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ade35f3940
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Add list_set function
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2024-07-14 23:28:21 +01:00 |
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e96400f74e
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Minor changes to depth buffering
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2024-07-14 22:36:36 +01:00 |
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70dfb5d5ee
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Calculate the triangle normal from midpoint
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2024-07-14 17:56:01 +01:00 |
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51099ae97e
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Incomplete implementation of back face culling
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2024-07-14 16:02:37 +01:00 |
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5a3b143762
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Add list_remove function
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2024-07-14 16:02:19 +01:00 |
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83fa308a4b
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Add cross product for 3D vectors
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2024-07-14 16:01:55 +01:00 |
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94287ff081
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Switch to 1/z for depth buffering
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2024-07-14 01:19:12 +01:00 |
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48735adf7b
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Remove unused data type
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2024-07-14 00:50:45 +01:00 |
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f6848b5f4f
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Start implementing drawing order
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2024-07-14 00:49:41 +01:00 |
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77edf714bb
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Switch to rendering solid objects
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2024-07-13 22:44:16 +01:00 |
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5d61e8a616
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Add wireframe and solid render types
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2024-07-13 22:43:00 +01:00 |
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e236cd8bbe
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Create vertex_t and move h data to it
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2024-07-13 22:00:48 +01:00 |
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b0bf4f593b
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Add h values for scene_triangle_t
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2024-07-13 19:32:02 +01:00 |
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f6f2483b61
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Finalise implementing triangle clipping
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2024-07-13 18:26:15 +01:00 |
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00e7293b28
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Reformat
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2024-07-10 00:19:11 +01:00 |
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3c293198bb
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Start implementing clipping triangles
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2024-07-10 00:18:10 +01:00 |
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ae072ec70e
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Initial implementation of bounding sphere clipping
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2024-07-09 23:31:54 +01:00 |
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c3e1aac779
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Move scene to raytracer
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2024-07-09 19:44:19 +01:00 |
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4430ea872c
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Increase arena and frame arena capacities
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2024-07-07 23:33:36 +01:00 |
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df1620319c
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Flip camera x rotation controls
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2024-07-07 23:30:46 +01:00 |
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26fc513d4a
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Apply transformation first then project the points
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2024-07-07 23:19:29 +01:00 |
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9d929c22ba
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Add clipping planes to the scene
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2024-07-07 23:19:12 +01:00 |
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44c7b6ac1b
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Add function to multiply 4x4 matrix by 4D vector
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2024-07-07 23:18:00 +01:00 |
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7823e92861
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Apply projection matrix last to allow for clipping
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2024-07-07 22:06:35 +01:00 |
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b7101108a4
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Add rasteriser_scene_t struct and render_scene function
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2024-07-07 21:58:16 +01:00 |
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39f198e342
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Add camera controls
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2024-06-30 14:52:29 +01:00 |
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b81304e759
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Switch to using transformation matrices
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2024-06-30 02:40:04 +01:00 |
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9ba7a8c414
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Add vec4 types and functions
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2024-06-30 00:09:22 +01:00 |
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01c5def71f
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Fix project_point function
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2024-06-30 00:08:38 +01:00 |
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0911b33981
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Add another cube instance
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2024-06-29 20:13:30 +01:00 |
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946ea9c307
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Add model and instance data types
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2024-06-29 20:04:52 +01:00 |
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7f251e7704
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Draw cube using vertices and triangles lists
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2024-06-29 19:28:57 +01:00 |
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fa5453d399
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Add render_object function
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2024-06-29 19:28:41 +01:00 |
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7c192d5edf
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Include vector
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2024-06-29 19:28:21 +01:00 |
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33b89a9e44
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Fix list type naming
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2024-06-29 18:28:41 +01:00 |
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d5a18828c5
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Rename arena to frame_arena
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2024-06-29 17:47:04 +01:00 |
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c9f3c6ab01
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Add colour field to triangle
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2024-06-29 17:46:50 +01:00 |
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96c5d21f79
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Adjust cube colours
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2024-06-29 17:16:48 +01:00 |
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f922980232
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Projection equation and first cube
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2024-06-29 17:11:31 +01:00 |
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6dc609be14
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Update wireframe triangle colour
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2024-06-29 15:54:54 +01:00 |
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52dbae227d
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Switch list to use memory arena
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2024-06-27 23:57:14 +01:00 |
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5636fa57fc
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Remove aliases and add wizapp as submodule
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2024-06-27 23:56:52 +01:00 |
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e3c463d2f1
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Add ability to draw filled triangle
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2024-06-24 00:04:21 +01:00 |
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01ece119ed
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Add list_pop and list_merge utilities
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2024-06-24 00:04:01 +01:00 |
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1c1b611bbb
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Draw first triangle
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2024-06-23 22:33:33 +01:00 |
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e622923e19
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Zero memory when allocating list
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2024-06-23 21:56:25 +01:00 |
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f72568c135
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Namespace list functions
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2024-06-23 21:17:54 +01:00 |
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ab469b8f37
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Use list in rasteriser
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2024-06-23 01:43:31 +01:00 |
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058dba9276
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Add basic list implementation
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2024-06-23 01:43:18 +01:00 |
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65dcd66f76
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Add line_t struct and update draw_line function
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2024-06-22 20:41:57 +01:00 |
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