Add main shaders
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9
shaders/frag.glsl
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9
shaders/frag.glsl
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#version 330 core
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in vec3 vert_color;
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out vec4 color;
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void main() {
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color = vec4(vert_color, 1.0f);
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};
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shaders/vert.glsl
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shaders/vert.glsl
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#version 330 core
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layout(location=0) in vec3 position;
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layout(location=1) in vec3 color;
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out vec3 vert_color;
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void main() {
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vert_color = color;
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gl_Position = vec4(position, 1.0);
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};
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