Vulkan spec
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
Features
|
||||
================================================================================
|
||||
|
||||
* **scalar** and **simd** (sse, avx, neon, wasm...) optimizations
|
||||
* option to use different clipspaces e.g. Left Handed, Zero-to-One... (currently right handed negative-one is default)
|
||||
* array api and struct api, you can use arrays or structs.
|
||||
* general purpose matrix operations (mat4, mat3)
|
||||
* chain matrix multiplication (square only)
|
||||
* general purpose vector operations (cross, dot, rotate, proj, angle...)
|
||||
* affine transformations
|
||||
* matrix decomposition (extract rotation, scaling factor)
|
||||
* optimized affine transform matrices (mul, rigid-body inverse)
|
||||
* camera (lookat)
|
||||
* projections (ortho, perspective)
|
||||
* quaternions
|
||||
* euler angles / yaw-pitch-roll to matrix
|
||||
* extract euler angles
|
||||
* inline or pre-compiled function call
|
||||
* frustum (extract view frustum planes, corners...)
|
||||
* bounding box (AABB in Frustum (culling), crop, merge...)
|
||||
* 2d bounding box (crop, merge...)
|
||||
* bounding sphere
|
||||
* project, unproject
|
||||
* easing functions
|
||||
* curves
|
||||
* curve interpolation helpers (SMC, deCasteljau...)
|
||||
* helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides
|
||||
* ray intersection helpers
|
||||
* and others...
|
||||
Reference in New Issue
Block a user