#include #include #include #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include #include #define GLM_ENABLE_EXPERIMENTAL #include #include int main() { glm::vec3 eye = {0.2f, 4.0f, 8.0f}; glm::vec3 center = {0.0f, 0.0f, 0.0f}; glm::vec3 up = {0.0f, 0.0f, 1.0f}; glm::mat4 view = glm::lookAt(eye, center, up); glm::mat4 proj = glm::perspective(glm::radians(45.0f), 1600.0f / 1200.0f, 0.1f, 10.0f); std::cout << glm::to_string(view) << '\n'; // std::cout << glm::to_string(proj) << '\n'; }