Fix bug with generating textures
This commit is contained in:
		@@ -177,7 +177,7 @@ int main() {
 | 
			
		||||
 | 
			
		||||
  glActiveTexture(GL_TEXTURE1); // activate the texture unit first before binding texture
 | 
			
		||||
  glBindTexture(GL_TEXTURE_2D, textures[1]);
 | 
			
		||||
  if (container) {
 | 
			
		||||
  if (awesomeface) {
 | 
			
		||||
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width[1], height[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, awesomeface);
 | 
			
		||||
    glGenerateMipmap(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user