Rename data types and start implementing drawing quads in ui

This commit is contained in:
Abdelrahman Said 2024-01-21 03:38:48 +00:00
parent 6df11cfdeb
commit 64f0328966
7 changed files with 251 additions and 180 deletions

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@ -7,28 +7,28 @@
#define MAX_NODES 1024 #define MAX_NODES 1024
typedef i32 (*node_func_t)(i32 a, i32 b); typedef i32 (*node_func)(i32 a, i32 b);
typedef enum node_type node_type_t; typedef enum node_type node_type;
typedef union node_data node_data_t; typedef union node_data node_data;
typedef struct node node_t; typedef struct node node;
enum node_type { enum node_type {
NODE_TYPE_IO, NODEYPE_IO,
NODE_TYPE_OP, NODEYPE_OP,
COUNT_NODE_TYPES, COUNT_NODEYPES,
}; };
union node_data { union node_data {
const char *path; const char *path;
node_func_t func; node_func func;
}; };
struct node { struct node {
rect_t rect; rect rec;
ui_elem_colours_t colours; ui_elem_colours colours;
node_type_t type; node_type type;
node_data_t data; node_data data;
}; };
#endif // !NODES_H #endif // !NODES_H

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@ -18,7 +18,7 @@ i32 comp_sub(i32 a, i32 b);
i32 comp_mul(i32 a, i32 b); i32 comp_mul(i32 a, i32 b);
i32 comp_div(i32 a, i32 b); i32 comp_div(i32 a, i32 b);
INTERNAL node_func_t ops[COUNT_COMP_OPS] = { INTERNAL node_func ops[COUNT_COMP_OPS] = {
[COMP_OP_ADD] = comp_add, [COMP_OP_ADD] = comp_add,
[COMP_OP_SUB] = comp_sub, [COMP_OP_SUB] = comp_sub,
[COMP_OP_MUL] = comp_mul, [COMP_OP_MUL] = comp_mul,

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@ -6,7 +6,7 @@
#include "window.h" #include "window.h"
#include <stdbool.h> #include <stdbool.h>
#define MAX_UI_ELEMENTS 4096 #define MAX_UI_ELEMENTS 8192
#define BUTTON_WIDTH 100 #define BUTTON_WIDTH 100
#define BUTTON_HEIGHT 40 #define BUTTON_HEIGHT 40
@ -14,11 +14,11 @@
#define NODE_WIDTH 70 #define NODE_WIDTH 70
#define NODE_HEIGHT 20 #define NODE_HEIGHT 20
typedef enum ui_elem_type ui_elem_type_t; typedef enum ui_elemype ui_elemype;
typedef struct ui_elem ui_elem_t; typedef struct ui_elem ui_elem;
typedef struct ui_ctx ui_ctx_t; typedef struct ui_ctx ui_ctx;
enum ui_elem_type { enum ui_elemype {
UI_ELEM_NODE, UI_ELEM_NODE,
UI_ELEM_BUTTON, UI_ELEM_BUTTON,
@ -27,14 +27,14 @@ enum ui_elem_type {
struct ui_elem { struct ui_elem {
u64 id; u64 id;
rect_t rect; rect rect;
ui_elem_type_t type; ui_elemype type;
}; };
typedef struct ui_elem_colours ui_elem_colours_t; typedef struct ui_elem_colours ui_elem_colours;
struct ui_elem_colours { struct ui_elem_colours {
colour_t fill; colour fill;
colour_t border; colour border;
}; };
struct ui_ctx { struct ui_ctx {
@ -47,17 +47,16 @@ struct ui_ctx {
i32 rel_y; i32 rel_y;
bool mouse_down; bool mouse_down;
bool mouse_up; bool mouse_up;
const window_t *wnd; const window *wnd;
ui_elem_t elements[MAX_UI_ELEMENTS];
}; };
void init_ui_ctx(ui_ctx_t *ctx); void init_ui_ctx(ui_ctx *ctx);
void reset_ui_ctx(ui_ctx_t *ctx); void reset_ui_ctx(ui_ctx *ctx);
void handle_ui_events(const window_t *wnd, ui_ctx_t *ctx, void handle_ui_events(const window *wnd, ui_ctx *ctx, const SDL_Event *event);
