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agent_compositor_test/.opencode/skills/prism-rhi/SKILL.md
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2026-07-05 19:00:24 +01:00

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---
name: prism-rhi
description: RHI (Rendering Hardware Interface) patterns — compile-time dispatch, by-value desc structs, wapp array aliases, backend file layout
license: MIT
compatibility: opencode
metadata:
domain: rendering
---
## What I do
Captures the RHI conventions for Prism: how backends are dispatched, how descriptor structs and arrays are handled, and how the files are organized.
## When to use me
Use this when working on any file in `scratchpad/rhi/` or `src/prism/rhi/`, or when creating a new backend (Vulkan, D3D12, Metal).
## Conventions
### Backend dispatch
Backend selection is compile-time via `-D PR_RHI_VULKAN` / `-D PR_RHI_D3D12` / `-D PR_RHI_METAL`. The umbrella header `pr_rhi.h` includes the appropriate alias file:
```c
#if defined(PR_RHI_VULKAN)
# include "vulkan/pr_rhi_vk_aliases.h"
#elif defined(PR_RHI_D3D12)
# include "d3d12/pr_rhi_d3d12_aliases.h"
#elif defined(PR_RHI_METAL)
# include "metal/pr_rhi_metal_aliases.h"
#else
# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
#endif
```
Each `_aliases.h` file maps generic names to backend-specific names:
```c
#define prRhiCreateDevice prRhiCreateDeviceVk
#define prRhiCreateSwapchain prRhiCreateSwapchainVk
#define prRhiCreateBuffer prRhiCreateBufferVk
// …
```
Backend implementations are suffixed with the backend name: `pr_rhi_vk_device.c`, `pr_rhi_vk_swapchain.c`, etc.
### Desc structs
All descriptor structs are passed **by value**, not `const *`:
```c
// correct
PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
PrRhiDeviceDesc desc, WpAllocator *alloc);
// wrong
PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
const PrRhiDeviceDesc *desc, WpAllocator *alloc);
```
### File layout
```
scratchpad/rhi/
├── pr_rhi.h ← umbrella header (API declarations + backend dispatch)
├── pr_rhi_types.h ← shared types (enums, element types, array aliases, desc structs, opaque handles)
├── vulkan/
│ ├── pr_rhi_vk.h ← Vulkan backend header (opaque struct defs + Vk-suffixed decls)
│ └── pr_rhi_vk_aliases.h ← #define alias mapping
├── d3d12/
│ └── …
└── metal/
└── …
```