Start GPU wrapper

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abdelrahman committed 2026-10-20 05:30:33 +01:00
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// vim:fileencoding=utf-8:foldmethod=marker
#ifndef GPU_H
#define GPU_H
#include "../window/window_inc.h"
#include "../wapp/wapp.h"
#include "../cglm/struct.h"
#ifdef WP_PLATFORM_CPP
BEGIN_C_LINKAGE
#endif
typedef struct GpuInstance GpuInstance;
typedef struct GpuInitRequest {
const char *app_name;
u32 app_version;
} GpuInitRequest;
typedef enum GpuPhysicalDeviceType {
GPU_PHYSICAL_DEVICE_TYPE_UNKNOWN,
GPU_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
GPU_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
GPU_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU,
GPU_PHYSICAL_DEVICE_TYPE_CPU,
COUNT_GPU_PHYSICAL_DEVICE_TYPES,
} GpuPhysicalDeviceType;
wp_intern const char *device_type_strings[COUNT_GPU_PHYSICAL_DEVICE_TYPES] = {
[GPU_PHYSICAL_DEVICE_TYPE_UNKNOWN] = "Unknown physical device",
[GPU_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU] = "Discrete GPU",
[GPU_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU] = "Integrated GPU",
[GPU_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU] = "Virtual GPU",
[GPU_PHYSICAL_DEVICE_TYPE_CPU] = "CPU",
};
typedef enum GpuPhysicalDeviceOps {
GPU_PHYSICAL_DEVICE_OP_GRAPHICS = 1 << 0,
GPU_PHYSICAL_DEVICE_OP_PRESENTATION = 1 << 1,
GPU_PHYSICAL_DEVICE_OP_COMPUTE = 1 << 2,
GPU_PHYSICAL_DEVICE_OP_TRANSFER = 1 << 3,
GPU_PHYSICAL_DEVICE_OP_VIDEO_DECODE = 1 << 4,
GPU_PHYSICAL_DEVICE_OP_VIDEO_ENCODE = 1 << 5,
} GpuPhysicalDeviceOps;
typedef struct GpuPhysicalDeviceInternal GpuPhysicalDeviceInternal;
typedef struct GpuPhysicalDevice {
const GpuInstance *instance;
GpuPhysicalDeviceInternal *internal;
GpuPhysicalDeviceType type;
} GpuPhysicalDevice;
typedef struct GpuPhysicalDeviceFindRequest {
const GpuInstance *instance;
GpuPhysicalDeviceType type;
GpuPhysicalDeviceOps ops;
} GpuPhysicalDeviceFindRequest;
typedef struct GpuSurface GpuSurface;
typedef struct GpuSurfaceCreateRequest {
GpuPhysicalDevice physical_device;
const Window *window;
} GpuSurfaceCreateRequest;
typedef struct GpuDevice GpuDevice;
typedef enum GpuFormat {
GPU_FORMAT_UNDEFINED,
GPU_FORMAT_R8_UINT,
GPU_FORMAT_R8_SINT,
GPU_FORMAT_R8_SRGB,
GPU_FORMAT_R8G8_UINT,
GPU_FORMAT_R8G8_SINT,
GPU_FORMAT_R8G8_SRGB,
GPU_FORMAT_R8G8B8_UINT,
GPU_FORMAT_R8G8B8_SINT,
GPU_FORMAT_R8G8B8_SRGB,
GPU_FORMAT_B8G8R8_UINT,
GPU_FORMAT_B8G8R8_SINT,
GPU_FORMAT_B8G8R8_SRGB,
GPU_FORMAT_R8G8B8A8_UINT,
GPU_FORMAT_R8G8B8A8_SINT,
GPU_FORMAT_R8G8B8A8_SRGB,
GPU_FORMAT_B8G8R8A8_UINT,
GPU_FORMAT_B8G8R8A8_SINT,
GPU_FORMAT_B8G8R8A8_SRGB,
GPU_FORMAT_R16_UINT,
GPU_FORMAT_R16_SINT,
GPU_FORMAT_R16_SFLOAT,
GPU_FORMAT_R16G16_UINT,
GPU_FORMAT_R16G16_SINT,
GPU_FORMAT_R16G16_SFLOAT,
GPU_FORMAT_R16G16B16_UINT,
GPU_FORMAT_R16G16B16_SINT,
GPU_FORMAT_R16G16B16_SFLOAT,
GPU_FORMAT_R16G16B16A16_UINT,
GPU_FORMAT_R16G16B16A16_SINT,
GPU_FORMAT_R16G16B16A16_SFLOAT,
GPU_FORMAT_R32_UINT,
GPU_FORMAT_R32_SINT,
GPU_FORMAT_R32_SFLOAT,
GPU_FORMAT_R32G32_UINT,
GPU_FORMAT_R32G32_SINT,
GPU_FORMAT_R32G32_SFLOAT,
GPU_FORMAT_R32G32B32_UINT,
GPU_FORMAT_R32G32B32_SINT,
GPU_FORMAT_R32G32B32_SFLOAT,
GPU_FORMAT_R32G32B32A32_UINT,
GPU_FORMAT_R32G32B32A32_SINT,
GPU_FORMAT_R32G32B32A32_SFLOAT,
GPU_FORMAT_R64_UINT,
GPU_FORMAT_R64_SINT,
GPU_FORMAT_R64_SFLOAT,
GPU_FORMAT_R64G64_UINT,
GPU_FORMAT_R64G64_SINT,
GPU_FORMAT_R64G64_SFLOAT,
GPU_FORMAT_R64G64B64_UINT,
GPU_FORMAT_R64G64B64_SINT,
GPU_FORMAT_R64G64B64_SFLOAT,
GPU_FORMAT_R64G64B64A64_UINT,
GPU_FORMAT_R64G64B64A64_SINT,
GPU_FORMAT_R64G64B64A64_SFLOAT,
GPU_FORMAT_D24_UNORM_S8_UINT,
GPU_FORMAT_D32_SFLOAT_S8_UINT,
} GpuFormat;
typedef enum GpuColorspace {
GPU_COLOR_SPACE_SRGB_NONLINEAR,
GPU_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT,
GPU_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT,
GPU_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT,
GPU_COLOR_SPACE_DCI_P3_NONLINEAR_EXT,
GPU_COLOR_SPACE_BT709_LINEAR_EXT,
GPU_COLOR_SPACE_BT709_NONLINEAR_EXT,
GPU_COLOR_SPACE_BT2020_LINEAR_EXT,
GPU_COLOR_SPACE_HDR10_ST2084_EXT,
GPU_COLOR_SPACE_DOLBYVISION_EXT,
GPU_COLOR_SPACE_HDR10_HLG_EXT,
GPU_COLOR_SPACE_ADOBERGB_LINEAR_EXT,
GPU_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT,
GPU_COLOR_SPACE_PASS_THROUGH_EXT,
GPU_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT,
GPU_COLORSPACE_SRGB_NONLINEAR,
} GpuColorspace;
typedef enum GpuPresentMode {
GPU_PRESENT_MODE_IMMEDIATE,
GPU_PRESENT_MODE_FIFO,
GPU_PRESENT_MODE_FIFO_RELAXED,
GPU_PRESENT_MODE_FIFO_LATEST_READY,
} GpuPresentMode;
typedef struct GpuSwapchain GpuSwapchain;
typedef struct GpuSwapchainCreateRequest {
GpuDevice *device;
GpuSurface *surface;
GpuFormat format;
GpuColorspace colorspace;
GpuPresentMode present_mode;
u32 ideal_image_count;
} GpuSwapchainCreateRequest;
typedef enum GpuFilter {
GPU_FILTER_NEAREST,
GPU_FILTER_LINEAR,
GPU_FILTER_CUBIC,
} GpuFilter;
typedef enum GpuSamplerMipmapMode {
GPU_SAMPLER_MIPMAP_MODE_NEAREST,
GPU_SAMPLER_MIPMAP_MODE_LINEAR,
} GpuSamplerMipmapMode;
typedef enum GpuSamplerAddressMode {
GPU_SAMPLER_ADDRESS_MODE_REPEAT,
GPU_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
GPU_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
GPU_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
GPU_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
} GpuSamplerAddressMode;
typedef enum GpuCompareOp {
GPU_COMPARE_OP_NEVER,
GPU_COMPARE_OP_LESS,
GPU_COMPARE_OP_EQUAL,
GPU_COMPARE_OP_LESS_OR_EQUAL,
GPU_COMPARE_OP_GREATER,
GPU_COMPARE_OP_NOT_EQUAL,
GPU_COMPARE_OP_GREATER_OR_EQUAL,
GPU_COMPARE_OP_ALWAYS,
} GpuCompareOp;
typedef struct GpuSampler GpuSampler;