const SDL_Event *event); bool ui_button(const window *wnd, ui_ctx *ctx, rect rect,
bool button(const window_t *wnd, ui_ctx_t *ctx, rect_t rect, ui_elem_colours colours);
ui_elem_colours_t colours); rect ui_node(const window *wnd, ui_ctx *ctx, rect rect,
rect_t node(const window_t *wnd, ui_ctx_t *ctx, rect_t rect, ui_elem_colours colours);
ui_elem_colours_t colours); quad ui_quad(const window *wnd, ui_ctx *ctx, quad qd, ui_elem_colours colours);
#endif // !UI_H #endif // !UI_H

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@ -7,12 +7,12 @@
#include <SDL2/SDL_video.h> #include <SDL2/SDL_video.h>
#include <stdbool.h> #include <stdbool.h>
typedef struct point point_t; typedef struct point point;
typedef struct line line_t; typedef struct line line;
typedef struct triangle triangle_t; typedef struct triangle triangle;
typedef struct gquad gquad_t; typedef struct quad quad;
typedef struct rect rect_t; typedef struct rect rect;
typedef struct window window_t; typedef struct window window;
struct point { struct point {
i32 x; i32 x;
@ -20,25 +20,25 @@ struct point {
}; };
struct line { struct line {
point_t p0; point p0;
point_t p1; point p1;
}; };
struct triangle { struct triangle {
point_t p0; point p0;
point_t p1; point p1;
point_t p2; point p2;
}; };
struct gquad { struct quad {
point_t p0; point p0;
point_t p1; point p1;
point_t p2; point p2;
point_t p3; point p3;
}; };
struct rect { struct rect {
point_t topleft; point topleft;
i32 w; i32 w;
i32 h; i32 h;
}; };
@ -54,7 +54,7 @@ struct window {
SDL_Renderer *renderer; SDL_Renderer *renderer;
}; };
typedef struct colour colour_t; typedef struct colour colour;
struct colour { struct colour {
union { union {
u32 abgr; u32 abgr;
@ -62,18 +62,18 @@ struct colour {
}; };
}; };
bool init_window(window_t *wnd, const char *title, u32 width, u32 height, i32 x, bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
i32 y); i32 y);
void cleanup_window(window_t *wnd); void cleanup_window(window *wnd);
void clear_window(const window_t *wnd, colour_t colour); void clear_window(const window *wnd, colour colour);
void swap_buffers(const window_t *wnd); void swap_buffers(const window *wnd);
void draw_point(const window_t *wnd, point_t p, colour_t colour); void draw_point(const window *wnd, point p, colour colour);
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour); void draw_line(const window *wnd, const line *ln, colour colour);
void draw_triangle(const window_t *wnd, triangle_t triangle, colour_t colour); void draw_triangle(const window *wnd, triangle triangle, colour colour);
void fill_triangle(const window_t *wnd, triangle_t triangle, colour_t colour); void fill_triangle(const window *wnd, triangle triangle, colour colour);
void draw_gquad(const window_t *wnd, gquad_t gquad, colour_t colour); void draw_quad(const window *wnd, quad qd, colour colour);
void fill_gquad(const window_t *wnd, gquad_t gquad, colour_t colour); void fill_quad(const window *wnd, quad qd, colour colour);
void draw_rect(const window_t *wnd, rect_t rect, colour_t colour); void draw_rect(const window *wnd, rect rec, colour colour);
