39 lines
610 B
C
39 lines
610 B
C
#ifndef FPS_H
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#define FPS_H
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#include "SDL_render.h"
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enum fps_indices {
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FPS_12,
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FPS_23_976,
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FPS_24,
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FPS_25,
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FPS_29_97,
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FPS_30,
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FPS_48,
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FPS_50,
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FPS_59_94,
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FPS_60,
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COUNT_FPS,
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};
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// clang-format off
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const char *fps_names[] = {
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[FPS_12] = "12.0",
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[FPS_23_976] = "23.976",
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[FPS_24] = "24.0",
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[FPS_25] = "25.0",
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[FPS_29_97] = "29.97",
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[FPS_30] = "30.0",
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[FPS_48] = "48.0",
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[FPS_50] = "50.0",
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[FPS_59_94] = "59.94",
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[FPS_60] = "60.0",
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};
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// clang-format on
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SDL_Texture *fps_textures[COUNT_FPS] = {0};
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SDL_Texture *fps_textures_selected[COUNT_FPS] = {0};
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#endif // !FPS_H
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