typedef struct GpuSamplerCreateRequest {
GpuDevice *device;
GpuFilter mag_filter;
GpuFilter min_filter;
GpuSamplerMipmapMode mipmap_mode;
GpuSamplerAddressMode address_mode_u;
GpuSamplerAddressMode address_mode_v;
GpuSamplerAddressMode address_mode_w;
b32 compare_enable;
GpuCompareOp compare_op;
} GpuSamplerCreateRequest;
typedef enum GpuImageType {
GPU_IMAGE_TYPE_1D,
GPU_IMAGE_TYPE_2D,
GPU_IMAGE_TYPE_3D,
} GpuImageType;
typedef enum GpuSampleCount {
GPU_SAMPLE_COUNT_1_BIT,
GPU_SAMPLE_COUNT_2_BIT,
GPU_SAMPLE_COUNT_4_BIT,
GPU_SAMPLE_COUNT_8_BIT,
GPU_SAMPLE_COUNT_16_BIT,
GPU_SAMPLE_COUNT_32_BIT,
GPU_SAMPLE_COUNT_64_BIT,
} GpuSampleCount;
typedef enum GpuImageTiling {
GPU_IMAGE_TILING_OPTIMAL,
GPU_IMAGE_TILING_LINEAR,
} GpuImageTiling;
typedef enum GpuImageUsage {
GPU_IMAGE_USAGE_TRANSFER_SRC = wpU32Const(1) << 0,
GPU_IMAGE_USAGE_TRANSFER_DST = wpU32Const(1) << 1,
GPU_IMAGE_USAGE_SAMPLED = wpU32Const(1) << 2,
GPU_IMAGE_USAGE_STORAGE = wpU32Const(1) << 3,
GPU_IMAGE_USAGE_COLOR_ATTACHMENT = wpU32Const(1) << 4,
GPU_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT = wpU32Const(1) << 5,
GPU_IMAGE_USAGE_TRANSIENT_ATTACHMENT = wpU32Const(1) << 6,
GPU_IMAGE_USAGE_INPUT_ATTACHMENT = wpU32Const(1) << 7,
GPU_IMAGE_USAGE_HOST_TRANSFER = wpU32Const(1) << 8,
GPU_IMAGE_USAGE_VIDEO_DECODE_DST = wpU32Const(1) << 9,
GPU_IMAGE_USAGE_VIDEO_DECODE_SRC = wpU32Const(1) << 10,
GPU_IMAGE_USAGE_FRAGMENT_DENSITY_MAP = wpU32Const(1) << 11,
GPU_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT = wpU32Const(1) << 12,
GPU_IMAGE_USAGE_VIDEO_ENCODE_DST = wpU32Const(1) << 13,
GPU_IMAGE_USAGE_VIDEO_ENCODE_SRC = wpU32Const(1) << 14,
} GpuImageUsage;
typedef enum GpuImageLayout {
GPU_IMAGE_LAYOUT_UNDEFINED,
GPU_IMAGE_LAYOUT_GENERAL,
GPU_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
GPU_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_PRESENT_SRC,
GPU_IMAGE_LAYOUT_VIDEO_DECODE_DST,
GPU_IMAGE_LAYOUT_VIDEO_DECODE_SRC,
GPU_IMAGE_LAYOUT_SHARED_PRESENT,
GPU_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL,
GPU_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL,
GPU_IMAGE_LAYOUT_VIDEO_ENCODE_DST,
GPU_IMAGE_LAYOUT_VIDEO_ENCODE_SRC,
GPU_IMAGE_LAYOUT_VIDEO_ENCODE_QUANTIZATION_MAP,
} GpuImageLayout;
typedef enum GpuImageAspect {
GPU_IMAGE_ASPECT_NONE = 0,
GPU_IMAGE_ASPECT_COLOR_BIT = 1 << 0,
GPU_IMAGE_ASPECT_DEPTH_BIT = 1 << 1,
GPU_IMAGE_ASPECT_STENCIL_BIT = 1 << 2,
} GpuImageAspect;
typedef struct GpuImageSubresourceRange {
GpuImageAspect aspect;
u32 base_mip_level;
u32 level_count;
u32 base_array_layer;
u32 layer_count;
} GpuImageSubresourceRange;
typedef struct GpuImage GpuImage;
typedef GpuImage *GpuImageArray;
typedef struct GpuImageCreateRequest {
GpuDevice *device;
ivec3s size;
GpuImageType type;
GpuFormat format;
GpuSampleCount samples;
GpuImageTiling tiling;
GpuImageUsage usage;
GpuImageLayout layout;
GpuImageSubresourceRange subresource;
} GpuImageCreateRequest;
typedef enum GpuBufferUsage {
GPU_BUFFER_USAGE_TRANSFER_SRC = wpU32Const(1) << 0,
GPU_BUFFER_USAGE_TRANSFER_DST = wpU32Const(1) << 1,
GPU_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER = wpU32Const(1) << 2,
GPU_BUFFER_USAGE_STORAGE_TEXEL_BUFFER = wpU32Const(1) << 3,
GPU_BUFFER_USAGE_UNIFORM_BUFFER = wpU32Const(1) << 4,
GPU_BUFFER_USAGE_STORAGE_BUFFER = wpU32Const(1) << 5,
GPU_BUFFER_USAGE_INDEX_BUFFER = wpU32Const(1) << 6,
GPU_BUFFER_USAGE_VERTEX_BUFFER = wpU32Const(1) << 7,
GPU_BUFFER_USAGE_INDIRECT_BUFFER = wpU32Const(1) << 8,
GPU_BUFFER_USAGE_SHADER_DEVICE_ADDRESS = wpU32Const(1) << 9,
GPU_BUFFER_USAGE_DESCRIPTOR_HEAP = wpU32Const(1) << 10,
GPU_BUFFER_USAGE_CONDITIONAL_RENDERING = wpU32Const(1) << 11,
GPU_BUFFER_USAGE_SHADER_BINDING_TABLE = wpU32Const(1) << 12,
GPU_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER = wpU32Const(1) << 13,
GPU_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER = wpU32Const(1) << 14,
GPU_BUFFER_USAGE_VIDEO_DECODE_SRC = wpU32Const(1) << 15,
GPU_BUFFER_USAGE_VIDEO_DECODE_DST = wpU32Const(1) << 16,
GPU_BUFFER_USAGE_VIDEO_ENCODE_DST = wpU32Const(1) << 17,
GPU_BUFFER_USAGE_VIDEO_ENCODE_SRC = wpU32Const(1) << 18,
GPU_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER = wpU32Const(1) << 19,
GPU_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER = wpU32Const(1) << 20,
GPU_BUFFER_USAGE_PUSH_DESCRIPTORS_DESCRIPTOR_BUFFER = wpU32Const(1) << 21,
} GpuBufferUsage;
typedef struct GpuBufferInternal GpuBufferInternal;
typedef struct GpuBuffer {
GpuDevice *device;
GpuBufferInternal *internal;
void *cpu_mapping;
u64 gpu_device_address;
u64 size;
} GpuBuffer;
typedef struct GpuBufferCreateRequest {
GpuDevice *device;
u64 size;
GpuBufferUsage usage;
} GpuBufferCreateRequest;
typedef struct GpuFence GpuFence;
typedef struct GpuSemaphore GpuSemaphore;
typedef struct GpuCommandPool GpuCommandPool;
typedef struct GpuCommandBuffer GpuCommandBuffer;
typedef GpuCommandBuffer **GpuCommandBufferPtrArray;
typedef struct GpuCommandBufferAllocateRequest {
GpuCommandPool *pool;
u32 buffer_count;
} GpuCommandBufferAllocateRequest;
typedef u64 GpuPipelineStageFlags;
typedef u64 GpuPipelineStageFlagsBits;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_NONE = wpU64Const(0);
