This commit is contained in:
Abdelrahman Said 2024-12-03 21:30:49 +00:00
parent 6bcd4802aa
commit d0070045b1

View File

@ -169,7 +169,7 @@ int main() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"}; Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"};
Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"}; Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"};
const float camera_speed = 25.0f; const float camera_speed = 25.0f;
@ -180,7 +180,7 @@ int main() {
glm::vec3 light_diffuse = glm::vec3(0.5f, 0.5f, 0.5f); glm::vec3 light_diffuse = glm::vec3(0.5f, 0.5f, 0.5f);
float yaw = -70.0f; float yaw = -70.0f;
float pitch = 0.0f; float pitch = 0.0f;
glm::mat4 model = glm::mat4(1.0f); glm::mat4 model = glm::mat4(1.0f);
glm::mat4 view = glm::mat4(1.0f); glm::mat4 view = glm::mat4(1.0f);