void fill_rect(const window_t *wnd, rect_t rect, colour_t colour); void fill_rect(const window *wnd, rect rec, colour colour);
#endif // !WINDOW_H #endif // !WINDOW_H

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@ -15,35 +15,35 @@
#define WINDOW_WIDTH 1280 #define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720 #define WINDOW_HEIGHT 720
typedef struct compositor compositor_t; typedef struct compositor compositor;
struct compositor { struct compositor {
window_t windows[MAX_WINDOWS]; window windows[MAX_WINDOWS];
u32 active_window; u32 active_window;
SDL_Event event; SDL_Event event;
bool running; bool running;
i64 node_hovered; i64 node_hovered;
u64 count; u64 count;
node_t *nodes; node *nodes;
bool move_node; bool move_node;
ui_ctx_t ctx; ui_ctx ctx;
}; };
void add_node(compositor_t *comp, node_type_t type, node_data_t data, i32 x, void add_node(compositor *comp, node_type type, node_data data, i32 x, i32 y,
i32 y, ui_elem_colours_t colours); ui_elem_colours colours);
i32 run_main_loop(void) { i32 run_main_loop(void) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) { if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
compositor_t comp = {0}; compositor comp = {0};
init_ui_ctx(&(comp.ctx)); init_ui_ctx(&(comp.ctx));
comp.nodes = (node_t *)malloc(sizeof(node_t) * MAX_NODES); comp.nodes = (node *)malloc(sizeof(node) * MAX_NODES);
window_t *main_window = &(comp.windows[0]); window *main_window = &(comp.windows[0]);
window_t *toolbox = &(comp.windows[1]); window *toolbox = &(comp.windows[1]);
if (!init_window(main_window, "Compositor", WINDOW_WIDTH, WINDOW_HEIGHT, -1, if (!init_window(main_window, "Compositor", WINDOW_WIDTH, WINDOW_HEIGHT, -1,
-1)) { -1)) {
@ -60,22 +60,29 @@ i32 run_main_loop(void) {
SDL_EventState(SDL_DROPFILE, SDL_ENABLE); SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
colour_t bg_colour = {.abgr = 0xffffffff}; colour bg_colour = {.abgr = 0xffffffff};
ui_elem_colours_t button_colours = (ui_elem_colours_t){ ui_elem_colours button_colours = (ui_elem_colours){
.fill = (colour_t){.abgr = 0xff89a83c}, .fill = (colour){.abgr = 0xff89a83c},
.border = (colour_t){.abgr = 0xff768432}, .border = (colour){.abgr = 0xff768432},
}; };
ui_elem_colours_t io_node_colours = (ui_elem_colours_t){ ui_elem_colours io_node_colours = (ui_elem_colours){
.fill = (colour_t){.abgr = 0xff2c84b7}, .fill = (colour){.abgr = 0xff2c84b7},
.border = (colour_t){.abgr = 0xff315c89}, .border = (colour){.abgr = 0xff315c89},
}; };
ui_elem_colours_t op_node_colours = (ui_elem_colours_t){ ui_elem_colours op_node_colours = (ui_elem_colours){
.fill = (colour_t){.abgr = 0xffad6c3a}, .fill = (colour){.abgr = 0xffad6c3a},
.border = (colour_t){.abgr = 0xff8e4a33}, .border = (colour){.abgr = 0xff8e4a33},
}; };
i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2; i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2;
quad qd = (quad){
.p0 = (point){140, 40},
.p1 = (point){190, 40},
.p2 = (point){170, 200},
.p3 = (point){210, 200},
};
while (comp.running) { while (comp.running) {
while (SDL_PollEvent(&(comp.event))) { while (SDL_PollEvent(&(comp.event))) {
handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx), handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx),
@ -92,10 +99,10 @@ i32 run_main_loop(void) {
break; break;
case SDL_WINDOWEVENT_ENTER: { case SDL_WINDOWEVENT_ENTER: {
u32 id = comp.event.window.windowID; u32 id = comp.event.window.windowID;
window_t *wnd = NULL; window *wnd = NULL;
for (u64 i = 0; i < MAX_WINDOWS; ++i) { for (u64 i = 0; i < MAX_WINDOWS; ++i) {
window_t *window = &(comp.windows[i]); window *window = &(comp.windows[i]);
if (id == window->id) { if (id == window->id) {
comp.active_window = id; comp.active_window = id;
@ -117,10 +124,10 @@ i32 run_main_loop(void) {
break; break;
case SDL_DROPFILE: case SDL_DROPFILE:
if (comp.event.drop.windowID == main_window->id) { if (comp.event.drop.windowID == main_window->id) {
node_data_t data = (node_data_t){.path = comp.event.drop.file}; node_data data = (node_data){.path = comp.event.drop.file};
add_node(&comp, NODE_TYPE_IO, data, comp.ctx.mouse_x, add_node(&comp, NODEYPE_IO, data, comp.ctx.mouse_x, comp.ctx.mouse_y,
comp.ctx.mouse_y, io_node_colours); io_node_colours);
break; break;
} }
@ -132,26 +139,28 @@ i32 run_main_loop(void) {
} }
for (u64 i = 0; i < COUNT_COMP_OPS; ++i) { for (u64 i = 0; i < COUNT_COMP_OPS; ++i) {
rect_t rect = { rect rect = {
.topleft.x = toolbox_button_x, .topleft.x = toolbox_button_x,
.topleft.y = i * (BUTTON_HEIGHT + 20) + 30, .topleft.y = i * (BUTTON_HEIGHT + 20) + 30,
.w = BUTTON_WIDTH, .w = BUTTON_WIDTH,
.h = BUTTON_HEIGHT, .h = BUTTON_HEIGHT,
}; };
if (button(toolbox, &(comp.ctx), rect, button_colours)) { if (ui_button(toolbox, &(comp.ctx), rect, button_colours)) {
node_data_t data = (node_data_t){.func = ops[i]}; node_data data = (node_data){.func = ops[i]};
add_node(&comp, NODE_TYPE_OP, data, comp.ctx.mouse_x, comp.ctx.mouse_y, add_node(&comp, NODEYPE_OP, data, comp.ctx.mouse_x, comp.ctx.mouse_y,
op_node_colours); op_node_colours);
} }
} }
for (u64 i = 0; i < comp.count; ++i) { for (u64 i = 0; i < comp.count; ++i) {
comp.nodes[i].rect = node(main_window, &(comp.ctx), comp.nodes[i].rect, comp.nodes[i].rec = ui_node(main_window, &(comp.ctx), comp.nodes[i].rec,
comp.nodes[i].colours); comp.nodes[i].colours);
} }
qd = ui_quad(main_window, &(comp.ctx), qd, op_node_colours);
for (u64 i = 0; i < MAX_WINDOWS; ++i) { for (u64 i = 0; i < MAX_WINDOWS; ++i) {
swap_buffers(&(comp.windows[i])); swap_buffers(&(comp.windows[i]));
} }
@ -168,15 +177,15 @@ i32 run_main_loop(void) {
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
void add_node(compositor_t *comp, node_type_t type, node_data_t data, i32 x, void add_node(compositor *comp, node_type type, node_data data, i32 x, i32 y,
i32 y, ui_elem_colours_t colours) { ui_elem_colours colours) {
if (comp->count + 1 >= MAX_NODES) { if (comp->count + 1 >= MAX_NODES) {
return; return;
} }
comp->nodes[(comp->count)++] = (node_t){ comp->nodes[(comp->count)++] = (node){
.rect = .rec =
(rect_t){ (rect){
.topleft.x = x, .topleft.x = x,
.topleft.y = y, .topleft.y = y,
.w = NODE_WIDTH, .w = NODE_WIDTH,

155
src/ui.c