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_TOP_OF_PIPE = wpU64Const(1) << 1;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_DRAW_INDIRECT = wpU64Const(1) << 2;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_VERTEX_INPUT = wpU64Const(1) << 3;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_VERTEX_SHADER = wpU64Const(1) << 4;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER = wpU64Const(1) << 5;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER = wpU64Const(1) << 6;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_GEOMETRY_SHADER = wpU64Const(1) << 7;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_FRAGMENT_SHADER = wpU64Const(1) << 8;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS = wpU64Const(1) << 9;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_LATE_FRAGMENT_TESTS = wpU64Const(1) << 10;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT = wpU64Const(1) << 11;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_COMPUTE_SHADER = wpU64Const(1) << 12;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_ALL_TRANSFER = wpU64Const(1) << 13;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_TRANSFER = wpU64Const(1) << 14;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_BOTTOM_OF_PIPE = wpU64Const(1) << 15;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_HOST = wpU64Const(1) << 16;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_ALL_GRAPHICS = wpU64Const(1) << 17;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_ALL_COMMANDS = wpU64Const(1) << 18;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_COPY = wpU64Const(1) << 19;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_RESOLVE = wpU64Const(1) << 20;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_BLIT = wpU64Const(1) << 21;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_CLEAR = wpU64Const(1) << 22;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_INDEX_INPUT = wpU64Const(1) << 23;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_VERTEX_ATTRIBUTE_INPUT = wpU64Const(1) << 24;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_PRE_RASTERIZATION_SHADERS = wpU64Const(1) << 25;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_VIDEO_DECODE = wpU64Const(1) << 26;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_VIDEO_ENCODE = wpU64Const(1) << 27;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_CONDITIONAL_RENDERING = wpU64Const(1) << 28;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_COMMAND_PREPROCESS = wpU64Const(1) << 29;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT = wpU64Const(1) << 30;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD = wpU64Const(1) << 31;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_RAY_TRACING_SHADER = wpU64Const(1) << 32;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS = wpU64Const(1) << 33;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_TASK_SHADER = wpU64Const(1) << 34;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_MESH_SHADER = wpU64Const(1) << 35;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_ACCELERATION_STRUCTURE_COPY = wpU64Const(1) << 36;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_MICROMAP_BUILD = wpU64Const(1) << 37;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_COPY_INDIRECT = wpU64Const(1) << 38;
wp_intern const GpuPipelineStageFlagsBits GPU_PIPELINE_STAGE_MEMORY_DECOMPRESSION = wpU64Const(1) << 39;
typedef u64 GpuAccessFlags;
typedef u64 GpuAccessFlagsBits;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_NONE = wpU64Const(0);
wp_intern const GpuAccessFlagsBits GPU_ACCESS_INDIRECT_COMMAND_READ = wpU64Const(1) << 1;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_INDEX_READ = wpU64Const(1) << 2;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_VERTEX_ATTRIBUTE_READ = wpU64Const(1) << 3;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_UNIFORM_READ = wpU64Const(1) << 4;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_INPUT_ATTACHMENT_READ = wpU64Const(1) << 5;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_READ = wpU64Const(1) << 6;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_WRITE = wpU64Const(1) << 7;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_COLOR_ATTACHMENT_READ = wpU64Const(1) << 8;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_COLOR_ATTACHMENT_WRITE = wpU64Const(1) << 9;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ = wpU64Const(1) << 10;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE = wpU64Const(1) << 11;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_TRANSFER_READ = wpU64Const(1) << 12;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_TRANSFER_WRITE = wpU64Const(1) << 13;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_HOST_READ = wpU64Const(1) << 14;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_HOST_WRITE = wpU64Const(1) << 15;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MEMORY_READ = wpU64Const(1) << 16;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MEMORY_WRITE = wpU64Const(1) << 17;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_SAMPLED_READ = wpU64Const(1) << 18;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_STORAGE_READ = wpU64Const(1) << 19;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_STORAGE_WRITE = wpU64Const(1) << 20;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_VIDEO_DECODE_READ = wpU64Const(1) << 21;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_VIDEO_DECODE_WRITE = wpU64Const(1) << 22;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SAMPLER_HEAP_READ = wpU64Const(1) << 23;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_RESOURCE_HEAP_READ = wpU64Const(1) << 24;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_VIDEO_ENCODE_READ = wpU64Const(1) << 25;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_VIDEO_ENCODE_WRITE = wpU64Const(1) << 26;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_TRANSFORM_FEEDBACK_WRITE = wpU64Const(1) << 27;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ = wpU64Const(1) << 28;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE = wpU64Const(1) << 29;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_CONDITIONAL_RENDERING_READ = wpU64Const(1) << 30;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_COMMAND_PREPROCESS_READ = wpU64Const(1) << 31;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_COMMAND_PREPROCESS_WRITE = wpU64Const(1) << 32;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ = wpU64Const(1) << 33;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_ACCELERATION_STRUCTURE_READ = wpU64Const(1) << 34;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_ACCELERATION_STRUCTURE_WRITE = wpU64Const(1) << 35;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_FRAGMENT_DENSITY_MAP_READ = wpU64Const(1) << 36;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT = wpU64Const(1) << 37;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_DESCRIPTOR_BUFFER_READ = wpU64Const(1) << 38;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_SHADER_BINDING_TABLE_READ = wpU64Const(1) << 39;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MICROMAP_READ = wpU64Const(1) << 40;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MICROMAP_WRITE = wpU64Const(1) << 41;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MEMORY_DECOMPRESSION_READ = wpU64Const(1) << 42;
wp_intern const GpuAccessFlagsBits GPU_ACCESS_MEMORY_DECOMPRESSION_WRITE = wpU64Const(1) << 43;
typedef struct GpuMemoryBarrier {
GpuPipelineStageFlags src_stage_mask;
GpuPipelineStageFlags dst_stage_mask;
GpuAccessFlags src_access_mask;
GpuAccessFlags dst_access_mask;
} GpuMemoryBarrier;
typedef struct GpuBufferMemoryBarrier {
GpuBuffer *buffer;
GpuPipelineStageFlags src_stage_mask;
GpuPipelineStageFlags dst_stage_mask;
GpuAccessFlags src_access_mask;
GpuAccessFlags dst_access_mask;
u32 src_queue_family_index;
u32 dst_queue_family_index;
} GpuBufferMemoryBarrier;
typedef struct GpuImageMemoryBarrier {
GpuImageSubresourceRange subresource;
GpuImage *image;
GpuPipelineStageFlags src_stage_mask;
GpuPipelineStageFlags dst_stage_mask;
GpuAccessFlags src_access_mask;
GpuAccessFlags dst_access_mask;
GpuImageLayout old_layout;
GpuImageLayout new_layout;
u32 src_queue_family_index;
u32 dst_queue_family_index;
} GpuImageMemoryBarrier;
typedef struct GpuCommandBuffersSubmitRequest {
GpuDevice *device;
GpuFence *fence;
GpuCommandBufferPtrArray buffers;
} GpuCommandBuffersSubmitRequest;
typedef enum GpuDescriptorType {
GPU_DESCRIPTOR_TYPE_SAMPLER,
GPU_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
GPU_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
GPU_DESCRIPTOR_TYPE_STORAGE_IMAGE,
GPU_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
GPU_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
GPU_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
GPU_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,
GPU_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
GPU_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK,
GPU_DESCRIPTOR_TYPE_COUNT,
} GpuDescriptorType;
typedef struct GpuDescriptorPoolSize {
GpuDescriptorType type;
u32 count;
} GpuDescriptorPoolSize;
typedef GpuDescriptorPoolSize *GpuDescriptorPoolSizeArray;
typedef struct GpuDescriptorPool GpuDescriptorPool;
typedef struct GpuDescriptorPoolCreateRequest {
GpuDescriptorPoolSizeArray descriptor_pool_sizes;
GpuDevice *device;
u32 max_sets;
} GpuDescriptorPoolCreateRequest;
typedef enum GpuShaderStage {
GPU_SHADER_STAGE_VERTEX = wpU64Const(1) << 0,
GPU_SHADER_STAGE_TESSELLATION_CONTROL = wpU64Const(1) << 1,
GPU_SHADER_STAGE_TESSELLATION_EVALUATION = wpU64Const(1) << 2,
GPU_SHADER_STAGE_GEOMETRY = wpU64Const(1) << 3,
GPU_SHADER_STAGE_FRAGMENT = wpU64Const(1) << 4,
GPU_SHADER_STAGE_COMPUTE = wpU64Const(1) << 5,
GPU_SHADER_STAGE_ALL_GRAPHICS = wpU64Const(1) << 6,
GPU_SHADER_STAGE_ALL = wpU64Const(1) << 7,
GPU_SHADER_STAGE_RAYGEN = wpU64Const(1) << 8,
GPU_SHADER_STAGE_ANY_HIT = wpU64Const(1) << 9,
GPU_SHADER_STAGE_CLOSEST_HIT = wpU64Const(1) << 10,
GPU_SHADER_STAGE_MISS = wpU64Const(1) << 11,
GPU_SHADER_STAGE_INTERSECTION = wpU64Const(1) << 12,
GPU_SHADER_STAGE_CALLABLE = wpU64Const(1) << 13,
GPU_SHADER_STAGE_TASK = wpU64Const(1) << 14,
GPU_SHADER_STAGE_MESH = wpU64Const(1) << 15,
} GpuShaderStage;
typedef struct GpuDescriptorSetBinding {
u32 binding;
GpuDescriptorType type;
u32 descriptor_count;
GpuShaderStage stages;
b32 variable_count;
} GpuDescriptorSetBinding;
typedef GpuDescriptorSetBinding *GpuDescriptorSetBindingArray;
typedef struct GpuDescriptorSetLayout GpuDescriptorSetLayout;
typedef GpuDescriptorSetLayout **GpuDescriptorSetLayoutPtrArray;
typedef struct GpuDescriptorSetLayoutCreateRequest {
GpuDevice *device;
GpuDescriptorSetBindingArray bindings;
} GpuDescriptorSetLayoutCreateRequest;
typedef struct GpuDescriptorSet GpuDescriptorSet;
typedef GpuDescriptorSet **GpuDescriptorSetPtrArray;
typedef struct GpuDescriptorSetAllocateRequest {
GpuDescriptorPool *pool;
GpuDescriptorSetLayoutPtrArray layouts;
} GpuDescriptorSetAllocateRequest;
typedef struct GpuDescriptorBufferInfo {
GpuBuffer *buffer;
i32 offset;
i32 range;
} GpuDescriptorBufferInfo;
typedef GpuDescriptorBufferInfo *GpuDescriptorBufferInfoArray;
typedef struct GpuDescriptorImageInfo {
GpuSampler *sampler;
GpuImage *image;
GpuImageLayout image_layout;
} GpuDescriptorImageInfo;
typedef GpuDescriptorImageInfo *GpuDescriptorImageInfoArray;
typedef struct GpuDescriptorSetWriteInfo {
GpuDescriptorSet *set;
u32 dst_binding;
u32 dst_array_element;
GpuDescriptorType descriptor_type;
GpuDescriptorBufferInfoArray buffer_infos;
GpuDescriptorImageInfoArray image_infos;
} GpuDescriptorSetWriteInfo;
typedef GpuDescriptorSetWriteInfo *GpuDescriptorSetWriteInfoArray;
