangle(const Triangle *triangle, const Model *model,
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                              Render *render, Colour colour, RenderType type);
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internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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                            Colour colour);
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                            TexCoord coordinates[TRIANGLE_VERTICES],
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                            Colour colour, f32 intensity, Image *texture);
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internal TriangleBBox get_triangle_bbox(const Image *img,
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                                        Vertex vertices[TRIANGLE_VERTICES]);
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internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
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                                    const V2i *ab, const V2i *ac,
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                                    const V2i *ap);
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internal void get_image_coordinates(const Vertex *vertex, const Image *img,
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internal void get_image_coordinates(f32 norm_x, f32 norm_y, const Image *img,
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                                    u64 *x, u64 *y);
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internal u64 ndc_to_image_coordinate(f32 value, u64 max);
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V3f g_light_dir = {0.0f, 0.0f, -1.0f};
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Model load_obj_file(Arena *arena, const char *filename) {
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Model load_obj_file(Arena *arena, const char *filename, const char *texture) {
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  if (!arena) {
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    return NULL_MODEL;
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  }
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@@ -96,21 +98,25 @@ Model load_obj_file(Arena *arena, const char *filename) {
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  Model model = (Model){
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      .vertices = list_create(Vertex, arena),
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      .texture_coordinates = list_create(TexCoord, arena),
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      .triangles = list_create(Triangle, arena),
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  };
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  if (!(model.vertices) || !(model.triangles)) {
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  if (!(model.vertices) || !(model.texture_coordinates) || !(model.triangles)) {
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    return NULL_MODEL;
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  }
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  char line[8192];
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  char identifier[8];
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  Vertex vertex;
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  TexCoord coord;
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  Triangle triangle;
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  f32 vx, vy, vz;
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  f32 u, v;
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  u64 fp0, fp1, fp2;
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  u64 ign_0_1, ign_0_2;
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  u64 ign_1_1, ign_1_2;
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  u64 ign_2_1, ign_2_2;
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  u64 tx0, tx1, tx2;
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  u64 ign_0_2;
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  u64 ign_1_2;
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  u64 ign_2_2;
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  while (fgets(line, 8191, fp) != NULL) {
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    sscanf(line, "%s", identifier);
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    if (strncmp(identifier, "v", 8) == 0) {
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@@ -119,17 +125,29 @@ Model load_obj_file(Arena *arena, const char *filename) {
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      vertex.y = vy;
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      vertex.z = vz;
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      list_append(Vertex, arena, model.vertices, vertex);
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    } else if (strncmp(identifier, "vt", 8) == 0) {
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      sscanf(line + 2, "%f %f", &u, &v);
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      coord.u = u;
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      coord.v = v;
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      list_append(TexCoord, arena, model.texture_coordinates, coord);
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    } else if (strncmp(identifier, "f", 8) == 0) {
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      sscanf(line + 2, "%lu/%lu/%lu %lu/%lu/%lu %lu/%lu/%lu", &fp0, &ign_0_1,
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             &ign_0_2, &fp1, &ign_1_1, &ign_1_2, &fp2, &ign_2_1, &ign_2_2);
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      sscanf(line + 2, "%lu/%lu/%lu %lu/%lu/%lu %lu/%lu/%lu", &fp0, &tx0,
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             &ign_0_2, &fp1, &tx1, &ign_1_2, &fp2, &tx2, &ign_2_2);
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      // OBJ indices start from 1
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      triangle.p0 = fp0 - 1;
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      triangle.p1 = fp1 - 1;
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      triangle.p2 = fp2 - 1;
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      triangle.tx0 = tx0 - 1;
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      triangle.tx1 = tx1 - 1;
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      triangle.tx2 = tx2 - 1;
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      list_append(Triangle, arena, model.triangles, triangle);
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    }
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  }
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  if (texture) {
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    model.texture = load_p6_image(arena, texture);
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  }
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  return model;
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}
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@@ -174,6 +192,11 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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      list_get(model->vertices, triangle->p1),
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      list_get(model->vertices, triangle->p2),
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  };
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  TexCoord coordinates[TRIANGLE_VERTICES] = {
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      list_get(model->texture_coordinates, triangle->tx0),
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      list_get(model->texture_coordinates, triangle->tx1),
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      list_get(model->texture_coordinates, triangle->tx2),
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  };
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  if (type == RENDER_TYPE_WIREFRAME) {
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    Vertex v0, v1;
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@@ -182,8 +205,8 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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      v0 = vertices[i];
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      v1 = vertices[(i + 1) % TRIANGLE_VERTICES];
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      get_image_coordinates(&v0, img, &x0, &y0);
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      get_image_coordinates(&v1, img, &x1, &y1);
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      get_image_coordinates(v0.x, v0.y, img, &x0, &y0);
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      get_image_coordinates(v1.x, v1.y, img, &x1, &y1);
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      draw_line(img, x0, y0, x1, y1, colour);
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    }
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@@ -200,28 +223,26 @@ internal void render_triangle(const Triangle *triangle, const Model *model,
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      normalise_v3(normal);
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      intensity = dot_v3(normal, g_light_dir);
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      colour.r *= intensity;
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      colour.g *= intensity;
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      colour.b *= intensity;
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    }
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    if (intensity > 0.0f) {
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      fill_triangle(render, vertices, colour);
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      fill_triangle(render, vertices, coordinates, colour, intensity,
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                    model->texture);
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    }
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  }
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}
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internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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                            Colour colour) {
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                            TexCoord coordinates[TRIANGLE_VERTICES],
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                            Colour colour, f32 intensity, Image *texture) {
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  Image *img = &(render->img);
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  Depth *depth = &(render->depth);
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  TriangleBBox bbox = get_triangle_bbox(img, vertices);
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  u64 v0x, v0y, v1x, v1y, v2x, v2y;
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  get_image_coordinates(&(vertices[0]), img, &v0x, &v0y);
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  get_image_coordinates(&(vertices[1]), img, &v1x, &v1y);
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  get_image_coordinates(&(vertices[2]), img, &v2x, &v2y);
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  get_image_coordinates(vertices[0].x, vertices[0].y, img, &v0x, &v0y);
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  get_image_coordinates(vertices[1].x, vertices[1].y, img, &v1x, &v1y);
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  get_image_coordinates(vertices[2].x, vertices[2].y, img, &v2x, &v2y);
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  V2i ab = V2(V2i, i64, v0x, v0y, v1x, v1y);
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  V2i ac = V2(V2i, i64, v0x, v0y, v2x, v2y);
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@@ -233,6 +254,14 @@ internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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  V3f coords;
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  f32 z;
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  f32 zbuf;
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  f32 tx_u, tx_v;
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  u64 tx_x, tx_y;
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  if (!texture) {
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    colour.r *= intensity;
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    colour.g *= intensity;
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    colour.b *= intensity;
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  }
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  for (u64 y = bbox.y0; y < bbox.y1; ++y) {
 | 
			
