Add line_from_origin function
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15
src/ui.c
15
src/ui.c
@ -8,8 +8,10 @@
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#include <stdlib.h>
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#define NOODLE_HALF_WIDTH 2
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#define DEFAULT_NOODLE_LENGTH 60
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INTERNAL bool aabb(rect rec, i32 x, i32 y);
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INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length);
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void init_ui_ctx(ui_ctx *ctx) {
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*ctx = (ui_ctx){0};
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@ -239,3 +241,16 @@ INTERNAL bool aabb(rect rec, i32 x, i32 y) {
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return x > rec.topleft.x && x <= rec.topleft.x + rec.w && y > rec.topleft.y &&
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y <= rec.topleft.y + rec.h;
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}
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INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length) {
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f64 rad = radians(angle);
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f64 direction = angle / absolute(angle) * -1;
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i32 adjacent = line_length * cos(rad) * direction; // dx
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i32 opposite = line_length * sin(rad) * direction; // dy
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return (line){
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(point){origin.x + adjacent, origin.y + opposite},
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origin,
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};
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}
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