frag.glsl
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Move common shader data to uniform buffer
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2024-12-28 22:28:20 +00:00 |
light_frag.glsl
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Define material and light properties
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2024-12-03 21:29:50 +00:00 |
light_vert.glsl
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Use instanced arrays to draw the lights
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2024-12-30 19:07:53 +00:00 |
normal_frag.glsl
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Add ability to draw normals
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2024-12-30 17:31:54 +00:00 |
normal_geo.glsl
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Add ability to draw normals
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2024-12-30 17:31:54 +00:00 |
normal_vert.glsl
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Add ability to draw normals
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2024-12-30 17:31:54 +00:00 |
pp_frag.glsl
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Update shaders to use interface blocks
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2024-12-28 20:00:05 +00:00 |
pp_vert.glsl
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Implement double frame buffering
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2024-12-27 22:22:32 +00:00 |
sb_frag.glsl
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Implement skybox
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2024-12-28 00:14:25 +00:00 |
sb_vert.glsl
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Move common shader data to uniform buffer
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2024-12-28 22:28:20 +00:00 |
vert.glsl
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Move common shader data to uniform buffer
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2024-12-28 22:28:20 +00:00 |