Files
how-to-vulkan/ktx/tests/loadtests/vkloadtests/shaders/texturemipmap/instancinglod.frag
T
2026-06-14 19:09:18 +01:00

20 lines
436 B
GLSL

// Copyright 2017 Mark Callow
// SPDX-License-Identifier: Apache-2.0
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D sampler2d;
layout (location = 0) in vec2 inUV;
layout (location = 1) in flat float lambda;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = textureLod(sampler2d, inUV, lambda);
}