Fix bug with loading material textures

This commit is contained in:
Abdelrahman Said 2024-12-27 16:37:19 +00:00
parent d8d2c73438
commit 0db5c5d81a

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@ -171,7 +171,7 @@ int main() {
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
std::vector<Vertex> vertices = { std::vector<Vertex> vertices = {
// positions // normals // texture coords // positions // normals // texture coords
Vertex{glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec2(0.0f, 1.0f)}, Vertex{glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(-1.0f, 0.0f, 0.0f), glm::vec2(0.0f, 1.0f)},
Vertex{glm::vec3( 0.5f, 0.5f, 0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 0.0f)}, Vertex{glm::vec3( 0.5f, 0.5f, 0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 0.0f)},
Vertex{glm::vec3( 0.5f, 0.5f, -0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 1.0f)}, Vertex{glm::vec3( 0.5f, 0.5f, -0.5f), glm::vec3( 1.0f, 0.0f, 0.0f), glm::vec2(1.0f, 1.0f)},
@ -710,7 +710,7 @@ std::vector<Texture2D> Model::load_material_textures(aiMaterial *material, aiTex
std::string absolute_path = directory + '/' + path.C_Str(); std::string absolute_path = directory + '/' + path.C_Str();
bool skip = false; bool skip = false;
for (unsigned int j = 0; i < loaded_textures.size(); ++j) { for (unsigned int j = 0; j < loaded_textures.size(); ++j) {
if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) { if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) {
textures.push_back(loaded_textures[j]); textures.push_back(loaded_textures[j]);
skip = true; skip = true;