typedef struct GpuDescriptorSetWriteRequest {
GpuDevice *device;
GpuDescriptorSetWriteInfoArray write_infos;
} GpuDescriptorSetWriteRequest;
typedef struct GpuShader GpuShader;
typedef struct GpuShaderCreateRequest {
GpuDevice *device;
void *code;
u64 size;
} GpuShaderCreateRequest;
typedef struct GpuPushConstantRange {
GpuShaderStage stages;
u32 offset;
u32 size;
} GpuPushConstantRange;
typedef GpuPushConstantRange *GpuPushConstantRangeArray;
typedef struct GpuPipelineLayout GpuPipelineLayout;
typedef struct GpuPipelineLayoutCreateRequest {
GpuDevice *device;
GpuDescriptorSetLayoutPtrArray descriptor_set_layouts;
GpuPushConstantRangeArray push_constants;
} GpuPipelineLayoutCreateRequest;
typedef struct GpuPipelineShaderStageInfo {
GpuShader *shader;
const char *name;
GpuShaderStage stage;
} GpuPipelineShaderStageInfo;
typedef GpuPipelineShaderStageInfo *GpuPipelineShaderStageInfoArray;
typedef enum GpuVertexInputRate {
GPU_VERTEX_INPUT_RATE_VERTEX,
GPU_VERTEX_INPUT_RATE_INSTANCE,
} GpuVertexInputRate;
typedef struct GpuVertexInputBinding {
u32 binding;
u32 stride;
GpuVertexInputRate input_rate;
} GpuVertexInputBinding;
typedef GpuVertexInputBinding *GpuVertexInputBindingArray;
typedef struct GpuVertexInputAttribute {
u32 location;
u32 binding;
u32 offset;
GpuFormat format;
} GpuVertexInputAttribute;
typedef GpuVertexInputAttribute *GpuVertexInputAttributeArray;
typedef struct GpuPipelineVertexInputStateInfo {
GpuVertexInputBindingArray bindings;
GpuVertexInputAttributeArray attributes;
} GpuPipelineVertexInputStateInfo;
typedef enum GpuPrimitiveTopology {
GPU_PRIMITIVE_TOPOLOGY_POINT_LIST,
GPU_PRIMITIVE_TOPOLOGY_LINE_LIST,
GPU_PRIMITIVE_TOPOLOGY_LINE_STRIP,
GPU_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
GPU_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
GPU_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
GPU_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
GPU_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
GPU_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
GPU_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
GPU_PRIMITIVE_TOPOLOGY_PATCH_LIST,
} GpuPrimitiveTopology;
typedef struct GpuPipelineInputAssemblyStateInfo {
GpuPrimitiveTopology topology;
} GpuPipelineInputAssemblyStateInfo;
typedef struct GpuPipelineTessellationStateInfo {
u32 patch_control_points;
} GpuPipelineTessellationStateInfo;
typedef struct GpuViewport {
f32 x;
f32 y;
f32 width;
f32 height;
f32 min_depth;
f32 max_depth;
} GpuViewport;
typedef GpuViewport *GpuViewportArray;
typedef struct GpuExtent2d {
u32 width;
u32 height;
} GpuExtent2d;
typedef struct GpuExtent3d {
u32 width;
u32 height;
u32 depth;
} GpuExtent3d;
typedef struct GpuOffset2d {
i32 x;
i32 y;
} GpuOffset2d;
typedef struct GpuOffset3d {
i32 x;
i32 y;
i32 z;
} GpuOffset3d;
typedef struct GpuRect2d {
GpuOffset2d offset;
GpuExtent2d extent;
} GpuRect2d;
typedef GpuRect2d *GpuRect2dArray;
typedef struct GpuPipelineViewportStateInfo {
GpuViewportArray viewports;
GpuRect2dArray scissors;
} GpuPipelineViewportStateInfo;
typedef enum GpuPolygonMode {
GPU_POLYGON_MODE_FILL,
GPU_POLYGON_MODE_LINE,
GPU_POLYGON_MODE_POINT,
} GpuPolygonMode;
typedef enum GpuCullMode {
GPU_CULL_MODE_NONE,
GPU_CULL_MODE_FRONT,
GPU_CULL_MODE_BACK,
GPU_CULL_MODE_FRONT_AND_BACK,
} GpuCullMode;
typedef enum GpuFrontFace {
GPU_FRONT_FACE_COUNTER_CLOCKWISE,
GPU_FRONT_FACE_CLOCKWISE,
} GpuFrontFace;
typedef struct GpuPipelineRasterizationStateInfo {
b32 depth_clamp_enable;
b32 rasterizer_discard_enable;
GpuPolygonMode polygon_mode;
GpuCullMode cull_mode;
GpuFrontFace front_face;
b32 depth_bias_enable;
f32 depth_bias_constant_factor;
f32 depth_bias_clamp;
f32 depth_bias_slope_factor;
f32 line_width;
} GpuPipelineRasterizationStateInfo;
typedef struct GpuPipelineMultisampleStateInfo {
GpuSampleCount rasterization_samples;
b32 sample_shading_enable;
f32 min_sample_shading;
} GpuPipelineMultisampleStateInfo;
typedef enum GpuStencilOp {
GPU_STENCIL_OP_KEEP,
GPU_STENCIL_OP_ZERO,
GPU_STENCIL_OP_REPLACE,
GPU_STENCIL_OP_INCREMENT_AND_CLAMP,
GPU_STENCIL_OP_DECREMENT_AND_CLAMP,
GPU_STENCIL_OP_INVERT,
GPU_STENCIL_OP_INCREMENT_AND_WRAP,
GPU_STENCIL_OP_DECREMENT_AND_WRAP,
} GpuStencilOp;
typedef struct GpuStencilOpState {
GpuStencilOp fail_op;
GpuStencilOp pass_op;
GpuStencilOp depthFail_op;
GpuCompareOp compare_op;
u32 compare_mask;
u32 write_mask;
u32 reference;
} GpuStencilOpState;
typedef struct GpuPipelineDepthStencilStateInfo {
b32 depth_test_enable;
b32 depth_write_enable;
GpuCompareOp depth_compare_op;
b32 depth_bounds_test_enable;
b32 stencil_test_enable;
GpuStencilOpState front;
GpuStencilOpState back;
f32 min_depth_bounds;
f32 max_depth_bounds;
} GpuPipelineDepthStencilStateInfo;
typedef enum GpuBlendFactor {
GPU_BLEND_FACTOR_ZERO,
GPU_BLEND_FACTOR_ONE,
GPU_BLEND_FACTOR_SRC_COLOR,
GPU_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
GPU_BLEND_FACTOR_DST_COLOR,
GPU_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
GPU_BLEND_FACTOR_SRC_ALPHA,
GPU_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
GPU_BLEND_FACTOR_DST_ALPHA,
GPU_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
GPU_BLEND_FACTOR_CONSTANT_COLOR,
GPU_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
GPU_BLEND_FACTOR_CONSTANT_ALPHA,
GPU_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
GPU_BLEND_FACTOR_SRC_ALPHA_SATURATE,
GPU_BLEND_FACTOR_SRC1_COLOR,
GPU_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
GPU_BLEND_FACTOR_SRC1_ALPHA,
GPU_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
} GpuBlendFactor;
typedef enum GpuBlendOp {
GPU_BLEND_OP_ADD,
GPU_BLEND_OP_SUBTRACT,
GPU_BLEND_OP_REVERSE_SUBTRACT,
