Add basic transformation matrix

This commit is contained in:
2024-11-30 23:05:14 +00:00
parent 921324585f
commit efa4b7a6a8
2 changed files with 9 additions and 1 deletions

View File

@@ -4,11 +4,13 @@ layout(location=0) in vec3 position;
layout(location=1) in vec3 color;
layout(location=2) in vec2 uv;
uniform mat4 matrix;
out vec3 vert_color;
out vec2 tex_coords;
void main() {
tex_coords = uv;
vert_color = color;
gl_Position = vec4(position, 1.0);
gl_Position = matrix * vec4(position, 1.0);
};