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@ -3,25 +3,24 @@
#include "aliases/aliases.h" #include "aliases/aliases.h"
#include "window.h" #include "window.h"
bool aabb(const ui_elem_t *elem, i32 x, i32 y) { bool aabb(rect rect, i32 x, i32 y) {
return x > elem->rect.topleft.x && x <= elem->rect.topleft.x + elem->rect.w && return x > rect.topleft.x && x <= rect.topleft.x + rect.w &&
y > elem->rect.topleft.y && y <= elem->rect.topleft.y + elem->rect.h; y > rect.topleft.y && y <= rect.topleft.y + rect.h;
} }
void init_ui_ctx(ui_ctx_t *ctx) { void init_ui_ctx(ui_ctx *ctx) {
*ctx = (ui_ctx_t){0}; *ctx = (ui_ctx){0};
ctx->hovered = -1; ctx->hovered = -1;
ctx->active = -1; ctx->active = -1;
} }
void reset_ui_ctx(ui_ctx_t *ctx) { void reset_ui_ctx(ui_ctx *ctx) {
ctx->count = 0; ctx->count = 0;
ctx->mouse_down = false; ctx->mouse_down = false;
ctx->mouse_up = false; ctx->mouse_up = false;
} }
void handle_ui_events(const window_t *wnd, ui_ctx_t *ctx, void handle_ui_events(const window *wnd, ui_ctx *ctx, const SDL_Event *event) {
const SDL_Event *event) {
switch (event->type) { switch (event->type) {
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
if (wnd->id == event->motion.windowID) { if (wnd->id == event->motion.windowID) {
@ -52,36 +51,32 @@ void handle_ui_events(const window_t *wnd, ui_ctx_t *ctx,
} }
} }
bool button(const window_t *wnd, ui_ctx_t *ctx, rect_t rect, bool ui_button(const window *wnd, ui_ctx *ctx, rect rec,
ui_elem_colours_t colours) { ui_elem_colours colours) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return false; return false;
} }
ui_elem_t elem = (ui_elem_t){ u64 id = (ctx->count)++;
.id = (ctx->count)++,
.rect = rect,
.type = UI_ELEM_BUTTON,
};
fill_rect(wnd, rect, colours.fill); fill_rect(wnd, rec, colours.fill);
draw_rect(wnd, rect, colours.border); draw_rect(wnd, rec, colours.border);
if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != elem.id)) { if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
return false; return false;
} }
if (!aabb(&elem, ctx->mouse_x, ctx->mouse_y)) { if (!aabb(rec, ctx->mouse_x, ctx->mouse_y)) {
return false; return false;
} }
ctx->hovered = elem.id; ctx->hovered = id;
if (ctx->mouse_down) { if (ctx->mouse_down) {
ctx->active = elem.id; ctx->active = id;
} }
if (ctx->mouse_up && ctx->hovered == elem.id && ctx->active == elem.id) { if (ctx->mouse_up && ctx->hovered == id && ctx->active == id) {
ctx->hovered = ctx->active = -1; ctx->hovered = ctx->active = -1;
return true; return true;
} }
@ -89,51 +84,119 @@ bool button(const window_t *wnd, ui_ctx_t *ctx, rect_t rect,
return false; return false;
} }
rect_t node(const window_t *wnd, ui_ctx_t *ctx, rect_t rect, rect ui_node(const window *wnd, ui_ctx *ctx, rect rec,
ui_elem_colours_t colours) { ui_elem_colours colours) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return (rect_t){0}; return (rect){0};
} }
ui_elem_t elem = (ui_elem_t){ u64 id = (ctx->count)++;
.id = (ctx->count)++,
.rect = rect,
.type = UI_ELEM_NODE,
};
fill_rect(wnd, rect, colours.fill); fill_rect(wnd, rec, colours.fill);
draw_rect(wnd, rect, colours.border); draw_rect(wnd, rec, colours.border);
