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agent_compositor_test/references/igraph-1.0.1/doc/games.xxml
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Abdelrahman Said a11edf0c53 Add graph references
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<?xml version="1.0"?>
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
<!ENTITY igraph "igraph">
]>
<chapter id="igraph-Games">
<title>Stochastic graph generators ("games")</title>
<para>"Games" are random graph generators, i.e. they generate a different
graph every time they are called. igraph includes many such generators.
Some implement stochastic graph construction processes inspired by real-world
mechanics, such as preferential attachment, while others are designed to
produce graphs with certain used properties (e.g. fixed number of edges,
fixed degrees, etc.)</para>
<section id="erdos-renyi-games"><title>The Erdős-Rényi and related models</title>
<!-- doxrox-include about_erdos_renyi -->
<!-- doxrox-include igraph_erdos_renyi_game_gnm -->
<!-- doxrox-include igraph_erdos_renyi_game_gnp -->
<!-- doxrox-include igraph_iea_game -->
<!-- doxrox-include igraph_sbm_game -->
<!-- doxrox-include igraph_hsbm_game -->
<!-- doxrox-include igraph_hsbm_list_game -->
<!-- doxrox-include igraph_preference_game -->
<!-- doxrox-include igraph_asymmetric_preference_game -->
<!-- doxrox-include igraph_correlated_game -->
<!-- doxrox-include igraph_correlated_pair_game -->
</section>
<section id="preferential-attachment-games"><title>Preferential attachment and related models</title>
<para>Preferential attachment models are growing random graphs where vertices are added iteratively,
and connected to previously added vertices based on dynamically changing vertex properties, such as
degree or time since the vertex was added.</para>
<!-- doxrox-include igraph_barabasi_game -->
<!-- doxrox-include igraph_barabasi_aging_game -->
<!-- doxrox-include igraph_recent_degree_game -->
<!-- doxrox-include igraph_recent_degree_aging_game -->
<!-- doxrox-include igraph_lastcit_game -->
</section>
<section id="growing-random-games"><title>Growing random graph models</title>
<para>In growing random graphs, vertices are added iteratively, and connected based on various rules.
Preferential attachment models are documented <link linkend="preferential-attachment-games">in their
own section</link>.
</para>
<!-- doxrox-include igraph_growing_random_game -->
<!-- doxrox-include igraph_callaway_traits_game -->
<!-- doxrox-include igraph_establishment_game -->
<!-- doxrox-include igraph_cited_type_game -->
<!-- doxrox-include igraph_citing_cited_type_game -->
<!-- doxrox-include igraph_forest_fire_game -->
</section>
<section id="degree-constrained-games"><title>Degree-constrained models</title>
<para>Random graph models with hard or soft degree constraints.</para>
<!-- doxrox-include igraph_degree_sequence_game -->
<!-- doxrox-include igraph_k_regular_game -->
<!-- doxrox-include igraph_rewire -->
<!-- doxrox-include igraph_chung_lu_game -->
<!-- doxrox-include igraph_static_fitness_game -->
<!-- doxrox-include igraph_static_power_law_game -->
</section>
<section id="edge-rewiring-games"><title>Edge rewiring models</title>
<!-- doxrox-include igraph_watts_strogatz_game -->
<!-- doxrox-include igraph_rewire_edges -->
<!-- doxrox-include igraph_rewire_directed_edges -->
</section>
<section id="other-random-games"><title>Other random graphs</title>
<!-- doxrox-include igraph_grg_game -->
<!-- doxrox-include igraph_dot_product_game -->
<!-- doxrox-include igraph_simple_interconnected_islands_game -->
<!-- doxrox-include igraph_tree_game -->
</section>
<section id="generator-types-and-constants"><title>Common types and constants</title>
<!-- doxrox-include igraph_edge_type_sw_t -->
</section>
</chapter>