Uniform buffer

This commit is contained in:
2025-12-20 18:07:54 +00:00
parent b0d28c747e
commit 7dbb43f9d1
4 changed files with 1929 additions and 13 deletions

View File

@@ -0,0 +1,29 @@
struct VSInput {
float2 inPosition;
float3 inColor;
};
struct UniformBuffer {
float4x4 model;
float4x4 view;
float4x4 proj;
};
ConstantBuffer<UniformBuffer> ubo;
struct VSOutput {
float4 pos : SV_Position;
float3 color;
};
[shader("vertex")]
VSOutput vertMain(VSInput input) {
VSOutput output;
output.color = input.inColor;
output.pos = mul(ubo.proj, mul(ubo.view, mul(ubo.model, float4(input.inPosition, 0.0, 1.0))));
return output;
}
[shader("fragment")]
float4 fragMain(VSOutput vertIn) : SV_Target {
return float4(vertIn.color, 1.0);
}