if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != elem.id)) { if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
return rect; return rec;
} }
if (ctx->mouse_up) { if (ctx->mouse_up) {
ctx->hovered = ctx->active = -1; ctx->hovered = ctx->active = -1;
ctx->rel_x = ctx->rel_y = 0; ctx->rel_x = ctx->rel_y = 0;
return rect; return rec;
} }
if (ctx->hovered == elem.id && ctx->active == elem.id) { if (ctx->hovered == id && ctx->active == id) {
return (rect_t){ return (rect){
.topleft.x = ctx->mouse_x + ctx->rel_x, .topleft.x = ctx->mouse_x + ctx->rel_x,
.topleft.y = ctx->mouse_y + ctx->rel_y, .topleft.y = ctx->mouse_y + ctx->rel_y,
.w = rect.w, .w = rec.w,
.h = rect.h, .h = rec.h,
}; };
} }
if (!aabb(&elem, ctx->mouse_x, ctx->mouse_y)) { if (!aabb(rec, ctx->mouse_x, ctx->mouse_y)) {
return rect; return rec;
} }
ctx->hovered = elem.id; ctx->hovered = id;
if (ctx->mouse_down) { if (ctx->mouse_down) {
ctx->active = elem.id; ctx->active = id;
ctx->rel_x = rect.topleft.x - ctx->mouse_x; ctx->rel_x = rec.topleft.x - ctx->mouse_x;
ctx->rel_y = rect.topleft.y - ctx->mouse_y; ctx->rel_y = rec.topleft.y - ctx->mouse_y;
} }
return rect; return rec;
}
quad ui_quad(const window *wnd, ui_ctx *ctx, quad qd, ui_elem_colours colours) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return (quad){0};
}
u64 id = (ctx->count)++;
fill_quad(wnd, qd, colours.fill);
if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
return qd;
}
if (ctx->mouse_up) {
ctx->hovered = ctx->active = -1;
ctx->rel_x = ctx->rel_y = 0;
return qd;
}
if (ctx->hovered == id && ctx->active == id) {
return (quad){
.p0 = (point){ctx->mouse_x - qd.p0.x + ctx->rel_x,
ctx->mouse_y - qd.p0.y + ctx->rel_y},
.p1 = (point){ctx->mouse_x - qd.p1.x + ctx->rel_x,
ctx->mouse_y - qd.p1.y + ctx->rel_y},
.p2 = (point){ctx->mouse_x - qd.p2.x + ctx->rel_x,
ctx->mouse_y - qd.p2.y + ctx->rel_y},
.p3 = (point){ctx->mouse_x - qd.p3.x + ctx->rel_x,
ctx->mouse_y - qd.p3.y + ctx->rel_y},
};
}
i32 _min_x_1 = qd.p0.x < qd.p1.x ? qd.p0.x : qd.p1.x;
i32 _min_x_2 = qd.p2.x < qd.p3.x ? qd.p2.x : qd.p3.x;
i32 min_x = _min_x_1 < _min_x_2 ? _min_x_1 : _min_x_2;
i32 _max_x_1 = qd.p0.x > qd.p1.x ? qd.p0.x : qd.p1.x;
i32 _max_x_2 = qd.p2.x > qd.p3.x ? qd.p2.x : qd.p3.x;
i32 max_x = _max_x_1 > _max_x_2 ? _max_x_1 : _max_x_2;
i32 _min_y_1 = qd.p0.y < qd.p1.y ? qd.p0.y : qd.p1.y;
i32 _min_y_2 = qd.p2.y < qd.p3.y ? qd.p2.y : qd.p3.y;
i32 min_y = _min_y_1 < _min_y_2 ? _min_y_1 : _min_y_2;
i32 _max_y_1 = qd.p0.y > qd.p1.y ? qd.p0.y : qd.p1.y;
i32 _max_y_2 = qd.p2.y > qd.p3.y ? qd.p2.y : qd.p3.y;
i32 max_y = _max_y_1 > _max_y_2 ? _max_y_1 : _max_y_2;
rect rec = (rect){
.topleft.x = min_x,
.topleft.y = min_y,
.w = max_x - min_x,
.h = max_y - min_y,
};
draw_rect(wnd, rec, (colour){.abgr = 0xff000000});
if (!aabb(rec, ctx->mouse_x, ctx->mouse_y)) {
return qd;
}
ctx->hovered = id;
if (ctx->mouse_down) {
ctx->active = id;
ctx->rel_x = qd.p0.x - ctx->mouse_x;
ctx->rel_y = qd.p0.y - ctx->mouse_y;
}
return qd;
} }

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@ -5,7 +5,7 @@
#include <SDL2/SDL_video.h> #include <SDL2/SDL_video.h>
