Reformat
This commit is contained in:
		| @@ -371,9 +371,9 @@ int main() { | ||||
|   glBindBufferBase(GL_UNIFORM_BUFFER, ubo_binding_point, ubo); | ||||
|  | ||||
|   // Set the shaders binding points | ||||
|   main_shader.set_uniform_block_binding_point("Common", ubo_binding_point); | ||||
|   light_shader.set_uniform_block_binding_point("Common", ubo_binding_point); | ||||
|   skybox_shader.set_uniform_block_binding_point("Common", ubo_binding_point); | ||||
|   main_shader.set_uniform_block_binding_point      ("Common", ubo_binding_point); | ||||
|   light_shader.set_uniform_block_binding_point     ("Common", ubo_binding_point); | ||||
|   skybox_shader.set_uniform_block_binding_point    ("Common", ubo_binding_point); | ||||
|   reflective_shader.set_uniform_block_binding_point("Common", ubo_binding_point); | ||||
|   refractive_shader.set_uniform_block_binding_point("Common", ubo_binding_point); | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user