Initial commit for vulkan tutorial

Following along the first 9 chapters of the Vulkan HelloTriangle
tutorial.
This commit is contained in:
2025-12-06 00:20:08 +00:00
commit d57dd446d1
24 changed files with 4841 additions and 0 deletions

View File

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static float2 positions[3] = float2[](
float2( 0.0, -0.5),
float2( 0.5, 0.5),
float2(-0.5, 0.5),
);
static float3 colors[3] = float3[](
float3(1.0, 0.0, 0.0),
float3(0.0, 1.0, 0.0),
float3(0.0, 0.0, 1.0),
);
struct VertexOutput {
float3 color;
float4 sv_position : SV_Position;
};
[shader("vertex")]
VertexOutput vertMain(uint vid : SV_VertexID) {
VertexOutput output;
output.color = colors[vid];
output.sv_position = float4(positions[vid], 0.0, 1.0);
return output;
}
[shader("fragment")]
float4 fragMain(VertexOutput inVert) : SV_Target {
return float4(inVert.color, 1.0);
}