GPU_BLEND_OP_MIN,
GPU_BLEND_OP_MAX,
GPU_BLEND_OP_ZERO_EXT,
GPU_BLEND_OP_SRC_EXT,
GPU_BLEND_OP_DST_EXT,
GPU_BLEND_OP_SRC_OVER_EXT,
GPU_BLEND_OP_DST_OVER_EXT,
GPU_BLEND_OP_SRC_IN_EXT,
GPU_BLEND_OP_DST_IN_EXT,
GPU_BLEND_OP_SRC_OUT_EXT,
GPU_BLEND_OP_DST_OUT_EXT,
GPU_BLEND_OP_SRC_ATOP_EXT,
GPU_BLEND_OP_DST_ATOP_EXT,
GPU_BLEND_OP_XOR_EXT,
GPU_BLEND_OP_MULTIPLY_EXT,
GPU_BLEND_OP_SCREEN_EXT,
GPU_BLEND_OP_OVERLAY_EXT,
GPU_BLEND_OP_DARKEN_EXT,
GPU_BLEND_OP_LIGHTEN_EXT,
GPU_BLEND_OP_COLORDODGE_EXT,
GPU_BLEND_OP_COLORBURN_EXT,
GPU_BLEND_OP_HARDLIGHT_EXT,
GPU_BLEND_OP_SOFTLIGHT_EXT,
GPU_BLEND_OP_DIFFERENCE_EXT,
GPU_BLEND_OP_EXCLUSION_EXT,
GPU_BLEND_OP_INVERT_EXT,
GPU_BLEND_OP_INVERT_RGB_EXT,
GPU_BLEND_OP_LINEARDODGE_EXT,
GPU_BLEND_OP_LINEARBURN_EXT,
GPU_BLEND_OP_VIVIDLIGHT_EXT,
GPU_BLEND_OP_LINEARLIGHT_EXT,
GPU_BLEND_OP_PINLIGHT_EXT,
GPU_BLEND_OP_HARDMIX_EXT,
GPU_BLEND_OP_HSL_HUE_EXT,
GPU_BLEND_OP_HSL_SATURATION_EXT,
GPU_BLEND_OP_HSL_COLOR_EXT,
GPU_BLEND_OP_HSL_LUMINOSITY_EXT,
GPU_BLEND_OP_PLUS_EXT,
GPU_BLEND_OP_PLUS_CLAMPED_EXT,
GPU_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT,
GPU_BLEND_OP_PLUS_DARKER_EXT,
GPU_BLEND_OP_MINUS_EXT,
GPU_BLEND_OP_MINUS_CLAMPED_EXT,
GPU_BLEND_OP_CONTRAST_EXT,
GPU_BLEND_OP_INVERT_OVG_EXT,
GPU_BLEND_OP_RED_EXT,
GPU_BLEND_OP_GREEN_EXT,
GPU_BLEND_OP_BLUE_EXT,
GPU_BLEND_OP_MAX_ENUM,
} GpuBlendOp;
typedef enum GpuColorComponentFlags {
GPU_COLOR_COMPONENT_R_BIT = wpU64Const(1) << 0,
GPU_COLOR_COMPONENT_G_BIT = wpU64Const(1) << 1,
GPU_COLOR_COMPONENT_B_BIT = wpU64Const(1) << 2,
GPU_COLOR_COMPONENT_A_BIT = wpU64Const(1) << 3,
} GpuColorComponentFlags;
typedef enum GpuLogicOp {
GPU_LOGIC_OP_CLEAR,
GPU_LOGIC_OP_AND,
GPU_LOGIC_OP_AND_REVERSE,
GPU_LOGIC_OP_COPY,
GPU_LOGIC_OP_AND_INVERTED,
GPU_LOGIC_OP_NO_OP,
GPU_LOGIC_OP_XOR,
GPU_LOGIC_OP_OR,
GPU_LOGIC_OP_NOR,
GPU_LOGIC_OP_EQUIVALENT,
GPU_LOGIC_OP_INVERT,
GPU_LOGIC_OP_OR_REVERSE,
GPU_LOGIC_OP_COPY_INVERTED,
GPU_LOGIC_OP_OR_INVERTED,
GPU_LOGIC_OP_NAND,
GPU_LOGIC_OP_SET,
} GpuLogicOp;
typedef struct GpuPipelineColorBlendAttachmentState {
b32 blend_enable;
GpuBlendFactor src_color_blend_factor;
GpuBlendFactor dst_color_blend_factor;
GpuBlendOp color_blend_op;
GpuBlendFactor src_alpha_blend_factor;
GpuBlendFactor dst_alpha_blend_factor;
GpuBlendOp alpha_blend_op;
GpuColorComponentFlags color_write_mask;
} GpuPipelineColorBlendAttachmentState;
typedef GpuPipelineColorBlendAttachmentState *GpuPipelineColorBlendAttachmentStateArray;
typedef struct GpuPipelineColorBlendStateInfo {
GpuPipelineColorBlendAttachmentStateArray attachments;
b32 logic_op_enable;
GpuLogicOp logic_op;
f32 blend_constants[4];
} GpuPipelineColorBlendStateInfo;
typedef struct GpuPipeline GpuPipeline;
typedef GpuPipeline **GpuPipelinePtrArray;
typedef struct GpuGraphicsPipelineCreateInfo {
GpuPipelineVertexInputStateInfo vertex_input_state;
GpuPipelineInputAssemblyStateInfo input_assembly_state;
GpuPipelineTessellationStateInfo tesselation_state;
GpuPipelineViewportStateInfo viewport_state;
GpuPipelineRasterizationStateInfo rasterization_state;
GpuPipelineMultisampleStateInfo multisample_state;
GpuPipelineDepthStencilStateInfo depth_stencil_state;
GpuPipelineColorBlendStateInfo color_blend_state;
GpuPipelineShaderStageInfoArray shader_stages;
GpuPipelineLayout *layout;
} GpuGraphicsPipelineCreateInfo;
typedef GpuGraphicsPipelineCreateInfo *GpuGraphicsPipelineCreateInfoArray;
typedef struct GpuGraphicsPipelinesCreateRequest {
GpuDevice *device;
GpuGraphicsPipelineCreateInfoArray infos;
} GpuGraphicsPipelinesCreateRequest;
typedef struct GpuComputePipelineCreateInfo {
GpuPipelineShaderStageInfo shader_stage;
GpuPipelineLayout *layout;
} GpuComputePipelineCreateInfo;
typedef GpuComputePipelineCreateInfo *GpuComputePipelineCreateInfoArray;
typedef struct GpuComputePipelinesCreateRequest {
GpuDevice *device;
GpuComputePipelineCreateInfoArray infos;
} GpuComputePipelinesCreateRequest;
GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request);
GpuPhysicalDevice gpuFindPhysicalDevice(const WpAllocator *allocator, const WpAllocator *temp,
GpuPhysicalDeviceFindRequest request);
GpuSurface *gpuCreateSurface(const WpAllocator *allocator, GpuSurfaceCreateRequest request);
void gpuDestroySurface(GpuSurface *surface);
GpuDevice *gpuCreateDevice(const WpAllocator *allocator, GpuPhysicalDevice physical_device);
void gpuDestroyDevice(GpuDevice *device);
GpuSwapchain *gpuCreateSwapchain(const WpAllocator *allocator, const WpAllocator *temp,
GpuSwapchainCreateRequest request);
void gpuDestroySwapchain(GpuSwapchain *swapchain);
u64 gpuGetSwapchainImageCount(GpuSwapchain *swapchain);
GpuSampler *gpuCreateSampler(const WpAllocator *allocator, GpuSamplerCreateRequest request);
void gpuDestroySampler(GpuSampler *sampler);
GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest request);
void gpuDestroyImage(GpuImage *image);
ivec3s gpuImageGetSize(GpuImage *image);
GpuBuffer gpuCreateBuffer(const WpAllocator *allocator, GpuBufferCreateRequest request);
void gpuDestroyBuffer(GpuBuffer *buffer);
GpuFence *gpuCreateFence(const WpAllocator *allocator, GpuDevice *device);
void gpuDestroyFence(GpuFence *fence);
void gpuResetFence(GpuFence *fence);
GpuSemaphore *gpuCreateSemaphore(const WpAllocator *allocator, GpuDevice *device);
void gpuDestroySemaphore(GpuSemaphore *semaphore);
GpuCommandPool *gpuCreateCommandPool(const WpAllocator *allocator, GpuDevice *device);
void gpuDestroyCommandPool(GpuCommandPool *pool);
void gpuResetCommandPool(GpuCommandPool *pool);
GpuCommandBufferPtrArray gpuAllocateCommandBuffers(const WpAllocator *allocator, const WpAllocator *temp,
GpuCommandBufferAllocateRequest request);
