Switch all conditions to use bit operations
This commit is contained in:
		
							
								
								
									
										25
									
								
								dod.c
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								dod.c
									
									
									
									
									
								
							@@ -6,11 +6,16 @@
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
 | 
			
		||||
#define MOVABLE_TAG_SHIFT 0
 | 
			
		||||
#define RENDERABLE_TAG_SHIFT 1
 | 
			
		||||
#define COLLIDER_TAG_SHIFT 2
 | 
			
		||||
#define INSIDE_ZONE_TAG_SHIFT 3
 | 
			
		||||
 | 
			
		||||
enum EntityTag {
 | 
			
		||||
  ENTITY_TAG_MOVABLE     = 1 << 0,
 | 
			
		||||
  ENTITY_TAG_RENDERABLE  = 1 << 1,
 | 
			
		||||
  ENTITY_TAG_COLLIDER    = 1 << 2,
 | 
			
		||||
  ENTITY_TAG_INSIDE_ZONE = 1 << 3,
 | 
			
		||||
  ENTITY_TAG_MOVABLE     = 1 << MOVABLE_TAG_SHIFT,
 | 
			
		||||
  ENTITY_TAG_RENDERABLE  = 1 << RENDERABLE_TAG_SHIFT,
 | 
			
		||||
  ENTITY_TAG_COLLIDER    = 1 << COLLIDER_TAG_SHIFT,
 | 
			
		||||
  ENTITY_TAG_INSIDE_ZONE = 1 << INSIDE_ZONE_TAG_SHIFT,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct Entity Entity;
 | 
			
		||||
@@ -83,10 +88,10 @@ int main(void) {
 | 
			
		||||
  VelocityInitialiser velocity_initialisers[2] = {init_velocity, zero_velocity};
 | 
			
		||||
 | 
			
		||||
  for (u64 i = 0; i < manager.count; ++i) {
 | 
			
		||||
    u8 is_zone = i < ZONE_COUNT;
 | 
			
		||||
    u8 is_zone = (i - ZONE_COUNT) >> 63;
 | 
			
		||||
 | 
			
		||||
    manager.entities[i].id  = i;
 | 
			
		||||
    manager.tags[i]         = (ENTITY_TAG_COLLIDER & (is_zone << 2)) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
 | 
			
		||||
    manager.tags[i]         = (ENTITY_TAG_COLLIDER & (is_zone << COLLIDER_TAG_SHIFT)) | ENTITY_TAG_MOVABLE | ENTITY_TAG_RENDERABLE;
 | 
			
		||||
 | 
			
		||||
    init_position(&(manager.rects[i].position), &state);
 | 
			
		||||
    scale_initialisers[is_zone](&(manager.rects[i].scale), &state);
 | 
			
		||||
@@ -175,10 +180,10 @@ void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
 | 
			
		||||
  for (u64 i = ZONE_COUNT; i < count; ++i) {
 | 
			
		||||
    tags[i] &= inside_zone_mask;
 | 
			
		||||
    for (u64 j = 0; j < ZONE_COUNT; ++j) {
 | 
			
		||||
      tags[i] |= collides(&rects[i], &rects[j]) << 3;
 | 
			
		||||
      tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) == ENTITY_TAG_INSIDE_ZONE;
 | 
			
		||||
    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
 | 
			
		||||
    rects[i].position.x += velocities[i].x * multipliers[index];
 | 
			
		||||
    rects[i].position.y += velocities[i].y * multipliers[index];
 | 
			
		||||
@@ -203,8 +208,8 @@ void render_entities(const u8 *tags, const Rect *rects, u64 count) {
 | 
			
		||||
  persistent Color colors[2]                 = {FG_COLOR, ZONE_COLOR};
 | 
			
		||||
 | 
			
		||||
  for (u64 i = 0; i < count; ++i) {
 | 
			
		||||
    u8 func_index  = (tags[i] & ENTITY_TAG_COLLIDER) == ENTITY_TAG_COLLIDER;
 | 
			
		||||
    u8 color_index = func_index || (tags[i] & ENTITY_TAG_INSIDE_ZONE) == ENTITY_TAG_INSIDE_ZONE;
 | 
			
		||||
    u8 func_index  = (tags[i] & ENTITY_TAG_COLLIDER) >> COLLIDER_TAG_SHIFT;
 | 
			
		||||
    u8 color_index = func_index | ((tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT);
 | 
			
		||||
 | 
			
		||||
    renderers[func_index](
 | 
			
		||||
      rects[i].position.x,
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user