112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
/* -*- tab-width: 4; -*- */
|
|
/* vi: set sw=2 ts=4 expandtab: */
|
|
|
|
/*
|
|
* Copyright 2017-2020 Mark Callow.
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
#include <vector>
|
|
|
|
#include "VulkanLoadTestSample.h"
|
|
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
|
|
class Texture : public VulkanLoadTestSample
|
|
{
|
|
public:
|
|
Texture(VulkanContext& vkctx,
|
|
uint32_t width, uint32_t height,
|
|
const char* const szArgs,
|
|
const std::string sBasePath);
|
|
~Texture();
|
|
|
|
virtual void resize(uint32_t width, uint32_t height);
|
|
virtual void run(uint32_t msTicks);
|
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay, float yOffset);
|
|
virtual const char* customizeTitle(const char* const title);
|
|
|
|
static VulkanLoadTestSample*
|
|
create(VulkanContext& vkctx,
|
|
uint32_t width, uint32_t height,
|
|
const char* const szArgs, const std::string sBasePath);
|
|
|
|
protected:
|
|
enum class UseSuballocator
|
|
{
|
|
No = 0,
|
|
Yes
|
|
};
|
|
|
|
std::string filename;
|
|
ktxVulkanTexture texture;
|
|
vk::Sampler sampler;
|
|
vk::ImageView imageView;
|
|
vk::ImageTiling tiling;
|
|
UseSuballocator useSubAlloc;
|
|
vk::ComponentMapping swizzle;
|
|
|
|
struct {
|
|
vk::PipelineVertexInputStateCreateInfo inputState;
|
|
std::vector<vk::VertexInputBindingDescription> bindingDescriptions;
|
|
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions;
|
|
} vertices;
|
|
|
|
MeshBuffer quad;
|
|
typedef std::array<float, 3> rgbcolor;
|
|
std::array<rgbcolor,4> quadColor;
|
|
|
|
UniformData uniformDataVS;
|
|
|
|
struct {
|
|
glm::mat4 projection;
|
|
glm::mat4 model;
|
|
glm::mat4 normal;
|
|
glm::vec4 viewPos;
|
|
float lodBias = 0.0f;
|
|
} uboVS;
|
|
|
|
struct {
|
|
vk::Pipeline solid;
|
|
} pipelines;
|
|
|
|
vk::PipelineLayout pipelineLayout;
|
|
vk::DescriptorSet descriptorSet;
|
|
vk::DescriptorSetLayout descriptorSetLayout;
|
|
vk::DescriptorPool descriptorPool;
|
|
|
|
int sign_s = 1;
|
|
int sign_t = 1;
|
|
|
|
bool transcoded;
|
|
vk::Format transcodedFormat;
|
|
std::string title;
|
|
|
|
void cleanup();
|
|
void buildCommandBuffers();
|
|
void generateQuad();
|
|
void setupVertexDescriptions();
|
|
void setupDescriptorPool();
|
|
void setupDescriptorSetLayout();
|
|
void setupDescriptorSet();
|
|
void preparePipelines();
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void prepareUniformBuffers();
|
|
void updateUniformBuffers();
|
|
void prepareSamplerAndView();
|
|
void prepare();
|
|
|
|
void processArgs(std::string sArgs);
|
|
|
|
virtual void keyPressed(uint32_t keyCode);
|
|
virtual void viewChanged()
|
|
{
|
|
updateUniformBuffers();
|
|
}
|
|
|
|
void changeLodBias(float delta);
|
|
};
|
|
|
|
|