dod-test/dod.c

243 lines
7.3 KiB
C

#include "wapp.h"
#include "common.h"
#include "raylib.h"
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <string.h>
#define MOVABLE_TAG_SHIFT 0
#define RENDERABLE_TAG_SHIFT 1
#define COLLIDER_TAG_SHIFT 2
#define INSIDE_ZONE_TAG_SHIFT 3
enum EntityTag {
ENTITY_TAG_MOVABLE = 1 << MOVABLE_TAG_SHIFT,
ENTITY_TAG_RENDERABLE = 1 << RENDERABLE_TAG_SHIFT,
ENTITY_TAG_COLLIDER = 1 << COLLIDER_TAG_SHIFT,
ENTITY_TAG_INSIDE_ZONE = 1 << INSIDE_ZONE_TAG_SHIFT,
};
typedef struct Entity Entity;
struct Entity {
u16 id;
};
typedef struct Position Position;
struct Position {
f32 x;
f32 y;
};
typedef struct Scale Scale;
struct Scale {
f32 width;
f32 height;
};
typedef struct Rect Rect;
struct Rect {
Position position;
Scale scale;
};
typedef struct Velocity Velocity;
struct Velocity {
f32 x;
f32 y;
};
typedef struct Manager Manager;
struct Manager {
Entity *entities;
Rect *rects;
Velocity *velocities;
u8 *tags;
u64 count;
};
typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
void init_manager(const Allocator *allocator, Manager *manager);
void init_position(Position *position, XOR256State *state);
void init_scale_wanderer(Scale *scale, XOR256State *state);
void init_scale_zone(Scale *scale, XOR256State *state);
void init_velocity(Velocity *velocity, XOR256State *state);
void zero_velocity(Velocity *velocity, XOR256State *state);
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count);
void render_entities(const u8 *tags, const Rect *rects, u64 count);
u64 collides(const Rect *rect, const Rect *collider);
f32 get_random_float(XOR256State *state);
int main(void) {
SetTraceLogLevel(LOG_NONE);
InitWindow(WIDTH, HEIGHT, "DOD test");
// SetTargetFPS(120);
Allocator arena = wapp_mem_arena_allocator_init(MB(20));
assert(!wapp_mem_allocator_invalid(&arena));
XOR256State state = wapp_prng_xorshift_init_state();
Manager manager = {0};
init_manager(&arena, &manager);
ScaleInitialiser scale_initialisers[2] = {init_scale_wanderer, init_scale_zone};
VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity};
for (u64 i = 0; i < manager.count; ++i) {
u8 is_zone = (i - ZONE_COUNT) >> 63;
manager.entities[i].id = i;
manager.tags[i] = (ENTITY_TAG_COLLIDER & (is_zone << COLLIDER_TAG_SHIFT)) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
init_position(&(manager.rects[i].position), &state);
scale_initialisers[is_zone](&(manager.rects[i].scale), &state);
velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
}
while (!WindowShouldClose()) {
f64 time = GetTime();
if (time >= 20.0) {
break;
}
update_positions(manager.tags, manager.rects, manager.velocities, manager.count);
BeginDrawing();
ClearBackground(BG_COLOR);
// render_entities(manager.tags, manager.rects, manager.count);
DrawFPS(10, 10);
EndDrawing();
}
wapp_mem_arena_allocator_destroy(&arena);
CloseWindow();
return 0;
}
void init_manager(const Allocator *allocator, Manager *manager) {
assert(allocator != NULL && manager != NULL);
u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
u64 entities_size = sizeof(Entity) * total_count;
u64 rects_size = sizeof(Rect) * total_count;
u64 velocities_size = sizeof(Velocity) * total_count;
u64 tags_size = sizeof(u8) * total_count;
u64 allocation_size = entities_size + rects_size + velocities_size + tags_size;
u8 *buffer = wapp_mem_allocator_alloc(allocator, allocation_size);
assert(buffer != NULL);
memset(buffer, 0, allocation_size);
manager->entities = (Entity *)buffer;
manager->rects = (Rect *)(buffer + entities_size);
manager->velocities = (Velocity *)(buffer + entities_size + rects_size);
manager->tags = (u8 *)(buffer + entities_size + rects_size + velocities_size);
manager->count = total_count;
}
void init_position(Position *position, XOR256State *state) {
position->x = wapp_prng_xorshift_256(state) % WIDTH;
position->y = wapp_prng_xorshift_256(state) % HEIGHT;
}
void init_scale_wanderer(Scale *scale, XOR256State *state) {
f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
scale->width = value;
scale->height = value;
}
void init_scale_zone(Scale *scale, XOR256State *state) {
scale->width = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
}
void init_velocity(Velocity *velocity, XOR256State *state) {
velocity->x = get_random_float(state);
velocity->y = get_random_float(state);
}
void zero_velocity(Velocity *velocity, XOR256State *state) {
velocity->x = 0.0f;
velocity->y = 0.0f;
}
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
u8 index = 0;
f32 multipliers[2] = {1.0f, 0.5f};
persistent u64 inside_zone_mask = 0x7;
for (u64 i = ZONE_COUNT; i < count; ++i) {
tags[i] &= inside_zone_mask;
for (u64 j = 0; j < ZONE_COUNT; ++j) {
tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT;
}
index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
rects[i].position.x += velocities[i].x * multipliers[index];
rects[i].position.y += velocities[i].y * multipliers[index];
f32 max_x = WIDTH - rects[i].scale.width;
f32 max_y = HEIGHT - rects[i].scale.height;
if (rects[i].position.x < 0 || rects[i].position.x >= max_x) {
rects[i].position.x = min(max(rects[i].position.x, 0), max_x);
velocities[i].x *= -1;
}
if (rects[i].position.y < 0 || rects[i].position.y >= max_y) {
rects[i].position.y = min(max(rects[i].position.y, 0), max_y);
velocities[i].y *= -1;
}
}
}
void render_entities(const u8 *tags, const Rect *rects, u64 count) {
persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
persistent Color colors[2] = {FG_COLOR, ZONE_COLOR};
for (u64 i = 0; i < count; ++i) {
u8 func_index = (tags[i] & ENTITY_TAG_COLLIDER) >> COLLIDER_TAG_SHIFT;
u8 color_index = func_index | ((tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT);
renderers[func_index](
rects[i].position.x,
rects[i].position.y,
rects[i].scale.width,
rects[i].scale.height,
colors[color_index]
);
}
}
u64 collides(const Rect *rect, const Rect *collider) {
f32 rect_min_x = rect->position.x + rect->scale.width;
f32 rect_min_y = rect->position.y + rect->scale.height;
f32 rect_max_x = rect->position.x;
f32 rect_max_y = rect->position.y;
f32 zone_x0 = collider->position.x;
f32 zone_y0 = collider->position.y;
f32 zone_x1 = collider->position.x + collider->scale.width;
f32 zone_y1 = collider->position.y + collider->scale.height;
return (u64)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
rect_max_x < zone_x1 && rect_max_y < zone_y1);
}
f32 get_random_float(XOR256State *state) {
i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
return (f32)(random) / (f32)(INT64_MAX);
}