Fix barycentric coordinates calculation #2
@ -45,9 +45,9 @@ int main(void) {
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.ambient = 0.3f,
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.diffuse = 1.5f,
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.specular = 2.0f,
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// .ambient = 0.0f,
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// .ambient = 1.0f,
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// .diffuse = 0.0f,
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// .specular = 2.0f,
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// .specular = 0.0f,
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.shininess = 1.5f,
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};
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obj.material = material;
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