Initial commit for vulkan tutorial
Following along the first 9 chapters of the Vulkan HelloTriangle tutorial.
This commit is contained in:
324
CMakeLists.txt
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324
CMakeLists.txt
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cmake_minimum_required (VERSION 3.29)
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project (VulkanTutorial)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMake")
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# Add option to enable/disable C++ 20 module
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option(ENABLE_CPP20_MODULE "Enable C++ 20 module support for Vulkan" OFF)
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# Enable C++ module dependency scanning only if C++ 20 module is enabled
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if(ENABLE_CPP20_MODULE)
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set(CMAKE_CXX_SCAN_FOR_MODULES ON)
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endif()
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find_package (glfw3 REQUIRED)
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find_package (glm REQUIRED)
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find_package (Vulkan REQUIRED)
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find_package (tinyobjloader REQUIRED)
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find_package (tinygltf REQUIRED)
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find_package (KTX REQUIRED)
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# set up Vulkan C++ module only if enabled
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if(ENABLE_CPP20_MODULE)
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add_library(VulkanCppModule)
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add_library(Vulkan::cppm ALIAS VulkanCppModule)
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target_compile_definitions(VulkanCppModule
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PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1
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)
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target_include_directories(VulkanCppModule
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PUBLIC
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"${Vulkan_INCLUDE_DIR}"
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)
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target_link_libraries(VulkanCppModule
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PUBLIC
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Vulkan::Vulkan
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)
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set_target_properties(VulkanCppModule PROPERTIES CXX_STANDARD 20)
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# Add MSVC-specific compiler options for proper C++ module support
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if(MSVC)
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target_compile_options(VulkanCppModule PRIVATE
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/std:c++latest # Use latest C++ standard for better module support
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/permissive- # Standards conformance mode
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/Zc:__cplusplus # Enable correct __cplusplus macro
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/EHsc # Enable C++ exception handling
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/Zc:preprocessor # Use conforming preprocessor
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/translateInclude # Automatically translate #include to import for standard library
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)
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endif()
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target_sources(VulkanCppModule
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PUBLIC
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FILE_SET cxx_modules TYPE CXX_MODULES
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BASE_DIRS
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"${Vulkan_INCLUDE_DIR}"
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FILES
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"${Vulkan_INCLUDE_DIR}/vulkan/vulkan.cppm"
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)
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# Add the vulkan.cppm file directly as a source file
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target_sources(VulkanCppModule
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PRIVATE
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"${Vulkan_INCLUDE_DIR}/vulkan/vulkan.cppm"
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)
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else()
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# Create a dummy interface library when C++ 20 module is disabled
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add_library(VulkanCppModule INTERFACE)
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add_library(Vulkan::cppm ALIAS VulkanCppModule)
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target_link_libraries(VulkanCppModule INTERFACE Vulkan::Vulkan)
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target_compile_definitions(VulkanCppModule
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INTERFACE VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1
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)
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endif()
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find_package(stb REQUIRED)
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set(STB_INCLUDEDIR ${stb_INCLUDE_DIRS})
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add_executable (glslang::validator IMPORTED)
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find_program (GLSLANG_VALIDATOR "glslangValidator" HINTS $ENV{VULKAN_SDK}/bin REQUIRED)
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set_property (TARGET glslang::validator PROPERTY IMPORTED_LOCATION "${GLSLANG_VALIDATOR}")
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find_program(SLANGC_EXECUTABLE slangc HINTS $ENV{VULKAN_SDK}/bin REQUIRED)
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function (add_shaders_target TARGET)
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cmake_parse_arguments ("SHADER" "" "CHAPTER_NAME" "SOURCES" ${ARGN})
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set (SHADERS_DIR shaders)
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add_custom_command (
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OUTPUT ${SHADERS_DIR}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADERS_DIR}
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)
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add_custom_command (
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OUTPUT ${SHADERS_DIR}/frag.spv ${SHADERS_DIR}/vert.spv
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COMMAND glslang::validator
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ARGS --target-env vulkan1.0 ${SHADER_SOURCES} --quiet
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WORKING_DIRECTORY ${SHADERS_DIR}
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DEPENDS ${SHADERS_DIR} ${SHADER_SOURCES}
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COMMENT "Compiling Shaders"
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VERBATIM
