Only send offset uniform if it was found
This commit is contained in:
parent
665d86426b
commit
ddf657d5ed
@ -119,7 +119,7 @@ int init(App &app) {
|
||||
glGetString(GL_SHADING_LANGUAGE_VERSION)
|
||||
);
|
||||
|
||||
app.offset_modifier = 0.02f;
|
||||
app.offset_modifier = 0.02f;
|
||||
|
||||
return EXIT_CODE_SUCCESS;
|
||||
}
|
||||
@ -234,7 +234,9 @@ void run_main_loop(App &app) {
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(app.shader_program);
|
||||
glUniform1f(app.u_offset_idx, app.offset);
|
||||
if (app.u_offset_idx >= 0) {
|
||||
glUniform1f(app.u_offset_idx, app.offset);
|
||||
}
|
||||
// End pre draw setup
|
||||
|
||||
// Draw call
|
||||
|
Loading…
Reference in New Issue
Block a user