#include <stdbool.h> #include <stdbool.h>
bool init_window(window_t *wnd, const char *title, u32 width, u32 height, i32 x, bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
i32 y) { i32 y) {
i32 pos_x = x >= 0 ? x : SDL_WINDOWPOS_CENTERED; i32 pos_x = x >= 0 ? x : SDL_WINDOWPOS_CENTERED;
i32 pos_y = y >= 0 ? y : SDL_WINDOWPOS_CENTERED; i32 pos_y = y >= 0 ? y : SDL_WINDOWPOS_CENTERED;
@ -26,24 +26,24 @@ bool init_window(window_t *wnd, const char *title, u32 width, u32 height, i32 x,
wnd->id = SDL_GetWindowID(wnd->window); wnd->id = SDL_GetWindowID(wnd->window);
wnd->title = title; wnd->title = title;
i32 x_tmp = -1; i32 xmp = -1;
i32 y_tmp = -1; i32 ymp = -1;
SDL_GetWindowPosition(wnd->window, &x_tmp, &y_tmp); SDL_GetWindowPosition(wnd->window, &xmp, &ymp);
wnd->x = x_tmp; wnd->x = xmp;
wnd->y = y_tmp; wnd->y = ymp;
i32 w_tmp = -1; i32 wmp = -1;
i32 h_tmp = -1; i32 hmp = -1;
SDL_GetWindowSize(wnd->window, &w_tmp, &h_tmp); SDL_GetWindowSize(wnd->window, &wmp, &hmp);
wnd->width = w_tmp; wnd->width = wmp;
wnd->height = h_tmp; wnd->height = hmp;
return true; return true;
} }
void cleanup_window(window_t *wnd) { void cleanup_window(window *wnd) {
if (wnd->renderer) { if (wnd->renderer) {
SDL_DestroyRenderer(wnd->renderer); SDL_DestroyRenderer(wnd->renderer);
wnd->renderer = NULL; wnd->renderer = NULL;
@ -57,32 +57,32 @@ void cleanup_window(window_t *wnd) {
wnd->width = wnd->height = wnd->id = 0; wnd->width = wnd->height = wnd->id = 0;
} }
void set_colour(const window_t *wnd, colour_t colour) { void set_colour(const window *wnd, colour colour) {
SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g,
colour.colour.b, colour.colour.a); colour.colour.b, colour.colour.a);
} }
void clear_window(const window_t *wnd, colour_t colour) { void clear_window(const window *wnd, colour colour) {
set_colour(wnd, colour); set_colour(wnd, colour);
SDL_RenderClear(wnd->renderer); SDL_RenderClear(wnd->renderer);
} }
void swap_buffers(const window_t *wnd) { SDL_RenderPresent(wnd->renderer); } void swap_buffers(const window *wnd) { SDL_RenderPresent(wnd->renderer); }
void draw_point(const window_t *wnd, point_t p, colour_t colour) { void draw_point(const window *wnd, point p, colour colour) {
set_colour(wnd, colour); set_colour(wnd, colour);
SDL_RenderDrawPoint(wnd->renderer, p.x, p.y); SDL_RenderDrawPoint(wnd->renderer, p.x, p.y);
} }
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour) { void draw_line(const window *wnd, const line *ln, colour colour) {
set_colour(wnd, colour); set_colour(wnd, colour);
SDL_RenderDrawLine(wnd->renderer, ln->p0.x, ln->p0.y, ln->p1.x, ln->p1.y); SDL_RenderDrawLine(wnd->renderer, ln->p0.x, ln->p0.y, ln->p1.x, ln->p1.y);
} }
void draw_triangle(const window_t *wnd, triangle_t triangle, colour_t colour) { void draw_triangle(const window *wnd, triangle triangle, colour colour) {
line_t ln0 = {triangle.p0, triangle.p1}; line ln0 = {triangle.p0, triangle.p1};
line_t ln1 = {triangle.p0, triangle.p2}; line ln1 = {triangle.p0, triangle.p2};
line_t ln2 = {triangle.p1, triangle.p2}; line ln2 = {triangle.p1, triangle.p2};
