Start rendering in the dod version and extract common header
This commit is contained in:
		
							
								
								
									
										20
									
								
								common.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								common.h
									
									
									
									
									
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							@@ -0,0 +1,20 @@
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					#pragma once
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					#define WIDTH 1280
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					#define HEIGHT 720
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					#define HALF_WIDTH (WIDTH * 0.5f)
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					#define HALF_HEIGHT (HEIGHT * 0.5f)
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					#define MAX_WANDERER_DIM 8
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					#define MIN_WANDERER_DIM 3
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					#define MIN_ZONE_DIM 30
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					#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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					#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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					#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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					#define WANDERER_COUNT 300000
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					#define ZONE_COUNT 5
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					#define WANDERER_SLOWDOWN_FACTOR 0.5f
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					#define WANDERER_SPEEDUP_FACTOR 2.0f
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					#define MSG_BUF_LEN 4096
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					#define abs(A) (A < 0 ? A * -1 : A)
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					#define min(A, B) (A < B ? A : B)
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					#define max(A, B) (A > B ? A : B)
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										79
									
								
								dod.c
									
									
									
									
									
								
							
							
						
						
									
										79
									
								
								dod.c
									
									
									
									
									
								
							@@ -1,29 +1,11 @@
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#include "wapp.h"
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					#include "wapp.h"
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					#include "common.h"
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#include "raylib.h"
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					#include "raylib.h"
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#include <stdint.h>
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					#include <stdint.h>
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#include <stdbool.h>
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					#include <stdbool.h>
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#include <assert.h>
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					#include <assert.h>
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#include <string.h>
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					#include <string.h>
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#define WIDTH 1280
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#define HEIGHT 720
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#define HALF_WIDTH (WIDTH * 0.5f)
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#define HALF_HEIGHT (HEIGHT * 0.5f)
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#define MAX_WANDERER_DIM 8
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#define MIN_WANDERER_DIM 3
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#define MIN_ZONE_DIM 30
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#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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#define WANDERER_COUNT 500000
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#define ZONE_COUNT 5
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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#define MSG_BUF_LEN 4096
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#define abs(A) (A < 0 ? A * -1 : A)
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#define min(A, B) (A < B ? A : B)
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#define max(A, B) (A > B ? A : B)
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enum EntityTag {
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					enum EntityTag {
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  ENTITY_TAG_MOVABLE    = 1 << 0,
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					  ENTITY_TAG_MOVABLE    = 1 << 0,
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  ENTITY_TAG_RENDERABLE = 1 << 1,
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					  ENTITY_TAG_RENDERABLE = 1 << 1,
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@@ -65,6 +47,7 @@ struct Manager {
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typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
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					typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
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typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
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					typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
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					typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
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void init_manager(const Allocator *allocator, Manager *manager);
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					void init_manager(const Allocator *allocator, Manager *manager);
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void init_position(Position *position, XOR256State *state);
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					void init_position(Position *position, XOR256State *state);
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@@ -72,13 +55,18 @@ void init_scale_wanderer(Scale *scale, XOR256State *state);
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void init_scale_zone(Scale *scale, XOR256State *state);
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					void init_scale_zone(Scale *scale, XOR256State *state);
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void init_velocity(Velocity *velocity, XOR256State *state);
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					void init_velocity(Velocity *velocity, XOR256State *state);
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void zero_velocity(Velocity *velocity, XOR256State *state);
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					void zero_velocity(Velocity *velocity, XOR256State *state);
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					void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count);
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					void get_colliders();
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					void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count);
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f32 get_random_float(XOR256State *state);
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					f32 get_random_float(XOR256State *state);
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int main(void) {
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					int main(void) {
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  InitWindow(WIDTH, HEIGHT, "DOD test");
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					  InitWindow(WIDTH, HEIGHT, "DOD test");
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  SetTargetFPS(120);
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					  SetTargetFPS(120);
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  Allocator arena   = wapp_mem_arena_allocator_init(MB(20));
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					  Allocator arena = wapp_mem_arena_allocator_init(MB(20));
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					  assert(!wapp_mem_allocator_invalid(&arena));
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  XOR256State state = wapp_prng_xorshift_init_state();
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					  XOR256State state = wapp_prng_xorshift_init_state();
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  Manager manager   = {0};
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					  Manager manager   = {0};
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@@ -91,7 +79,12 @@ int main(void) {
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    u8 is_zone = i < ZONE_COUNT;
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					    u8 is_zone = i < ZONE_COUNT;
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    manager.entities[i].id  = i;
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					    manager.entities[i].id  = i;
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    manager.entities[i].tag = (ENTITY_TAG_COLLIDER & is_zone) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
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					    manager.entities[i].tag = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE;
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					#ifndef NDEBUG
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					    manager.entities[i].tag |= ENTITY_TAG_RENDERABLE;
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					#else
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					    manager.entities[i].tag |= ENTITY_TAG_RENDERABLE & ~(is_zone << 1);
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					#endif
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    init_position(&(manager.positions[i]), &state);
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					    init_position(&(manager.positions[i]), &state);
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    scale_initialisers[is_zone](&(manager.scales[i]), &state);
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					    scale_initialisers[is_zone](&(manager.scales[i]), &state);
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@@ -99,8 +92,21 @@ int main(void) {
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  }
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					  }
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  while (!WindowShouldClose()) {
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					  while (!WindowShouldClose()) {
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					    f64 time = GetTime();
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					    if (time >= 20.0) {
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					      break;
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					    }
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					    update_positions(manager.positions, manager.scales, manager.velocities, manager.count);
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    BeginDrawing();
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					    BeginDrawing();
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    ClearBackground(BG_COLOR);
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					    ClearBackground(BG_COLOR);
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					    render_entities(manager.entities, manager.positions, manager.scales, manager.count);
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					    DrawFPS(10, 10);
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    EndDrawing();
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					    EndDrawing();
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  }
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					  }
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@@ -159,6 +165,37 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
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  velocity->y = 0.0f;
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					  velocity->y = 0.0f;
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}
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					}
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					void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count) {
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					  for (u64 i = 0; i < count; ++i) {
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					    positions[i].x += velocities[i].x;
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					    positions[i].y += velocities[i].y;
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					    f32 max_x = WIDTH - scales[i].width;
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					    f32 max_y = HEIGHT - scales[i].height;
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					    if (positions[i].x < 0 || positions[i].x >= max_x) {
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					      positions[i].x = min(max(positions[i].x, 0), max_x);
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					      velocities[i].x *= -1;
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					    }
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					    if (positions[i].y < 0 || positions[i].y >= max_y) {
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					      positions[i].y = min(max(positions[i].y, 0), max_y);
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					      velocities[i].y *= -1;
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					    }
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					  }
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					}
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					void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count) {
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					  persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
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					  persistent Color colors[2]                 = {FG_COLOR, ZONE_COLOR};
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					  for (u64 i = 0; i < count; ++i) {
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					    u64 is_collider = (entities[i].tag & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER;
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					    renderers[is_collider](positions[i].x, positions[i].y, scales[i].width, scales[i].height, colors[is_collider]);
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					  }
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					}
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f32 get_random_float(XOR256State *state) {
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					f32 get_random_float(XOR256State *state) {
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  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
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					  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
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  return (f32)(random) / (f32)(INT64_MAX);
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					  return (f32)(random) / (f32)(INT64_MAX);
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										65
									
