dod-test/dod.c

203 lines
6.1 KiB
C

#include "wapp.h"
#include "common.h"
#include "raylib.h"
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <string.h>
enum EntityTag {
ENTITY_TAG_MOVABLE = 1 << 0,
ENTITY_TAG_RENDERABLE = 1 << 1,
ENTITY_TAG_COLLIDER = 1 << 2,
};
typedef struct Entity Entity;
struct Entity {
u16 id;
u8 tag;
};
typedef struct Position Position;
struct Position {
f32 x;
f32 y;
};
typedef struct Scale Scale;
struct Scale {
f32 width;
f32 height;
};
typedef struct Velocity Velocity;
struct Velocity {
f32 x;
f32 y;
};
typedef struct Manager Manager;
struct Manager {
Entity *entities;
Position *positions;
Scale *scales;
Velocity *velocities;
u64 count;
};
typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
void init_manager(const Allocator *allocator, Manager *manager);
void init_position(Position *position, XOR256State *state);
void init_scale_wanderer(Scale *scale, XOR256State *state);
void init_scale_zone(Scale *scale, XOR256State *state);
void init_velocity(Velocity *velocity, XOR256State *state);
void zero_velocity(Velocity *velocity, XOR256State *state);
void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count);
void get_colliders();
void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count);
f32 get_random_float(XOR256State *state);
int main(void) {
InitWindow(WIDTH, HEIGHT, "DOD test");
SetTargetFPS(120);
Allocator arena = wapp_mem_arena_allocator_init(MB(20));
assert(!wapp_mem_allocator_invalid(&arena));
XOR256State state = wapp_prng_xorshift_init_state();
Manager manager = {0};
init_manager(&arena, &manager);
ScaleInitialiser scale_initialisers[2] = {init_scale_wanderer, init_scale_zone};
VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity};
for (u64 i = 0; i < manager.count; ++i) {
u8 is_zone = i < ZONE_COUNT;
manager.entities[i].id = i;
manager.entities[i].tag = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE;
#ifndef NDEBUG
manager.entities[i].tag |= ENTITY_TAG_RENDERABLE;
#else
manager.entities[i].tag |= ENTITY_TAG_RENDERABLE & ~(is_zone << 1);
#endif
init_position(&(manager.positions[i]), &state);
scale_initialisers[is_zone](&(manager.scales[i]), &state);
velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
}
while (!WindowShouldClose()) {
f64 time = GetTime();
if (time >= 20.0) {
break;
}
update_positions(manager.positions, manager.scales, manager.velocities, manager.count);
BeginDrawing();
ClearBackground(BG_COLOR);
render_entities(manager.entities, manager.positions, manager.scales, manager.count);
DrawFPS(10, 10);
EndDrawing();
}
wapp_mem_arena_allocator_destroy(&arena);
CloseWindow();
return 0;
}
void init_manager(const Allocator *allocator, Manager *manager) {
assert(allocator != NULL && manager != NULL);
u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
u64 entities_size = sizeof(Entity) * total_count;
u64 positions_size = sizeof(Position) * total_count;
u64 scales_size = sizeof(Scale) * total_count;
u64 velocities_size = sizeof(Velocity) * total_count;
u64 allocation_size = entities_size + positions_size + scales_size + velocities_size;
u8 *buffer = wapp_mem_allocator_alloc(allocator, allocation_size);
assert(buffer != NULL);
memset(buffer, 0, allocation_size);
manager->entities = (Entity *)buffer;
manager->positions = (Position *)(buffer + entities_size);
manager->scales = (Scale *)(buffer + entities_size + positions_size);
manager->velocities = (Velocity *)(buffer + entities_size + positions_size + scales_size);
manager->count = total_count;
}
void init_position(Position *position, XOR256State *state) {
position->x = wapp_prng_xorshift_256(state) % WIDTH;
position->y = wapp_prng_xorshift_256(state) % HEIGHT;
}
void init_scale_wanderer(Scale *scale, XOR256State *state) {
f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
scale->width = value;
scale->height = value;
}
void init_scale_zone(Scale *scale, XOR256State *state) {
scale->width = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
}
void init_velocity(Velocity *velocity, XOR256State *state) {
velocity->x = get_random_float(state);
velocity->y = get_random_float(state);
}
void zero_velocity(Velocity *velocity, XOR256State *state) {
velocity->x = 0.0f;
velocity->y = 0.0f;
}
void update_positions(Position *positions, Scale *scales, Velocity *velocities, u64 count) {
for (u64 i = 0; i < count; ++i) {
positions[i].x += velocities[i].x;
positions[i].y += velocities[i].y;
f32 max_x = WIDTH - scales[i].width;
f32 max_y = HEIGHT - scales[i].height;
if (positions[i].x < 0 || positions[i].x >= max_x) {
positions[i].x = min(max(positions[i].x, 0), max_x);
velocities[i].x *= -1;
}
if (positions[i].y < 0 || positions[i].y >= max_y) {
positions[i].y = min(max(positions[i].y, 0), max_y);
velocities[i].y *= -1;
}
}
}
void render_entities(const Entity *entities, const Position *positions, const Scale *scales, u64 count) {
persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
persistent Color colors[2] = {FG_COLOR, ZONE_COLOR};
for (u64 i = 0; i < count; ++i) {
u64 is_collider = (entities[i].tag & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER;
renderers[is_collider](positions[i].x, positions[i].y, scales[i].width, scales[i].height, colors[is_collider]);
}
}
f32 get_random_float(XOR256State *state) {
i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
return (f32)(random) / (f32)(INT64_MAX);
}