Vulkan spec

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2026-05-25 11:04:30 +01:00
commit d86a518b7d
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struct Vertex {
float3 position;
float3 color;
};
static float4x4 model = {
{ 1.00000, 0.00000, 0.00000, 0.00000},
{ 0.00000, 1.00000, 0.00000, 0.00000},
{ 0.00000, 0.00000, 1.00000, 0.00000},
{ 0.00000, 0.00000, 0.00000, 1.00000},
};
static float4x4 view = {
{ 0.80000, 0.00000, -0.60000, -0.00000},
{ 0.22283, 0.92848, 0.29711, -0.00000},
{ 0.55709, -0.37139, 0.74278, -5.38516},
{ 0.00000, 0.00000, 0.00000, 1.00000},
};
static float4x4 proj = {
{ 1.81066, 0.00000, 0.00000, 0.00000},
{ 0.00000, 2.41421, 0.00000, 0.00000},
{ 0.00000, 0.00000, -1.02020, -0.20202},
{ 0.00000, 0.00000, -1.00000, 0.00000},
};
struct VertexOutput {
float3 color;
float4 sv_position : SV_Position;
};
[shader("vertex")]
VertexOutput vertMain(Vertex vertex) {
VertexOutput output;
output.color = vertex.color;
output.sv_position = mul(proj, mul(view, mul(model, float4(vertex.position, 1.0))));
return output;
}
[shader("fragment")]
float4 fragMain(VertexOutput inVert) : SV_Target {
return float4(inVert.color, 1.0);
}