Files
how-to-vulkan/ktx/tests/loadtests/glloadtests/shader-based/TextureMipmap.h
T
2026-06-14 19:09:18 +01:00

42 lines
920 B
C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2021 Mark Callow.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @internal
* @file
* @~English
*
* @brief Declaration of test sample for loading and displaying all the levels of a 2D mipmapped texture.
*
* @author Mark Callow, github.com/MarkCallow.
*/
#include <vector>
#include "InstancedSampleBase.h"
#include <glm/gtc/matrix_transform.hpp>
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
class TextureMipmap : public InstancedSampleBase
{
public:
TextureMipmap(uint32_t width, uint32_t height,
const char* const szArgs,
const std::string sBasePath);
static LoadTestSample*
create(uint32_t width, uint32_t height,
const char* const szArgs, const std::string sBasePath);
protected:
using ShaderSource = GL3LoadTestSample::ShaderSource;
};