tinyrenderer/src/main.c

58 lines
1.4 KiB
C

#include "img.h"
#include "mem_arena.h"
#include "mem_utils.h"
#include "obj.h"
#include "render.h"
#include "shader.h"
#include "shaders.h"
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#define SIZE 1200
#define RESOURCE(NAME) "resources/" NAME
extern ShaderID perspective_phong;
extern ShaderID perspective_albedo;
extern ShaderID orthographic_phong;
extern ShaderID orthographic_albedo;
enum {
TINY_EXIT_SUCCESS,
TINY_EXIT_ARENA_INIT_FAILED,
TINY_EXIT_RENDER_INIT_FAILED,
TINY_EXIT_MODEL_LOAD_FAILED,
};
int main(void) {
Arena *arena = NULL;
if (!wapp_mem_arena_init(&arena, 10ul * 1024ul * 1024ul * 1024ul,
WAPP_MEM_ALLOC_RESERVE, false)) {
return TINY_EXIT_ARENA_INIT_FAILED;
}
Colour bg = {.r = 42, .g = 45, .b = 52, .a = 255};
Colour teal = {.r = 14, .g = 156, .b = 208, .a = 255};
Render render;
if (!init_render(arena, &render, SIZE, SIZE)) {
return TINY_EXIT_RENDER_INIT_FAILED;
}
Model obj = load_obj_file(arena, RESOURCE("head.obj"), RESOURCE("head.pnm"),
RESOURCE("head_nm.pnm"));
if (IS_INVALID_MODEL(obj)) {
return TINY_EXIT_MODEL_LOAD_FAILED;
}
load_shaders();
clear_buffer(&(render.img), &bg);
render_model(&obj, &render, perspective_phong, RENDER_TYPE_SHADED, teal);
save_image(&(render.img), "result.pam");
wapp_mem_arena_destroy(&arena);
return TINY_EXIT_SUCCESS;
}