Fix bug with generating textures
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		| @@ -177,7 +177,7 @@ int main() { | ||||
|  | ||||
|   glActiveTexture(GL_TEXTURE1); // activate the texture unit first before binding texture | ||||
|   glBindTexture(GL_TEXTURE_2D, textures[1]); | ||||
|   if (container) { | ||||
|   if (awesomeface) { | ||||
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width[1], height[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, awesomeface); | ||||
|     glGenerateMipmap(GL_TEXTURE_2D); | ||||
|  | ||||
|   | ||||
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