draw_line(wnd, &ln0, colour); draw_line(wnd, &ln0, colour);
draw_line(wnd, &ln1, colour); draw_line(wnd, &ln1, colour);
@ -103,7 +103,7 @@ INTERNAL inline i32 half_space(i32 x1, i32 x2, i32 y1, i32 y2, i32 x, i32 y) {
return (x2 - x1) * (y - y1) - (y2 - y1) * (x - x1); return (x2 - x1) * (y - y1) - (y2 - y1) * (x - x1);
} }
void fill_triangle(const window_t *wnd, triangle_t triangle, colour_t colour) { void fill_triangle(const window *wnd, triangle triangle, colour colour) {
// Basic triangle filling algorithm from // Basic triangle filling algorithm from
// https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html // https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html
i32 x1 = triangle.p0.x; i32 x1 = triangle.p0.x;
@ -125,17 +125,17 @@ void fill_triangle(const window_t *wnd, triangle_t triangle, colour_t colour) {
if (half_space(x2, x1, y2, y1, x, y) >= 0 && if (half_space(x2, x1, y2, y1, x, y) >= 0 &&
half_space(x3, x2, y3, y2, x, y) >= 0 && half_space(x3, x2, y3, y2, x, y) >= 0 &&
half_space(x1, x3, y1, y3, x, y) >= 0) { half_space(x1, x3, y1, y3, x, y) >= 0) {
draw_point(wnd, (point_t){x, y}, colour); draw_point(wnd, (point){x, y}, colour);
} }
} }
} }
} }
void draw_gquad(const window_t *wnd, gquad_t gquad, colour_t colour) { void draw_quad(const window *wnd, quad qd, colour colour) {
line_t l0 = (line_t){gquad.p0, gquad.p1}; line l0 = (line){qd.p0, qd.p1};
line_t l1 = (line_t){gquad.p1, gquad.p3}; line l1 = (line){qd.p1, qd.p3};
line_t l2 = (line_t){gquad.p3, gquad.p2}; line l2 = (line){qd.p3, qd.p2};
line_t l3 = (line_t){gquad.p2, gquad.p0}; line l3 = (line){qd.p2, qd.p0};
draw_line(wnd, &l0, colour); draw_line(wnd, &l0, colour);
draw_line(wnd, &l1, colour); draw_line(wnd, &l1, colour);
@ -143,26 +143,26 @@ void draw_gquad(const window_t *wnd, gquad_t gquad, colour_t colour) {
draw_line(wnd, &l3, colour); draw_line(wnd, &l3, colour);
} }
void fill_gquad(const window_t *wnd, gquad_t gquad, colour_t colour) { void fill_quad(const window *wnd, quad qd, colour colour) {
triangle_t t0 = (triangle_t){gquad.p3, gquad.p1, gquad.p0}; triangle t0 = (triangle){qd.p3, qd.p1, qd.p0};
triangle_t t1 = (triangle_t){gquad.p0, gquad.p2, gquad.p3}; triangle t1 = (triangle){qd.p0, qd.p2, qd.p3};
fill_triangle(wnd, t0, colour); fill_triangle(wnd, t0, colour);
fill_triangle(wnd, t1, colour); fill_triangle(wnd, t1, colour);
} }
void draw_rect(const window_t *wnd, rect_t rect, colour_t colour) { void draw_rect(const window *wnd, rect rec, colour colour) {
set_colour(wnd, colour); set_colour(wnd, colour);
SDL_Rect dst = {rect.topleft.x, rect.topleft.y, rect.w, rect.h}; SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
SDL_RenderDrawRect(wnd->renderer, &dst); SDL_RenderDrawRect(wnd->renderer, &dst);
} }
void fill_rect(const window_t *wnd, rect_t rect, colour_t colour) { void fill_rect(const window *wnd, rect rec, colour colour) {
set_colour(wnd, colour); set_colour(wnd, colour);
SDL_Rect dst = {rect.topleft.x, rect.topleft.y, rect.w, rect.h}; SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
SDL_RenderFillRect(wnd->renderer, &dst); SDL_RenderFillRect(wnd->renderer, &dst);
} }