Add config

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abdelrahman committed 2026-10-20 05:29:28 +01:00
1 parent cf51bccc9a
commit aab56a7cef
4 files changed
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// vim:fileencoding=utf-8:foldmethod=marker
#include "config.h"
#include "../wapp/wapp.h"
wp_intern Config config = {
#ifdef USE_SDL_WINDOW_BACKEND
.window_backend = WINDOW_BACKEND_SDL,
.window_backend_name = "SDL",
#else
#error "No window backend detected"
#endif
#ifdef USE_VULKAN_RENDER_BACKEND
.gpu_backend = GPU_BACKEND_VULKAN,
.gpu_backend_name = "Vulkan",
.shader_format = SHADER_FORMAT_SPIRV,
.shader_format_name = "spirv",
#else
#error "No render backend detected"
#endif
};
Config configGet(void) {
return config;
}
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// vim:fileencoding=utf-8:foldmethod=marker
#ifndef CONFIG_H
#define CONFIG_H
#include "../wapp/wapp.h"
typedef enum WindowBackend {
WINDOW_BACKEND_SDL,
COUNT_WINDOW_BACKENDS,
} WindowBackend;
typedef enum GpuBackend {
GPU_BACKEND_VULKAN,
COUNT_GPU_BACKENDS,
} GpuBackend;
typedef enum ShaderFormat {
SHADER_FORMAT_SPIRV,
COUNT_SHADER_FORMATS,
} ShaderFormat;
typedef struct Config {
const char *window_backend_name;
const char *gpu_backend_name;
const char *shader_format_name;
WindowBackend window_backend;
GpuBackend gpu_backend;
ShaderFormat shader_format;
} Config;
Config configGet(void);
#endif // !CONFIG_H
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// vim:fileencoding=utf-8:foldmethod=marker
#ifndef CONFIG_INC_H
#define CONFIG_INC_H
#include "config.h"
#endif // !CONFIG_INC_H
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// vim:fileencoding=utf-8:foldmethod=marker
#include "config.c"