Vulkan spec
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.. default-domain:: C
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mat2x3
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======
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Header: cglm/mat2x3.h
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Macros:
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1. GLM_MAT2X3_ZERO_INIT
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#. GLM_MAT2X3_ZERO
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Functions:
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1. :c:func:`glm_mat2x3_copy`
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#. :c:func:`glm_mat2x3_zero`
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#. :c:func:`glm_mat2x3_make`
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#. :c:func:`glm_mat2x3_mul`
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#. :c:func:`glm_mat2x3_mulv`
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#. :c:func:`glm_mat2x3_transpose`
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#. :c:func:`glm_mat2x3_scale`
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Represented
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~~~~~~~~~~~
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.. csv-table:: mat2x3
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:header: "", "column 1", "column 2"
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"row 1", "m00", "m10"
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"row 2", "m01", "m11"
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"row 3", "m02", "m12"
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest)
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copy mat2x3 to another one (dest).
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Parameters:
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| *[in]* **mat** source
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| *[out]* **dest** destination
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.. c:function:: void glm_mat2x3_zero(mat2x3 mat)
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make given matrix zero
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Parameters:
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| *[in,out]* **mat** matrix
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.. c:function:: void glm_mat2x3_make(const float * __restrict src, mat2x3 dest)
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Create mat2x3 matrix from pointer
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.. note:: **@src** must contain at least 6 elements.
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Parameters:
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| *[in]* **src** pointer to an array of floats
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| *[out]* **dest** destination matrix2x3
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.. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat3 dest)
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multiply m1 and m2 to dest
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.. code-block:: c
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glm_mat2x3_mul(mat2x3, mat3x2, mat3);
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Parameters:
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| *[in]* **m1** left matrix (mat2x3)
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| *[in]* **m2** right matrix (mat3x2)
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| *[out]* **dest** destination matrix (mat3)
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.. csv-table:: mat2x3
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:header: "", "column 1", "column 2"
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"row 1", "a00", "a10"
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"row 2", "a01", "a11"
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"row 3", "a02", "a12"
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.. csv-table:: mat3x2
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "b00", "b10", "b20"
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"row 2", "b01", "b11", "b21"
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.. csv-table:: mat3x3
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:header: "", "column 1", "column 2", "column 3"
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"row 1", "a00 * b00 + a10 * b01", "a00 * b10 + a10 * b11", "a00 * b20 + a10 * b21"
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"row 2", "a01 * b00 + a11 * b01", "a01 * b10 + a11 * b11", "a01 * b20 + a11 * b21"
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"row 3", "a02 * b00 + a12 * b01", "a02 * b10 + a12 * b11", "a02 * b20 + a12 * b21"
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.. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec2 v, vec3 dest)
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multiply mat2x3 with vec2 (column vector) and store in dest column vector
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Parameters:
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| *[in]* **m** mat2x3 (left)
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| *[in]* **v** vec3 (right, column vector)
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| *[out]* **dest** destination (result, column vector)
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.. csv-table:: mat2x3
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:header: "", "column 1", "column 2"
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"row 1", "m00", "m10"
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"row 2", "m01", "m11"
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"row 3", "m02", "m12"
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.. csv-table:: column vec2 (1x2)
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:header: "", "column 1"
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"row 1", "v0"
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"row 2", "v1"
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.. csv-table:: column vec3 (1x3)
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:header: "", "column 1"
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"row 1", "m00 * v0 + m10 * v1"
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"row 2", "m01 * v0 + m11 * v1"
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"row 3", "m02 * v0 + m12 * v1"
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.. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest)
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transpose matrix and store in dest
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Parameters:
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| *[in]* **m** matrix
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| *[out]* **dest** destination
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.. c:function:: void glm_mat2x3_scale(mat2x3 m, float s)
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multiply matrix with scalar
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Parameters:
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| *[in, out]* **m** matrix
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| *[in]* **s** scalar
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