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    for (u64 x = bbox.x0; x < bbox.x1; ++x) {
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@@ -248,6 +277,20 @@ internal void fill_triangle(Render *render, Vertex vertices[TRIANGLE_VERTICES],
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      zbuf = get_pixel(f32, &(render->depth), x, y);
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      if (z > zbuf) {
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        if (texture) {
 | 
			
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          tx_u = coordinates[0].u * coords.x + coordinates[1].u * coords.y +
 | 
			
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                 coordinates[2].u * coords.z;
 | 
			
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          tx_v = coordinates[0].v * coords.x + coordinates[1].v * coords.y +
 | 
			
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                 coordinates[2].v * coords.z;
 | 
			
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          tx_x = tx_u * texture->width;
 | 
			
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          tx_y = (1.0f - tx_v) * texture->height;
 | 
			
		||||
 | 
			
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          colour = get_pixel(Colour, texture, tx_x, tx_y);
 | 
			
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          colour.r *= intensity;
 | 
			
		||||
          colour.g *= intensity;
 | 
			
		||||
          colour.b *= intensity;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        set_pixel(depth, x, y, &z);
 | 
			
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        set_pixel(img, x, y, &colour);
 | 
			
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      }
 | 
			
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@@ -264,12 +307,11 @@ internal TriangleBBox get_triangle_bbox(const Image *img,
 | 
			
		||||
  f32 y0 = max(vertices[0].y, max(vertices[1].y, vertices[2].y));
 | 
			
		||||
  f32 y1 = min(vertices[0].y, min(vertices[1].y, vertices[2].y));
 | 
			
		||||
 | 
			
		||||
  return (TriangleBBox){
 | 
			
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      .x0 = ndc_to_image_coordinate(x0, img->width),
 | 
			
		||||
      .y0 = ndc_to_image_coordinate(0.0f - y0, img->height),
 | 
			
		||||
      .x1 = ndc_to_image_coordinate(x1, img->width),
 | 
			
		||||
      .y1 = ndc_to_image_coordinate(0.0f - y1, img->height),
 | 
			
		||||
  };
 | 
			
		||||
  TriangleBBox bbox = {0};
 | 
			
		||||
  get_image_coordinates(x0, y0, img, &(bbox.x0), &(bbox.y0));
 | 
			
		||||
  get_image_coordinates(x1, y1, img, &(bbox.x1), &(bbox.y1));
 | 
			
		||||
 | 
			
		||||
  return bbox;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
 | 
			
		||||
@@ -285,10 +327,10 @@ internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
 | 
			
		||||
  return (V3f){v, w, u};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
internal void get_image_coordinates(const Vertex *vertex, const Image *img,
 | 
			
		||||
internal void get_image_coordinates(f32 norm_x, f32 norm_y, const Image *img,
 | 
			
		||||
                                    u64 *x, u64 *y) {
 | 
			
		||||
  *x = ndc_to_image_coordinate(vertex->x, img->width);
 | 
			
		||||
  *y = ndc_to_image_coordinate(0.0f - vertex->y, img->height);
 | 
			
		||||
  *x = ndc_to_image_coordinate(norm_x, img->width);
 | 
			
		||||
  *y = ndc_to_image_coordinate(0.0f - norm_y, img->height);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
internal u64 ndc_to_image_coordinate(f32 value, u64 max) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								src/obj.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/obj.h
									