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)
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add_custom_target (${TARGET} DEPENDS ${SHADERS_DIR}/frag.spv ${SHADERS_DIR}/vert.spv)
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endfunction ()
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function (add_slang_shader_target TARGET)
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cmake_parse_arguments ("SHADER" "" "CHAPTER_NAME" "SOURCES" ${ARGN})
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set (SHADERS_DIR ${CHAPTER_NAME}/shaders)
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file(GLOB HAS_COMPUTE shaders/${CHAPTER_SHADER}.comp)
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set (ENTRY_POINTS -entry vertMain -entry fragMain)
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if(HAS_COMPUTE)
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list(APPEND ENTRY_POINTS -entry compMain)
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endif()
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add_custom_command (
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OUTPUT ${SHADERS_DIR}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADERS_DIR}
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)
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add_custom_command (
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OUTPUT ${SHADERS_DIR}/${CHAPTER_SHADER}.spv
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COMMAND ${SLANGC_EXECUTABLE} ${SHADER_SOURCES} -target spirv -profile spirv_1_4+spvRayQueryKHR -emit-spirv-directly -fvk-use-entrypoint-name ${ENTRY_POINTS} -o ${CHAPTER_SHADER}.spv
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WORKING_DIRECTORY ${SHADERS_DIR}
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DEPENDS ${SHADERS_DIR} ${SHADER_SOURCES}
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COMMENT "Compiling Slang Shaders"
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VERBATIM
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)
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add_custom_target (${TARGET} DEPENDS ${SHADERS_DIR}/${CHAPTER_SHADER}.spv)
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endfunction()
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function (add_chapter CHAPTER_NAME)
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cmake_parse_arguments (CHAPTER "" "SHADER" "LIBS;TEXTURES;MODELS" ${ARGN})
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add_executable (${CHAPTER_NAME} ${CHAPTER_NAME}.cpp)
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set_target_properties (${CHAPTER_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CHAPTER_NAME})
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set_target_properties (${CHAPTER_NAME} PROPERTIES CXX_STANDARD 20)
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target_link_libraries (${CHAPTER_NAME} Vulkan::cppm glfw)
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target_include_directories (${CHAPTER_NAME} PRIVATE ${STB_INCLUDEDIR})
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# Add compile definition if C++ 20 module is enabled
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if(ENABLE_CPP20_MODULE)
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target_compile_definitions(${CHAPTER_NAME} PRIVATE USE_CPP20_MODULES=1)
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endif()
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if(WIN32)
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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set_target_properties(${CHAPTER_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/${CHAPTER_NAME}")
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endif()
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endif()
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if (DEFINED CHAPTER_SHADER)
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set (CHAPTER_SHADER_TARGET ${CHAPTER_NAME}_shader)
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file (GLOB SHADER_SOURCES shaders/${CHAPTER_SHADER}.frag shaders/${CHAPTER_SHADER}.vert shaders/${CHAPTER_SHADER}.comp)
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if(SHADER_SOURCES)
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add_shaders_target (${CHAPTER_SHADER_TARGET} CHAPTER_NAME ${CHAPTER_NAME} SOURCES ${SHADER_SOURCES})
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add_dependencies (${CHAPTER_NAME} ${CHAPTER_SHADER_TARGET})
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endif()
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set (CHAPTER_SHADER_SLANG_TARGET ${CHAPTER_NAME}_slang_shader)
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file (GLOB SHADER_SLANG_SOURCES shaders/${CHAPTER_SHADER}.slang)
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if(SHADER_SLANG_SOURCES)
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add_slang_shader_target( ${CHAPTER_SHADER_SLANG_TARGET} CHAPTER_NAME ${CHAPTER_NAME} SOURCES ${SHADER_SLANG_SOURCES})
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add_dependencies(${CHAPTER_NAME} ${CHAPTER_SHADER_SLANG_TARGET})
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endif()
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endif ()
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if (DEFINED CHAPTER_LIBS)
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target_link_libraries (${CHAPTER_NAME} ${CHAPTER_LIBS})
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endif ()
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if (DEFINED CHAPTER_MODELS)
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list(TRANSFORM CHAPTER_MODELS PREPEND "${CMAKE_SOURCE_DIR}/assets/")
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file (COPY ${CHAPTER_MODELS} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/models)
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endif ()
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if (DEFINED CHAPTER_TEXTURES)
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list(TRANSFORM CHAPTER_TEXTURES PREPEND "${CMAKE_SOURCE_DIR}/assets/")
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file (COPY ${CHAPTER_TEXTURES} DESTINATION ${CMAKE_BINARY_DIR}/${CHAPTER_NAME}/textures)
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endif ()
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endfunction ()
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add_chapter (00_base_code)
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add_chapter (01_instance_creation)
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add_chapter (02_validation_layers)
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add_chapter (03_physical_device_selection)
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add_chapter (04_logical_device)
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add_chapter (05_window_surface)
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add_chapter (06_swap_chain_creation)
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add_chapter (07_image_views)
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add_chapter (08_graphics_pipeline)
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add_chapter (09_shader_modules
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SHADER 09_shader_base)
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# add_chapter (10_fixed_functions
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# SHADER 09_shader_base)
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#
