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window_renderer_test/src/shaders/shader.slang
T
2026-10-25 18:58:16 +00:00

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struct VSInput {
float3 Pos;
float3 Color;
};
struct ShaderData {
float4x4 mvp;
};
struct VertexOutput {
float3 Color;
float4 sv_position : SV_Position;
};
[shader("vertex")]
VertexOutput vertMain(VSInput input, uniform ShaderData *data, uint vid : SV_VertexID) {
VertexOutput output;
output.Color = input.Color;
output.sv_position = mul(data->mvp, float4(input.Pos, 1.0));
return output;
}
[shader("fragment")]
float4 fragMain(VertexOutput inVert) : SV_Target {
return float4(inVert.Color, 1.0);
}