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2026-06-14 19:09:18 +01:00

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C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2018-2020 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @file
* @brief GLLoadTestSample derived class for drawing a textured cube.
*
* @author Mark Callow, github.com/MarkCallow.
*/
#ifndef TEXTURED_CUBE_H
#define TEXTURED_CUBE_H
#include "GL3LoadTestSample.h"
class TexturedCube : public GL3LoadTestSample {
public:
TexturedCube(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath);
~TexturedCube();
virtual void resize(uint32_t width, uint32_t height);
virtual void run(uint32_t msTicks);
//virtual void getOverlayText(GLTextOverlay *textOverlay);
static LoadTestSample*
create(uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath);
protected:
GLuint gnTexture;
GLuint gnTexProg;
GLuint gnVao;
GLuint gnVbo[2];
GLint gulMvMatrixLocTP;
GLint gulPMatrixLocTP;
GLint gulSamplerLocTP;
bool bInitialized;
};
#endif /* TEXTURED_CUBE_H */