Fix get_uniform_location declaration
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@ -120,7 +120,7 @@ void render_model (const Model &model, const Camera &camera)
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GLuint create_shader_program (const std::string &vertex_shader_source, const std::string &fragment_shader_source);
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GLuint create_shader_program (const std::string &vertex_shader_source, const std::string &fragment_shader_source);
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GLuint compile_shader (GLuint type, const std::string &source);
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GLuint compile_shader (GLuint type, const std::string &source);
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std::string load_shader (const std::string &filepath);
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std::string load_shader (const std::string &filepath);
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GLint get_uniform_location (GLint shader_program, const char *name);
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GLint get_uniform_location (GLuint shader_program, const char *name);
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void handle_object_movement (App &app);
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void handle_object_movement (App &app);
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void handle_camera_movement (App &app);
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void handle_camera_movement (App &app);
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glm::vec3 rotation_to_view_direction(const Camera &camera);
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glm::vec3 rotation_to_view_direction(const Camera &camera);
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