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2 Commits

Author SHA1 Message Date
abdelrahman 2cdfcde5a3 Add swapchain recreation. Needs debugging though 2026-06-21 20:51:46 +01:00
abdelrahman ef12ba03d8 Bug fixes 2026-06-21 20:09:54 +01:00
+110 -27
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@@ -170,8 +170,8 @@ int main() {
check(volkInitialize());
display_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
window = SDL_CreateWindow("How To Vulkan", (i32)(display_scale * 1920),
(i32)(display_scale * 1080), SDL_WINDOW_VULKAN);
window = SDL_CreateWindow("How To Vulkan", (i32)(display_scale * 1920), (i32)(display_scale * 1080),
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
check(window != nullptr, EXIT_CODE_WINDOW_CREATION_FAILED);
// }}}
@@ -374,7 +374,8 @@ int main() {
VmaAllocatorCreateInfo allocator_create_info = {};
allocator_create_info.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT |
VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT;
VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT |
VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT;
allocator_create_info.instance = instance;
allocator_create_info.physicalDevice = physical_device;
allocator_create_info.device = device;
@@ -529,9 +530,9 @@ int main() {
1.0 - attrib.texcoords[index.texcoord_index * 2 + 1]
};
u16 idx = (u16)wapp_array_count(indices);
wapp_array_append_alloc(Vertex, &arena, vertices, &v, ARRAY_INIT_NONE);
wapp_array_append_alloc(u16, &arena, indices, &idx, ARRAY_INIT_NONE);
u16 idx = (u16)wapp_array_count(indices);
vertices = wapp_array_append_alloc(Vertex, &arena, vertices, &v, ARRAY_INIT_NONE);
indices = wapp_array_append_alloc(u16, &arena, indices, &idx, ARRAY_INIT_NONE);
}
// }}}
@@ -565,20 +566,20 @@ int main() {
shader_data_bufs = wapp_array_with_capacity(ShaderDataBuffer, max_frames_in_flight, ARRAY_INIT_FILLED);
for (u32 i = 0; i < max_frames_in_flight; ++i) {
// {{{ Create Buffer
VkBufferUsageFlags2CreateInfo data_buf_usage_flags = {};
data_buf_usage_flags.sType = VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO;
data_buf_usage_flags.usage = VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT;
VkBufferUsageFlags2CreateInfo buf_usage_flags = {};
buf_usage_flags.sType = VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO;
buf_usage_flags.usage = VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT;
VkBufferCreateInfo data_buf_create_info = {};
data_buf_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
data_buf_create_info.size = sizeof(ShaderData);
data_buf_create_info.usage = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
data_buf_create_info.pNext = &data_buf_usage_flags;
data_buf_create_info.pNext = &buf_usage_flags;
VmaAllocationCreateInfo data_buf_alloc_create_info = {};
data_buf_alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT;
data_buf_create_info.usage = VMA_MEMORY_USAGE_AUTO;
data_buf_alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO;
check(vmaCreateBuffer(allocator, &data_buf_create_info, &data_buf_alloc_create_info,
&shader_data_bufs[i].buffer, &shader_data_bufs[i].allocation,
@@ -1124,7 +1125,7 @@ int main() {
* - Poll events
*/
object_rotations = wapp_array_with_capacity(glm::vec3, 3, ARRAY_INIT_FILLED);
object_rotations = wapp_array_with_capacity(glm::vec3, instance_count, ARRAY_INIT_FILLED);
u64 last_time = SDL_GetTicks();
SDL_Event event = {};
@@ -1144,7 +1145,7 @@ int main() {
shader_data.projection = glm::perspective(glm::radians(45.0f), (f32)window_size.x / (f32)window_size.y,
0.1f, 32.0f);
shader_data.view = glm::translate(glm::mat4(1.0f), camera_position);
for (u32 i = 0; i < instance_count; ++i) {
for (i32 i = 0; i < instance_count; ++i) {
glm::vec3 instance_pos = glm::vec3((f32)(i - 1) * 3.0f, 0.0f, 0.0f);
shader_data.model[i] = glm::translate(glm::mat4(1.0f), instance_pos) *
glm::mat4_cast(glm::quat(object_rotations[i]));
@@ -1179,17 +1180,17 @@ int main() {
memory_barriers[0].subresourceRange.layerCount = 1;
// Depth Attachment
memory_barriers[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
memory_barriers[0].srcStageMask = VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT;
memory_barriers[0].srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
memory_barriers[0].dstStageMask = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT;
memory_barriers[0].dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
memory_barriers[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
memory_barriers[0].newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL;
memory_barriers[0].image = depth_image;
memory_barriers[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
memory_barriers[0].subresourceRange.levelCount = 1;
memory_barriers[0].subresourceRange.layerCount = 1;
memory_barriers[1].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
memory_barriers[1].srcStageMask = VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT;
memory_barriers[1].srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
memory_barriers[1].dstStageMask = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT;
memory_barriers[1].dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
memory_barriers[1].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
memory_barriers[1].newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL;
memory_barriers[1].image = depth_image;
memory_barriers[1].subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
memory_barriers[1].subresourceRange.levelCount = 1;
memory_barriers[1].subresourceRange.layerCount = 1;
// {{{ Transition Layout Color And Depth Images
VkDependencyInfo barrier_dependency_info = {};
@@ -1202,7 +1203,7 @@ int main() {
// {{{ Dynamic Rendering Commands
VkClearValue color_clear_value = {};
color_clear_value.color = { 0.0f, 0.0f, 0.2f, 1.0f };
color_clear_value.color = { 0.0f, 0.0f, 0.0f, 0.0f };
VkClearValue depth_clear_value = {};
depth_clear_value.depthStencil = { 1.0f, 0 };
@@ -1347,7 +1348,7 @@ int main() {
break;
}
// Select active model instance
if (event.key.key == SDLK_PLUS || event.key.key == SDLK_KP_PLUS) {
if (event.key.key == SDLK_PLUS || event.key.key == SDLK_KP_PLUS || event.key.key == SDLK_EQUALS) {
shader_data.selected = (shader_data.selected < 2) ? shader_data.selected + 1 : 0;
}
if (event.key.key == SDLK_MINUS || event.key.key == SDLK_KP_MINUS) {
@@ -1372,10 +1373,92 @@ int main() {
}
}
// }}}
// {{{ Recreate Swapchain If Needed
if (update_swapchain) {
// TODO (Abdelrahman): This doesn't work well. Debug it.
