18 lines
1.3 KiB
Markdown
18 lines
1.3 KiB
Markdown
# Useful resources
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## Graphs
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- [The Algorithm Design Manual](https://sureshcseit.wordpress.com/wp-content/uploads/2021/04/skienathealgorithmdesignmanual.pdf)
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- [Topological Sorting using BFS (Kahn's Algorithm)](https://www.geeksforgeeks.org/topological-sorting-indegree-based-solution/)
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- [Kahn's Algorithm Explained with Code & Examples](https://dev.to/rui_jiang/kahns-algorithm-for-topological-sorting-explained-with-code-examples-2if5)
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- [Understanding Kahn's Algorithm for Topological Sorting](https://blog.devgenius.io/dsa-kahns-algorithm-for-topological-sorting-33c8587985a1)
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- [Detect a Cycle in Directed Graph](https://takeuforward.org/data-structure/detect-a-cycle-in-directed-graph-topological-sort-kahns-algorithm-g-23)
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- [Kahn's Algorithm](https://leetcodethehardway.com/tutorials/graph-theory/kahns-algorithm)
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## Rendering Hardware Interface (RHI)
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- [O3DE Atom RHI Overview](https://docs.o3de.org/docs/atom-guide/dev-guide/rhi/rhi/)
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- [Adept Engine RHI Design](https://andrewcjp.wordpress.com/2019/11/09/designing-a-render-hardware-interface-for-explicit-multi-gpu-programming/)
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- [Unreal Engine RHI Architecture](https://dev.epicgames.com/documentation/unreal-engine/parallel-rendering-overview-for-unreal-engine)
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- [NVRHI](https://github.com/NVIDIAGameWorks/nvrhi) — NVIDIA's production RHI (Vulkan/D3D12), reference API design
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