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@@ -169,7 +169,7 @@ int main() {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"};
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Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"};
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Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"};
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Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"};
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const float camera_speed = 25.0f;
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const float camera_speed = 25.0f;
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@@ -180,7 +180,7 @@ int main() {
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glm::vec3 light_diffuse = glm::vec3(0.5f, 0.5f, 0.5f);
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glm::vec3 light_diffuse = glm::vec3(0.5f, 0.5f, 0.5f);
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float yaw = -70.0f;
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float yaw = -70.0f;
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float pitch = 0.0f;
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float pitch = 0.0f;
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glm::mat4 model = glm::mat4(1.0f);
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glm::mat4 model = glm::mat4(1.0f);
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glm::mat4 view = glm::mat4(1.0f);
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glm::mat4 view = glm::mat4(1.0f);
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