Switch to translating the quad using a translation matrix

This commit is contained in:
2024-09-22 15:56:07 +01:00
parent ddf657d5ed
commit 8738f57c38
3 changed files with 23 additions and 20 deletions

View File

@@ -3,8 +3,6 @@
in vec3 vert_colours;
out vec4 color;
uniform float u_offset;
void main() {
color = vec4(vert_colours.r, vert_colours.g + u_offset, vert_colours.b, 1.0f);
color = vec4(vert_colours.r, vert_colours.g, vert_colours.b, 1.0f);
};

View File

@@ -3,11 +3,11 @@
layout(location=0) in vec3 position;
layout(location=1) in vec3 vert_colour;
uniform float u_offset;
uniform mat4 u_model;
out vec3 vert_colours;
void main() {
vert_colours = vert_colour;
gl_Position = vec4(position.x, position.y + u_offset, position.z, 1.0f);
gl_Position = u_model * vec4(position, 1.0f);
};