Only send offset uniform if it was found
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@ -234,7 +234,9 @@ void run_main_loop(App &app) {
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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glUseProgram(app.shader_program);
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glUseProgram(app.shader_program);
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if (app.u_offset_idx >= 0) {
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glUniform1f(app.u_offset_idx, app.offset);
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glUniform1f(app.u_offset_idx, app.offset);
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}
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// End pre draw setup
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// End pre draw setup
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// Draw call
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// Draw call
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