void gpuBeginCommandBuffer(GpuCommandBuffer *buffer);
void gpuEndCommandBuffer(GpuCommandBuffer *buffer);
void gpuSubmitCommandBuffers(const WpAllocator *temp, GpuCommandBuffersSubmitRequest request);
void gpuResetCommandBuffer(GpuCommandBuffer *buffer);
GpuDescriptorPool *gpuCreateDescriptorPool(const WpAllocator *allocator, GpuDescriptorPoolCreateRequest request);
void gpuDestroyDescriptorPool(GpuDescriptorPool *pool);
void gpuResetDescriptorPool(GpuDescriptorPool *pool);
GpuDescriptorSetLayout *gpuCreateDescriptorSetLayout(const WpAllocator *allocator, const WpAllocator *temp,
GpuDescriptorSetLayoutCreateRequest request);
void gpuDestroyDescriptorSetLayout(GpuDescriptorSetLayout *layout);
GpuDescriptorSetPtrArray gpuAllocateDescriptorSets(const WpAllocator *allocator, const WpAllocator *temp,
GpuDescriptorSetAllocateRequest request);
void gpuWriteDescriptorSets(const WpAllocator *temp, GpuDescriptorSetWriteRequest request);
GpuShader *gpuCreateShader(const WpAllocator *allocator, GpuShaderCreateRequest request);
void gpuDestroyShader(GpuShader *shader);
GpuPipelineLayout *gpuCreatePipelineLayout(const WpAllocator *allocator, const WpAllocator *temp,
GpuPipelineLayoutCreateRequest request);
void gpuDestroyPipelineLayout(GpuPipelineLayout *layout);
GpuPipelinePtrArray gpuCreateGraphicsPipelines(const WpAllocator *allocator, const WpAllocator *temp,
GpuGraphicsPipelinesCreateRequest request);
GpuPipelinePtrArray gpuCreateComputePipelines(const WpAllocator *allocator, const WpAllocator *temp,
GpuComputePipelinesCreateRequest request);
void gpuDestroyPipeline(GpuPipeline *pipeline);
void gpuDeviceWaitIdle(GpuDevice *device);
#ifdef WP_PLATFORM_CPP
END_C_LINKAGE
#endif
#endif // !GPU_H
+7
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// vim:fileencoding=utf-8:foldmethod=marker
#ifdef USE_VULKAN_RENDER_BACKEND
#include "vulkan/vk_gpu.c"
#else
#error "No render backend selected"
#endif
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// vim:fileencoding=utf-8:foldmethod=marker
#ifdef USE_VULKAN_RENDER_BACKEND
#include "vulkan/vma.cpp"
#include "vulkan/vulkan_profiles/vulkan_profiles.cpp"
#else
#error "No render backend selected"
#endif
+8
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@@ -0,0 +1,8 @@
// vim:fileencoding=utf-8:foldmethod=marker
#ifndef GPU_INC_H
#define GPU_INC_H
#include "gpu.h"
#endif // !GPU_INC_H
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+4
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// vim:fileencoding=utf-8:foldmethod=marker
#define VMA_IMPLEMENTATION
#include <vma/vk_mem_alloc.h>
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/*
* Copyright (C) 2021-2026 Valve Corporation
* Copyright (C) 2021-2026 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License")
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This file is ***GENERATED***. Do Not Edit.
* See scripts/gen_profiles_solution.py for modifications.
*/
#ifndef VULKAN_PROFILES_H_
#define VULKAN_PROFILES_H_ 1
#define VPAPI_ATTR
#ifdef __cplusplus
extern "C" {
#endif
#include <volk/volk.h>
#if defined(VK_VERSION_1_3) && \
defined(VK_KHR_get_surface_capabilities2) && \
defined(VK_KHR_global_priority) && \
defined(VK_KHR_maintenance5) && \
defined(VK_KHR_swapchain)
#define VP_TEST_window_renderer 1
#define VP_TEST_WINDOW_RENDERER_NAME "VP_TEST_window_renderer"
#define VP_TEST_WINDOW_RENDERER_SPEC_VERSION 1
#define VP_TEST_WINDOW_RENDERER_MIN_API_VERSION VK_MAKE_VERSION(1, 3, 204)
#endif
#define VP_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 2, 0, VK_HEADER_VERSION)
#define VP_MAX_PROFILE_NAME_SIZE 256U
typedef struct VpProfileProperties {
char profileName[VP_MAX_PROFILE_NAME_SIZE];
uint32_t specVersion;
} VpProfileProperties;
typedef struct VpBlockProperties {
VpProfileProperties profiles;
uint32_t apiVersion;
char blockName[VP_MAX_PROFILE_NAME_SIZE];
} VpBlockProperties;
typedef struct VpVideoProfileProperties {
char name[VP_MAX_PROFILE_NAME_SIZE];
} VpVideoProfileProperties;
typedef enum VpInstanceCreateFlagBits {
VP_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VpInstanceCreateFlagBits;
typedef VkFlags VpInstanceCreateFlags;
typedef struct VpInstanceCreateInfo {
const VkInstanceCreateInfo* pCreateInfo;
VpInstanceCreateFlags flags;
uint32_t enabledFullProfileCount;
const VpProfileProperties* pEnabledFullProfiles;
uint32_t enabledProfileBlockCount;
const VpBlockProperties* pEnabledProfileBlocks;
} VpInstanceCreateInfo;
typedef enum VpDeviceCreateFlagBits {
VP_DEVICE_CREATE_DISABLE_ROBUST_BUFFER_ACCESS_BIT = 0x0000001,
VP_DEVICE_CREATE_DISABLE_ROBUST_IMAGE_ACCESS_BIT = 0x0000002,
VP_DEVICE_CREATE_DISABLE_ROBUST_ACCESS =
VP_DEVICE_CREATE_DISABLE_ROBUST_BUFFER_ACCESS_BIT | VP_DEVICE_CREATE_DISABLE_ROBUST_IMAGE_ACCESS_BIT,
VP_DEVICE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VpDeviceCreateFlagBits;
typedef VkFlags VpDeviceCreateFlags;
typedef struct VpDeviceCreateInfo {
const VkDeviceCreateInfo* pCreateInfo;
VpDeviceCreateFlags flags;
uint32_t enabledFullProfileCount;
const VpProfileProperties* pEnabledFullProfiles;
uint32_t enabledProfileBlockCount;
const VpBlockProperties* pEnabledProfileBlocks;
} VpDeviceCreateInfo;
VK_DEFINE_HANDLE(VpCapabilities)
typedef enum VpCapabilitiesCreateFlagBits {
VP_PROFILE_CREATE_STATIC_BIT = (1 << 0),
//VP_PROFILE_CREATE_DYNAMIC_BIT = (1 << 1),
VP_PROFILE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VpCapabilitiesCreateFlagBits;
typedef VkFlags VpCapabilitiesCreateFlags;
// Pointers to some Vulkan functions - a subset used by the library.
// Used in VpCapabilitiesCreateInfo::pVulkanFunctions.
typedef struct VpVulkanFunctions {
/// Required when using VP_DYNAMIC_VULKAN_FUNCTIONS.