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# add_chapter (12_graphics_pipeline_complete
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# SHADER 09_shader_base)
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#
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# add_chapter (14_command_buffers
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# SHADER 09_shader_base)
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#
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# add_chapter (15_hello_triangle
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# SHADER 09_shader_base)
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#
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# add_chapter (16_frames_in_flight
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# SHADER 09_shader_base)
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#
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# add_chapter (17_swap_chain_recreation
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# SHADER 09_shader_base)
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#
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# add_chapter (18_vertex_input
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# SHADER 18_shader_vertexbuffer
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# LIBS glm::glm)
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#
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# add_chapter (19_vertex_buffer
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# SHADER 18_shader_vertexbuffer
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# LIBS glm::glm)
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#
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# add_chapter (20_staging_buffer
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# SHADER 18_shader_vertexbuffer
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# LIBS glm::glm)
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#
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# add_chapter (21_index_buffer
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# SHADER 18_shader_vertexbuffer
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# LIBS glm::glm)
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#
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# add_chapter (22_descriptor_layout
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# SHADER 22_shader_ubo
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# LIBS glm::glm)
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#
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# add_chapter (23_descriptor_sets
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# SHADER 22_shader_ubo
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# LIBS glm::glm)
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#
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# add_chapter (24_texture_image
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# SHADER 22_shader_ubo
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# TEXTURES ../../images/texture.jpg
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# LIBS glm::glm)
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#
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# add_chapter (25_sampler
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# SHADER 22_shader_ubo
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# TEXTURES ../../images/texture.jpg
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# LIBS glm::glm)
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#
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# add_chapter (26_texture_mapping
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# SHADER 26_shader_textures
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# TEXTURES ../../images/texture.jpg
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# LIBS glm::glm)
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#
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# add_chapter (27_depth_buffering
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# SHADER 27_shader_depth
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# TEXTURES ../../images/texture.jpg
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# LIBS glm::glm)
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#
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# add_chapter (28_model_loading
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (29_mipmapping
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (30_multisampling
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (31_compute_shader
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# SHADER 31_shader_compute
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# LIBS glm::glm)
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#
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# add_chapter (32_ecosystem_utilities
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (33_vulkan_profiles
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (34_android
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# SHADER 27_shader_depth
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# MODELS viking_room.obj
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# TEXTURES viking_room.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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#
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# add_chapter (35_gltf_ktx
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# SHADER 27_shader_depth
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# MODELS viking_room.glb
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# TEXTURES viking_room.ktx2
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# LIBS glm::glm tinygltf::tinygltf KTX::ktx)
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#
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# add_chapter (36_multiple_objects
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# SHADER 27_shader_depth
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# MODELS viking_room.glb
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# TEXTURES viking_room.ktx2
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# LIBS glm::glm tinygltf::tinygltf KTX::ktx)
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#
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# add_chapter (37_multithreading
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# SHADER 37_shader_compute
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# LIBS glm::glm)
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#
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# add_chapter (38_ray_tracing
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# SHADER 38_ray_tracing
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# MODELS plant_on_table.obj
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# MODELS plant_on_table.mtl
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# TEXTURES plant_on_table_textures/nettle_plant_diff_4k.png
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# TEXTURES plant_on_table_textures/potted_plant_02_pot_diff_1k.png
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# TEXTURES plant_on_table_textures/wooden_picnic_table_bottom_diff_1k.png
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# TEXTURES plant_on_table_textures/wooden_picnic_table_top_diff_1k.png
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# LIBS glm::glm tinyobjloader::tinyobjloader)
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