71 lines
2.4 KiB
C

#include "aliases.h"
#include "platform.h"
#ifdef WAPP_PLATFORM_WINDOWS
#include "misc_utils.h"
#include "terminal_colours.h"
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
typedef struct termcolour_data TermcolourData;
struct termcolour_data {
HANDLE handle;
WORD default_colour;
WORD current_colour;
wapp_misc_utils_padding_size(sizeof(HANDLE) + sizeof(WORD) + sizeof(WORD));
};
internal void init_data(TermcolourData *data);
internal WORD colours[COUNT_TERM_COLOUR] = {
[WAPP_TERM_COLOUR_FG_BLACK] = 0,
[WAPP_TERM_COLOUR_FG_RED] = FOREGROUND_RED,
[WAPP_TERM_COLOUR_FG_GREEN] = FOREGROUND_GREEN,
[WAPP_TERM_COLOUR_FG_BLUE] = FOREGROUND_BLUE,
[WAPP_TERM_COLOUR_FG_CYAN] = FOREGROUND_GREEN | FOREGROUND_BLUE,
[WAPP_TERM_COLOUR_FG_MAGENTA] = FOREGROUND_RED | FOREGROUND_BLUE,
[WAPP_TERM_COLOUR_FG_YELLOW] = FOREGROUND_RED | FOREGROUND_GREEN,
[WAPP_TERM_COLOUR_FG_WHITE] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
[WAPP_TERM_COLOUR_FG_BR_BLACK] = FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_RED] = FOREGROUND_RED | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_GREEN] = FOREGROUND_GREEN | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_BLUE] = FOREGROUND_BLUE | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_CYAN] = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_MAGENTA] = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_YELLOW] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY,
[WAPP_TERM_COLOUR_FG_BR_WHITE] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY,
};
void print_coloured_text(const char *text, TerminalColour colour) {
persistent TermcolourData data = {0};
if (data.handle == 0) {
init_data(&data);
}
if (colour == WAPP_TERM_COLOUR_CLEAR) {
data.current_colour = data.default_colour;
} else {
data.current_colour = colours[colour];
}
SetConsoleTextAttribute(data.handle, data.current_colour);
printf("%s", text);
}
internal void init_data(TermcolourData *data) {
// create handle
data->handle = GetStdHandle(STD_OUTPUT_HANDLE);
// get console colour information
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(data->handle, &csbi);
data->default_colour = csbi.wAttributes;
data->current_colour = data->default_colour;
}
#endif // !WAPP_PLATFORM_WINDOWS