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
/// Required when using VP_DYNAMIC_VULKAN_FUNCTIONS.
PFN_vkGetDeviceProcAddr GetDeviceProcAddr;
PFN_vkEnumerateInstanceVersion EnumerateInstanceVersion;
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
PFN_vkEnumerateDeviceExtensionProperties EnumerateDeviceExtensionProperties;
PFN_vkGetPhysicalDeviceFeatures2 GetPhysicalDeviceFeatures2;
PFN_vkGetPhysicalDeviceProperties2 GetPhysicalDeviceProperties2;
PFN_vkGetPhysicalDeviceFormatProperties2 GetPhysicalDeviceFormatProperties2;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 GetPhysicalDeviceQueueFamilyProperties2;
PFN_vkCreateInstance CreateInstance;
PFN_vkCreateDevice CreateDevice;
} VpVulkanFunctions;
/// Description of a Allocator to be created.
typedef struct VpCapabilitiesCreateInfo
{
/// Flags for created allocator. Use #VpInstanceCreateFlagBits enum.
VpCapabilitiesCreateFlags flags;
uint32_t apiVersion;
const VpVulkanFunctions* pVulkanFunctions;
} VpCapabilitiesCreateInfo;
VPAPI_ATTR VkResult vpCreateCapabilities(
const VpCapabilitiesCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VpCapabilities* pCapabilities);
/// Destroys allocator object.
VPAPI_ATTR void vpDestroyCapabilities(
VpCapabilities capabilities,
const VkAllocationCallbacks* pAllocator);
// Query the list of available profiles in the library
VPAPI_ATTR VkResult vpGetProfiles(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
uint32_t* pPropertyCount,
VpProfileProperties* pProperties);
// List the required profiles of a profile
VPAPI_ATTR VkResult vpGetProfileRequiredProfiles(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
uint32_t* pPropertyCount,
VpProfileProperties* pProperties);
// Query the profile required Vulkan API version
VPAPI_ATTR uint32_t vpGetProfileAPIVersion(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile);
// List the recommended fallback profiles of a profile
VPAPI_ATTR VkResult vpGetProfileFallbacks(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
uint32_t* pPropertyCount,
VpProfileProperties* pProperties);
// Query whether the profile has multiple variants. Profiles with multiple variants can only use vpGetInstanceProfileSupport and vpGetPhysicalDeviceProfileSupport capabilities of the library. Other function will return a VK_ERROR_UNKNOWN error
VPAPI_ATTR VkResult vpHasMultipleVariantsProfile(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
VkBool32* pHasMultipleVariants);
// Check whether a profile is supported at the instance level
VPAPI_ATTR VkResult vpGetInstanceProfileSupport(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const char* pLayerName,
const VpProfileProperties* pProfile,
VkBool32* pSupported);
// Check whether a variant of a profile is supported at the instance level and report this list of blocks used to validate the profiles
VPAPI_ATTR VkResult vpGetInstanceProfileVariantsSupport(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const char* pLayerName,
const VpProfileProperties* pProfile,
VkBool32* pSupported,
uint32_t* pPropertyCount,
VpBlockProperties* pProperties);
// Create a VkInstance with the profile instance extensions enabled
VPAPI_ATTR VkResult vpCreateInstance(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
// Check whether a profile is supported by the physical device
VPAPI_ATTR VkResult vpGetPhysicalDeviceProfileSupport(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
VkInstance instance,
VkPhysicalDevice physicalDevice,
const VpProfileProperties* pProfile,
VkBool32* pSupported);
// Check whether a variant of a profile is supported by the physical device and report this list of blocks used to validate the profiles
VPAPI_ATTR VkResult vpGetPhysicalDeviceProfileVariantsSupport(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
VkInstance instance,
VkPhysicalDevice physicalDevice,
const VpProfileProperties* pProfile,
VkBool32* pSupported,
uint32_t* pPropertyCount,
VpBlockProperties* pProperties);
// Create a VkDevice with the profile features and device extensions enabled
VPAPI_ATTR VkResult vpCreateDevice(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
VkPhysicalDevice physicalDevice,
const VpDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
// Query the list of instance extensions of a profile
VPAPI_ATTR VkResult vpGetProfileInstanceExtensionProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
// Query the list of device extensions of a profile
VPAPI_ATTR VkResult vpGetProfileDeviceExtensionProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
// Fill the feature structures with the requirements of a profile
VPAPI_ATTR VkResult vpGetProfileFeatures(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
void* pNext);
// Query the list of feature structure types specified by the profile
VPAPI_ATTR VkResult vpGetProfileFeatureStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
// Fill the property structures with the requirements of a profile
VPAPI_ATTR VkResult vpGetProfileProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
void* pNext);
// Query the list of property structure types specified by the profile
VPAPI_ATTR VkResult vpGetProfilePropertyStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
// Fill the queue family property structures with the requirements of a profile
VPAPI_ATTR VkResult vpGetProfileQueueFamilyProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pPropertyCount,
VkQueueFamilyProperties2KHR* pProperties);
// Query the list of queue family property structure types specified by the profile
VPAPI_ATTR VkResult vpGetProfileQueueFamilyStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
// Query the list of formats with specified requirements by a profile
VPAPI_ATTR VkResult vpGetProfileFormats(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pFormatCount,
VkFormat* pFormats);
// Query the requirements of a format for a profile
VPAPI_ATTR VkResult vpGetProfileFormatProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
VkFormat format,
void* pNext);
// Query the list of format structure types specified by the profile
VPAPI_ATTR VkResult vpGetProfileFormatStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
#ifdef VK_KHR_video_queue
// Query the list of video profiles specified by the profile
VPAPI_ATTR VkResult vpGetProfileVideoProfiles(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t* pVideoProfileCount,
VpVideoProfileProperties* pVideoProfiles);
// Query the video profile info structures for a video profile defined by a profile
VPAPI_ATTR VkResult vpGetProfileVideoProfileInfo(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
VkVideoProfileInfoKHR* pVideoProfileInfo);
// Query the list of video profile info structure types specified by the profile for a video profile
VPAPI_ATTR VkResult vpGetProfileVideoProfileInfoStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
// Query the video capabilities requirements for a video profile defined by a profile
VPAPI_ATTR VkResult vpGetProfileVideoCapabilities(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
void* pNext);
// Query the list of video capability structure types specified by the profile for a video profile
VPAPI_ATTR VkResult vpGetProfileVideoCapabilityStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
// Query the video format property requirements for a video profile defined by a profile
VPAPI_ATTR VkResult vpGetProfileVideoFormatProperties(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
uint32_t* pPropertyCount,
VkVideoFormatPropertiesKHR* pProperties);
// Query the list of video format property structure types specified by the profile for a video profile
VPAPI_ATTR VkResult vpGetProfileVideoFormatStructureTypes(
#ifdef VP_USE_OBJECT
VpCapabilities capabilities,
#endif//VP_USE_OBJECT
const VpProfileProperties* pProfile,
const char* pBlockName,
uint32_t videoProfileIndex,
uint32_t* pStructureTypeCount,
VkStructureType* pStructureTypes);
#endif // VK_KHR_video_queue
#ifdef __cplusplus
}
#endif
#endif // VULKAN_PROFILES_H_
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