#if defined(__INTELLISENSE__) || !defined(USE_CPP20_MODULES) #include #include #else import vulkan_hpp; #endif #define GLFW_INCLUDE_VULKAN #include #include #include #include constexpr uint32_t WIDTH = 800; constexpr uint32_t HEIGHT = 600; class HelloTriangleApplication { public: void run() { initWindow(); initVulkan(); mainLoop(); cleanup(); } private: void initWindow() { glfwInit(); // Don't create an OpenGL context glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); } void initVulkan() { createInstance(); } void mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); } } void cleanup() { glfwDestroyWindow(window); glfwTerminate(); } void createInstance() { constexpr vk::ApplicationInfo appInfo { .pApplicationName = "Hello Triangle", .applicationVersion = VK_MAKE_VERSION(1, 0, 0), .pEngineName = "No Engine", .engineVersion = VK_MAKE_VERSION(1, 0, 0), .apiVersion = vk::ApiVersion14, }; // Get the required instance extensions from GLFW. uint32_t glfwExtensionCount = 0; auto glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); // Check if the required GLFW extensions are supported by the Vulkan implementation. auto extensionProperties = context.enumerateInstanceExtensionProperties(); for (uint32_t i = 0; i < glfwExtensionCount; ++i) { if (std::ranges::none_of(extensionProperties, [glfwExtension = glfwExtensions[i]](auto const& extensionProperty) { return strcmp(extensionProperty.extensionName, glfwExtension) == 0; })) { throw std::runtime_error("Required GLFW extension not supported: " + std::string(glfwExtensions[i])); } } vk::InstanceCreateInfo createInfo { .pApplicationInfo = &appInfo, .enabledExtensionCount = glfwExtensionCount, .ppEnabledExtensionNames = glfwExtensions, }; instance = vk::raii::Instance(context, createInfo); } GLFWwindow *window; vk::raii::Context context; vk::raii::Instance instance = nullptr; }; int main() { HelloTriangleApplication app; try { app.run(); } catch (const std::exception &e) { std::cout << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; }