learnopengl/shaders/pp_vert.glsl

13 lines
236 B
GLSL

#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
layout(location=2) in vec2 uv;
out vec2 uv_coords;
void main() {
gl_Position = vec4(position.x, position.y, 0.0, 1.0);
uv_coords = uv;
}