								
								no_dod.c
									
									
									
									
									
								
							
							
						
						
									
										65
									
								
								no_dod.c
									
									
									
									
									
								
							@@ -1,28 +1,10 @@
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#include "wapp.h"
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					#include "wapp.h"
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					#include "common.h"
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#include "raylib.h"
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					#include "raylib.h"
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#include <stdint.h>
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					#include <stdint.h>
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#include <stdbool.h>
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					#include <stdbool.h>
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#include <assert.h>
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					#include <assert.h>
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#define WIDTH 1280
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#define HEIGHT 720
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#define HALF_WIDTH (WIDTH * 0.5f)
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#define HALF_HEIGHT (HEIGHT * 0.5f)
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#define MAX_WANDERER_DIM 8
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#define MIN_WANDERER_DIM 3
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#define MIN_ZONE_DIM 30
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#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
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#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
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#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
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#define WANDERER_COUNT 500000
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#define ZONE_COUNT 5
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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#define MSG_BUF_LEN 4096
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#define abs(A) (A < 0 ? A * -1 : A)
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#define min(A, B) (A < B ? A : B)
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#define max(A, B) (A > B ? A : B)
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#define OBJECT_COMMON struct {Position position; Scale scale;}
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					#define OBJECT_COMMON struct {Position position; Scale scale;}
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typedef struct Position Position;
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					typedef struct Position Position;
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@@ -89,31 +71,32 @@ int main(void) {
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    init_slow_zone(&(zones[i]),&state);
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					    init_slow_zone(&(zones[i]),&state);
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  }
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					  }
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//   while (!WindowShouldClose()) {
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//     for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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//       move_wanderer(&(wanderers[i]), zones);
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//     }
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//
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//     BeginDrawing();
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//
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//     ClearBackground(BG_COLOR);
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//
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// #ifndef NDEBUG
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//     for (u64 i = 0; i < ZONE_COUNT; ++i) {
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//       render_slow_zone(&(zones[i]));
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//     }
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// #endif
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//
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//     for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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//       render_wanderer(&(wanderers[i]));
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//     }
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//
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//     EndDrawing();
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//   }
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  while (!WindowShouldClose()) {
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					  while (!WindowShouldClose()) {
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					    f64 time = GetTime();
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					    if (time >= 20.0) {
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					      break;
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					    }
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					    for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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					      move_wanderer(&(wanderers[i]), zones);
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					    }
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    BeginDrawing();
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					    BeginDrawing();
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    ClearBackground(BG_COLOR);
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					    ClearBackground(BG_COLOR);
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					#ifndef NDEBUG
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					    for (u64 i = 0; i < ZONE_COUNT; ++i) {
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					      render_slow_zone(&(zones[i]));
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					    }
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					#endif
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					    for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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					      render_wanderer(&(wanderers[i]));
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					    }
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					    DrawFPS(10, 10);
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    EndDrawing();
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					    EndDrawing();
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  }
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					  }
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