									
									
									
									
								
							@@ -16,11 +16,20 @@ struct vertex {
 | 
			
		||||
  f32 z;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct texcoord TexCoord;
 | 
			
		||||
struct texcoord {
 | 
			
		||||
  f32 u;
 | 
			
		||||
  f32 v;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct triangle Triangle;
 | 
			
		||||
struct triangle {
 | 
			
		||||
  u64 p0;
 | 
			
		||||
  u64 p1;
 | 
			
		||||
  u64 p2;
 | 
			
		||||
  u64 tx0;
 | 
			
		||||
  u64 tx1;
 | 
			
		||||
  u64 tx2;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef enum {
 | 
			
		||||
@@ -39,12 +48,15 @@ typedef enum {
 | 
			
		||||
} ColourType;
 | 
			
		||||
 | 
			
		||||
MAKE_LIST_TYPE(Vertex);
 | 
			
		||||
MAKE_LIST_TYPE(TexCoord);
 | 
			
		||||
MAKE_LIST_TYPE(Triangle);
 | 
			
		||||
 | 
			
		||||
typedef struct model Model;
 | 
			
		||||
struct model {
 | 
			
		||||
  LIST_TYPE(Vertex) * vertices;
 | 
			
		||||
  LIST_TYPE(TexCoord) * texture_coordinates;
 | 
			
		||||
  LIST_TYPE(Triangle) * triangles;
 | 
			
		||||
  Image *texture;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct render Render;
 | 
			
		||||
@@ -53,7 +65,7 @@ struct render {
 | 
			
		||||
  Depth depth;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
Model load_obj_file(Arena *arena, const char *filename);
 | 
			
		||||
Model load_obj_file(Arena *arena, const char *filename, const char *texture);
 | 
			
		||||
bool init_render(Arena *arena, Render *render, u64 width, u64 height);
 | 
			
		||||
void render_model(const Model *model, Render *render, Colour colour,
 | 
			
		||||
                  RenderType type, ColourType colour_type);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										58
									
								
								src/pam.c
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								src/pam.c
									
									
									
									
									
								
							@@ -1,4 +1,8 @@
 | 
			
		||||
#include "pam.h"
 | 
			
		||||
#include "img.h"
 | 
			
		||||
#include "mem_arena.h"
 | 
			
		||||
#include <stddef.h>
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
@@ -28,3 +32,57 @@ void write_p7_image(u64 width, u64 height, u8 *buf, const char *outfile) {
 | 
			
		||||
 | 
			
		||||
  fclose(fp);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Image *load_p6_image(Arena *arena, const char *filename) {
 | 
			
		||||
  Image *output = NULL;
 | 
			
		||||
 | 
			
		||||
  if (!arena || !filename) {
 | 
			
		||||
    goto RETURN_VALUE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  FILE *fp = fopen(filename, "rb");
 | 
			
		||||
  if (!fp) {
 | 
			
		||||
    goto RETURN_VALUE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  char type[4] = {0};
 | 
			
		||||
  fread(type, 3, 1, fp);
 | 
			
		||||
  if (strncmp(type, "P6\n", 4) != 0) {
 | 
			
		||||
    goto CLOSE_FILE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  u64 w, h;
 | 
			
		||||
  fscanf(fp, "%lu %lu\n", &w, &h);
 | 
			
		||||
 | 
			
		||||
  u64 max;
 | 
			
		||||
  fscanf(fp, "%lu\n", &max);
 | 
			
		||||
  if (max > UINT8_MAX) {
 | 
			
		||||
    goto CLOSE_FILE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  output = wapp_mem_arena_alloc(arena, sizeof(Image));
 | 
			
		||||
  if (!output) {
 | 
			
		||||
    goto CLOSE_FILE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  output->width = w;
 | 
			
		||||
  output->height = h;
 | 
			
		||||
  if (!init_buffer(arena, output)) {
 | 
			
		||||
    goto CLOSE_FILE;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  Colour colour = {0};
 | 
			
		||||
  for (u64 y = 0; y < h; ++y) {
 | 
			
		||||
    for (u64 x = 0; x < w; ++x) {
 | 
			
		||||
      fread(&colour, 3, 1, fp);
 | 
			
		||||
      colour.a = 255;
 | 
			
		||||
      set_pixel(output, x, y, &colour);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
CLOSE_FILE:
 | 
			
		||||
  fclose(fp);
 | 
			
		||||
 | 
			
		||||
RETURN_VALUE:
 | 
			
		||||
  return output;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user