Compare commits

...

6 Commits

6 changed files with 46 additions and 37 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 568 KiB

After

Width:  |  Height:  |  Size: 494 KiB

View File

@@ -34,6 +34,9 @@ int main(void) {
Model obj = load_obj_file(arena, RESOURCE("head.obj"), RESOURCE("head.pnm"),
RESOURCE("head_nm.pnm"));
// Model obj =
// load_obj_file(arena, RESOURCE("polygon.obj"), RESOURCE("grid.pnm"),
// NULL);
if (IS_INVALID_MODEL(obj)) {
return TINY_EXIT_MODEL_LOAD_FAILED;
}
@@ -41,8 +44,11 @@ int main(void) {
PhongMaterial material = {
.ambient = 0.3f,
.diffuse = 1.5f,
.specular = 0.5f,
.shininess = 0.1f,
.specular = 2.0f,
// .ambient = 1.0f,
// .diffuse = 0.0f,
// .specular = 0.0f,
.shininess = 1.5f,
};
obj.material = material;

View File

@@ -25,9 +25,7 @@ internal void fill_triangle(Render *render, ShaderID shader,
const Model *model, RenderType type);
internal TriangleBBox get_triangle_bbox(const Image *img,
V3f vertices[TRIANGLE_VERTICES]);
internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
const V2f *v0, const V2f *v1,
const V2f *v2);
internal V3f get_barycentric_coords(V3f a, V3f b, V3f c, V3f p);
internal V3f get_viewport_vertex(const V3f *vertex, const Image *img);
bool init_render(Arena *arena, Render *render, u64 width, u64 height) {
@@ -109,14 +107,8 @@ internal void fill_triangle(Render *render, ShaderID shader,
V3f vert0 = vertices[0];
V3f vert1 = vertices[1];
V3f vert2 = vertices[2];
V3f point;
V2f v0 = V2(V2f, f32, vert0.x, vert0.y, vert1.x, vert1.y);
V2f v1 = V2(V2f, f32, vert0.x, vert0.y, vert2.x, vert2.y);
f32 d00 = dot_v2(v0, v0);
f32 d01 = dot_v2(v0, v1);
f32 d11 = dot_v2(v1, v1);
f32 denom = d00 * d11 - d01 * d01;
V2f v2;
V3f coords;
f32 z;
f32 zbuf;
@@ -134,9 +126,9 @@ internal void fill_triangle(Render *render, ShaderID shader,
for (u64 y = bbox.y0; y <= bbox.y1; ++y) {
for (u64 x = bbox.x0; x <= bbox.x1; ++x) {
v2 = V2(V2f, f32, vert0.x, vert0.y, x, y);
coords = get_barycentric_coords(d00, d01, d11, denom, &v0, &v1, &v2);
if (coords.x < 0.0f || coords.y < 0.0f || coords.x + coords.y > 1.0f) {
point = (V3f){x, y, 1.0f};
coords = get_barycentric_coords(vert0, vert1, vert2, point);
if (coords.x < 0.0f || coords.y < 0.0f || coords.z < 0.0f) {
continue;
}
@@ -200,21 +192,21 @@ internal TriangleBBox get_triangle_bbox(const Image *img,
};
}
internal V3f get_barycentric_coords(f32 d00, f32 d01, f32 d11, f32 denom,
const V2f *v0, const V2f *v1,
const V2f *v2) {
if (denom == 0.0f) {
return (V3f){-INFINITY, -INFINITY, -INFINITY};
internal V3f get_barycentric_coords(V3f a, V3f b, V3f c, V3f p) {
V3f s[2];
for (u64 i = 0; i < 2; ++i) {
s[i].x = c.elements[i] - a.elements[i];
s[i].y = b.elements[i] - a.elements[i];
s[i].z = a.elements[i] - p.elements[i];
}
f32 d20 = dot_v2((*v2), (*v0));
f32 d21 = dot_v2((*v2), (*v1));
V3f u = cross_product(s[0], s[1]);
if (fabsf(u.z) < 1e-2) {
return (V3f){-1.0f, 1.0f, 1.0f};
}
f32 v = (d11 * d20 - d01 * d21) / denom;
f32 w = (d00 * d21 - d01 * d20) / denom;
f32 u = 1.0f - v - w;
return (V3f){v, w, u};
return (V3f){1.0f - (u.x + u.y) / u.z, u.y / u.z, u.x / u.z};
}
internal V3f get_viewport_vertex(const V3f *vertex, const Image *img) {

View File

@@ -51,6 +51,9 @@ void load_shaders(void) {
get_projection_matrix(PROJECTION_TYPE_ORTHOGRAPHIC);
M4x4f perspective_projection =
get_projection_matrix(PROJECTION_TYPE_PERSPECTIVE);
// M4x4f model_view = mat4x4_identity;
// M4x4f orthographic_projection = mat4x4_identity;
// M4x4f perspective_projection = mat4x4_identity;
perspective.model_view = orthographic.model_view = model_view;
perspective.projection = perspective_projection;

View File

@@ -1,4 +1,5 @@
#include "vec.h"
#include <assert.h>
#define DEPTH_MAX 255

View File

@@ -5,6 +5,8 @@
#include "typed_list.h"
#include <math.h>
#define V3_ELEM_COUNT 3
typedef struct i64x2 V2i;
struct i64x2 {
i64 x;
@@ -31,6 +33,9 @@ struct f32x2 {
typedef struct f32x3 V3f;
struct f32x3 {
union {
f32 elements[V3_ELEM_COUNT];
struct {
union {
f32 x;
f32 r;
@@ -44,6 +49,8 @@ struct f32x3 {
f32 b;
};
};
};
};
typedef struct f32x4 V4f;
struct f32x4 {