52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
/* -*- tab-width: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright 2018-2020 Mark Callow.
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @file
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* @brief GLLoadTestSample derived class for drawing a textured cube.
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*
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* @author Mark Callow, github.com/MarkCallow.
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*/
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#ifndef TEXTURED_CUBE_H
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#define TEXTURED_CUBE_H
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#include "GL3LoadTestSample.h"
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class TexturedCube : public GL3LoadTestSample {
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public:
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TexturedCube(uint32_t width, uint32_t height,
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const char* const szArgs,
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const std::string sBasePath);
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~TexturedCube();
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virtual void resize(uint32_t width, uint32_t height);
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virtual void run(uint32_t msTicks);
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//virtual void getOverlayText(GLTextOverlay *textOverlay);
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static LoadTestSample*
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create(uint32_t width, uint32_t height,
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const char* const szArgs, const std::string sBasePath);
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protected:
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GLuint gnTexture;
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GLuint gnTexProg;
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GLuint gnVao;
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GLuint gnVbo[2];
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GLint gulMvMatrixLocTP;
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GLint gulPMatrixLocTP;
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GLint gulSamplerLocTP;
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bool bInitialized;
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};
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#endif /* TEXTURED_CUBE_H */
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