Fix get_uniform_location declaration

This commit is contained in:
Abdelrahman Said 2024-09-29 17:00:50 +01:00
parent cb26a0c9ef
commit 7ebcca1dc8

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@ -120,7 +120,7 @@ void render_model (const Model &model, const Camera &camera)
GLuint create_shader_program (const std::string &vertex_shader_source, const std::string &fragment_shader_source); GLuint create_shader_program (const std::string &vertex_shader_source, const std::string &fragment_shader_source);
GLuint compile_shader (GLuint type, const std::string &source); GLuint compile_shader (GLuint type, const std::string &source);
std::string load_shader (const std::string &filepath); std::string load_shader (const std::string &filepath);
GLint get_uniform_location (GLint shader_program, const char *name); GLint get_uniform_location (GLuint shader_program, const char *name);
void handle_object_movement (App &app); void handle_object_movement (App &app);
void handle_camera_movement (App &app); void handle_camera_movement (App &app);
glm::vec3 rotation_to_view_direction(const Camera &camera); glm::vec3 rotation_to_view_direction(const Camera &camera);