Reformat
This commit is contained in:
parent
0e43f07d80
commit
f65410b7ad
@ -371,9 +371,9 @@ int main() {
|
|||||||
glBindBufferBase(GL_UNIFORM_BUFFER, ubo_binding_point, ubo);
|
glBindBufferBase(GL_UNIFORM_BUFFER, ubo_binding_point, ubo);
|
||||||
|
|
||||||
// Set the shaders binding points
|
// Set the shaders binding points
|
||||||
main_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
main_shader.set_uniform_block_binding_point ("Common", ubo_binding_point);
|
||||||
light_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
light_shader.set_uniform_block_binding_point ("Common", ubo_binding_point);
|
||||||
skybox_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
skybox_shader.set_uniform_block_binding_point ("Common", ubo_binding_point);
|
||||||
reflective_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
reflective_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
||||||
refractive_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
refractive_shader.set_uniform_block_binding_point("Common", ubo_binding_point);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user