update_swapchain = false;
check(vkDeviceWaitIdle(device));
check(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &surface_caps));
// Create new swapchain
swapchain_create_info.oldSwapchain = swapchain;
swapchain_create_info.imageExtent = { (u32)window_size.x, (u32)window_size.y };
check(vkCreateSwapchainKHR(device, &swapchain_create_info, NULL, &swapchain));
// Clean old image views
for (u32 i = 0; i < swapchain_image_count; ++i) {
vkDestroyImageView(device, swapchain_views[i], NULL);
}
// Clean old render_completed semaphores
for (u32 i = 0; i < swapchain_image_count; ++i) {
vkDestroySemaphore(device, render_completed_semaphores[i], NULL);
}
// Get new swapchain images
check(vkGetSwapchainImagesKHR(device, swapchain, &swapchain_image_count, nullptr));
if (swapchain_image_count != wapp_array_count(swapchain_images)) {
swapchain_images = wapp_array_alloc_capacity(VkImage, &arena, swapchain_image_count, ARRAY_INIT_FILLED);
swapchain_views = wapp_array_alloc_capacity(VkImageView, &arena, swapchain_image_count, ARRAY_INIT_FILLED);
render_completed_semaphores = wapp_array_alloc_capacity(VkSemaphore, &arena, swapchain_image_count, ARRAY_INIT_FILLED);
}
check(swapchain_images != nullptr, EXIT_CODE_ALLOCATION_FAILURE);
check(vkGetSwapchainImagesKHR(device, swapchain, &swapchain_image_count, swapchain_images));
check(swapchain_views != nullptr, EXIT_CODE_ALLOCATION_FAILURE);
for (u32 i = 0; i < swapchain_image_count; ++i) {
VkImageViewCreateInfo view_create_info = {};
view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_create_info.image = swapchain_images[i];
view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_create_info.format = image_format;
view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_create_info.subresourceRange.levelCount = 1;
view_create_info.subresourceRange.layerCount = 1;
check(vkCreateImageView(device, &view_create_info, nullptr, &swapchain_views[i]));
}
check(render_completed_semaphores != nullptr, EXIT_CODE_SYNC_OBJ_CREATE_FAILED);
for (u32 i = 0; i < swapchain_image_count; ++i) {
check(vkCreateSemaphore(device, &semaphore_create_info, NULL, &render_completed_semaphores[i]));
}
vkDestroySwapchainKHR(device, swapchain_create_info.oldSwapchain, NULL);
vmaDestroyImage(allocator, depth_image, depth_allocation);
vkDestroyImageView(device, depth_view, NULL);
depth_image_create_info.extent = { (u32)window_size.x, (u32)window_size.y, 1 };
VmaAllocationCreateInfo alloc_create_info = {};
alloc_create_info.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO;
check(vmaCreateImage(allocator, &depth_image_create_info, &alloc_create_info, &depth_image,
&depth_allocation, nullptr));
VkImageViewCreateInfo view_create_info = {};
view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_create_info.image = depth_image;
view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_create_info.format = depth_format;
view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
view_create_info.subresourceRange.levelCount = 1;
view_create_info.subresourceRange.layerCount = 1;
check(vkCreateImageView(device, &view_create_info, NULL, &depth_view));
}
// }}}
}
// }}}
// {{{ Cleanup
check(vkDeviceWaitIdle(device));
vkDestroyPipeline(device, graphics_pipeline, NULL);
vkDestroyPipelineLayout(device, graphics_pipeline_layout, NULL);
vkDestroyShaderModule(device, shader_module, NULL);