struct VSInput { float2 inPosition; float3 inColor; }; struct VSOutput { float4 pos : SV_Position; float3 color; }; [shader("vertex")] VSOutput vertMain(VSInput input) { VSOutput output; output.color = input.inColor; output.pos = float4(input.inPosition, 0.0, 1.0); return output; } [shader("fragment")] float4 fragMain(VSOutput vertIn) : SV_Target { return float4(vertIn.color, 1.0); }